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Re: [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once


From: Gerd Hoffmann
Subject: Re: [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once
Date: Thu, 10 Sep 2015 15:22:26 +0200

> > +    glBindBuffer (GL_ARRAY_BUFFER, 0);
> > +    glBindVertexArray (0);
> > +    glDeleteBuffers (1, &buffer);
> > +
> 
> extra space before (

Fixed.

> Is the unbinding necessary?

Unbinding?  Do you mam the DeleteBuffers?

cheers,
  Gerd





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