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Re: [Qemu-devel] [PATCH v3 08/14] blockdev: Remove blk_hide_on_behalf_of


From: Kevin Wolf
Subject: Re: [Qemu-devel] [PATCH v3 08/14] blockdev: Remove blk_hide_on_behalf_of_hmp_drive_del()
Date: Wed, 17 Feb 2016 17:22:30 +0100
User-agent: Mutt/1.5.21 (2010-09-15)

Am 17.02.2016 um 16:47 hat Max Reitz geschrieben:
> On 17.02.2016 15:18, Kevin Wolf wrote:
> > Am 16.02.2016 um 19:08 hat Max Reitz geschrieben:
> >> This function first removed the BlockBackend from the blk_backends list
> >> and cleared its name so it would no longer be found by blk_name(); since
> >> blk_next() now iterates through monitor_block_backends (which the BB is
> >> removed from in hmp_drive_del()), this is no longer necessary.
> > 
> > Not clearing the name any more means that you can't create a new
> > BlockBackend with the same ID until the hidden BB finally goes away.
> > 
> > As it happens, you already can't do that with drive_add, because we also
> > keep the ID reserved in the QemuOpts, so it's already broken today.
> > However, before this patch, you can still use blockdev-add to create a
> > new BB with the ID of a BB that drive_del removed; after it, you get an
> > error:
> > 
> > {"error": {"class": "GenericError", "desc": "Device with id 'disk'
> > already exists"}}
> > 
> > In order to fix this, I suggested on IRC that we view the BB name as
> > belonging to the monitor reference logically, i.e. we add a name with
> > monitor_add_blk() (which would get a new ID parameter) and clear it
> > again in monitor_remove_blk().
> 
> Moving the @name parameter from blk_new() to monitor_add_blk() seems
> reasonable but would necessitate pulling in two patches from the
> follow-up series to this (there are places which try to emit the BB's
> name while its BDS is created, which these two patches change so they no
> longer do this).
> 
> Alternatively, as I said, we might want to call monitor_add_blk() in
> blk_new() if the name is non-NULL (and allow NULL names).

But if you allow NULL names, you need to fix those places, too. If the
two patches aren't too bad, let's include them here.

Kevin

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