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[Qemu-devel] [PATCH 0/4] sdl2: opengl rendering


From: Gerd Hoffmann
Subject: [Qemu-devel] [PATCH 0/4] sdl2: opengl rendering
Date: Tue, 3 Mar 2015 13:07:03 +0100

  Hi,

Finally getting back to work on opengl support.  So here is the next
round of the sdl2 opengl patches.  Series applies cleanly on top of the
sdl pull request sent earlier today.

please review,
  Gerd

Gerd Hoffmann (4):
  opengl: some shader infrastructure
  console-gl: add opengl rendering helper functions
  sdl2: move SDL_* includes to sdl2.h
  sdl2: add support for display rendering using opengl.

 Makefile                    |  17 +++
 configure                   |   2 +-
 include/ui/console.h        |  32 ++++++
 include/ui/sdl2.h           |  17 +++
 scripts/shaderinclude.pl    |  16 +++
 ui/Makefile.objs            |   8 ++
 ui/console-gl.c             | 253 ++++++++++++++++++++++++++++++++++++++++++++
 ui/sdl.c                    |  10 ++
 ui/sdl2-2d.c                |  13 +--
 ui/sdl2-gl.c                | 112 ++++++++++++++++++++
 ui/sdl2-input.c             |   6 --
 ui/sdl2.c                   |  71 ++++++++++---
 ui/shader/texture-blit.frag |  10 ++
 ui/shader/texture-blit.vert |  10 ++
 vl.c                        |  23 ++++
 15 files changed, 574 insertions(+), 26 deletions(-)
 create mode 100644 scripts/shaderinclude.pl
 create mode 100644 ui/console-gl.c
 create mode 100644 ui/sdl2-gl.c
 create mode 100644 ui/shader/texture-blit.frag
 create mode 100644 ui/shader/texture-blit.vert

-- 
1.8.3.1




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