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From: | Gerd Hoffmann |
Subject: | Re: [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once |
Date: | Thu, 10 Sep 2015 15:22:26 +0200 |
> > + glBindBuffer (GL_ARRAY_BUFFER, 0); > > + glBindVertexArray (0); > > + glDeleteBuffers (1, &buffer); > > + > > extra space before ( Fixed. > Is the unbinding necessary? Unbinding? Do you mam the DeleteBuffers? cheers, Gerd
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