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Re: [Qemu-devel] [RFC PATCH V6 06/18] tcg: remove tcg_halt_cond global v


From: Alex Bennée
Subject: Re: [Qemu-devel] [RFC PATCH V6 06/18] tcg: remove tcg_halt_cond global variable.
Date: Tue, 07 Jul 2015 13:27:14 +0100

Frederic Konrad <address@hidden> writes:

> On 26/06/2015 17:02, Paolo Bonzini wrote:
>>
>> On 26/06/2015 16:47, address@hidden wrote:
>>> From: KONRAD Frederic <address@hidden>
>>>
>>> This removes tcg_halt_cond global variable.
>>> We need one QemuCond per virtual cpu for multithread TCG.
>>>
>>> Signed-off-by: KONRAD Frederic <address@hidden>
<snip>
>>> @@ -1068,7 +1065,7 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
>>>                   qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
>>>               }
>>>           }
>>> -        qemu_tcg_wait_io_event();
>>> +        qemu_tcg_wait_io_event(QTAILQ_FIRST(&cpus));
>> Does this work (for non-multithreaded TCG) if tcg_thread_fn is waiting
>> on the "wrong" condition variable?  For example if all CPUs are idle and
>> the second CPU wakes up, qemu_tcg_wait_io_event won't be kicked out of
>> the wait.
>>
>> I think you need to have a CPUThread struct like this:
>>
>>     struct CPUThread {
>>         QemuThread thread;
>>         QemuCond halt_cond;
>>     };
>>
>> and in CPUState have a CPUThread * field instead of the thread and
>> halt_cond fields.
>>
>> Then single-threaded TCG can point all CPUStates to the same instance of
>> the struct, while multi-threaded TCG can point each CPUState to a
>> different struct.
>>
>> Paolo
>
> Hmm probably not, though we didn't pay attention to keep the non MTTCG 
> working.
> (which is probably not good).
<snip>

You may want to consider push a branch up to a github mirror and
enabling travis-ci on the repo. That way you'll at least know how broken
the rest of the tree is.

I appreciate we are still at the RFC stage here but it will probably pay
off in the long run to try and avoid breaking the rest of the tree ;-)

-- 
Alex Bennée



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