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Re: [Qemu-devel] MTTCG Tasks (kvmforum summary)
From: |
Mark Burton |
Subject: |
Re: [Qemu-devel] MTTCG Tasks (kvmforum summary) |
Date: |
Fri, 4 Sep 2015 14:46:25 +0200 |
> On 4 Sep 2015, at 14:38, Lluís Vilanova <address@hidden> wrote:
>
> dovgaluk writes:
>
>> Hi!
>> Alex Bennée писал 2015-09-04 10:49:
>>> * What to do about icount?
>>>
>>> What is the impact of multi-thread on icount? Do we need to disable it
>>> for MTTCG or can it be correct per-cpu? Can it be updated lock-step?
>
>> Why can't we have separate icount for each CPU?
>> Then virtual timer will be assigned to one of them.
>
> My understanding is that icount means by deasign that time should be
> synchronized between cpus, where the number of executed instructions is the
> time
> unit. If all elements worked under this assumption (I'm afraid that's not the
> case for I/O devices), it should be possible to reproduce executions by
> setting
> icount to 1.
>
> Now, MTTCG faces the same icount accuracy problems that the current TCG
> implementation deals with (only at different scale). The naive implementation
> is
> to execute 1 instruction per CPU in lockstep. TCG currently relaxes this at
> the
> translation block level.
>
> The MTTCG implementation could do something similar, but just at a different
> (configurable?) granularity. Every N per-cpu instructions, synchronize all
> CPUs
> until each has, at least, arrived at that time step, then proceed with the
> next
> batch. Ideally, this synchronization delay (N) could be adapted dynamically.
This is often called a Quantum.
Cheers
Mark
>
> My half cent.
>
> Lluis
>
> --
> "And it's much the same thing with knowledge, for whenever you learn
> something new, the whole world becomes that much richer."
> -- The Princess of Pure Reason, as told by Norton Juster in The Phantom
> Tollbooth
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mark.burton
Re: [Qemu-devel] MTTCG Tasks (kvmforum summary), dovgaluk, 2015/09/04