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Re: [Qemu-devel] [PATCH] Improve the alignment check infrastructure


From: Richard Henderson
Subject: Re: [Qemu-devel] [PATCH] Improve the alignment check infrastructure
Date: Mon, 20 Jun 2016 08:45:21 -0700
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:45.0) Gecko/20100101 Thunderbird/45.1.1

On 06/20/2016 06:56 AM, Sergey Sorokin wrote:
 /* Flags stored in the low bits of the TLB virtual address.  These are
-   defined so that fast path ram access is all zeros.  */
+ * defined so that fast path ram access is all zeros.
+ * They start after address alignment bits.
+ */
+#define TLB_FLAGS_START_BIT 6
 /* Zero if TLB entry is valid.  */
-#define TLB_INVALID_MASK   (1 << 3)
+#define TLB_INVALID_MASK    (1 << (TLB_FLAGS_START_BIT + 0))
 /* Set if TLB entry references a clean RAM page.  The iotlb entry will
    contain the page physical address.  */
-#define TLB_NOTDIRTY    (1 << 4)
+#define TLB_NOTDIRTY        (1 << (TLB_FLAGS_START_BIT + 1))
 /* Set if TLB entry is an IO callback.  */
-#define TLB_MMIO        (1 << 5)
+#define TLB_MMIO            (1 << (TLB_FLAGS_START_BIT + 2))

I think we may need to assert that TLB_FLAGS_START_BIT + 3 < TARGET_PAGE_BITS. Or perhaps start from TARGET_PAGE_BITS-1 and subtract?

I'm thinking of the AVR target currently under review which requires TARGET_PAGE_BITS == 8 in order to support the memory device layout.


@@ -1195,8 +1195,8 @@ static inline void tcg_out_tlb_load(TCGContext *s, TCGReg 
addrlo, TCGReg addrhi,
     TCGType ttype = TCG_TYPE_I32;
     TCGType tlbtype = TCG_TYPE_I32;
     int trexw = 0, hrexw = 0, tlbrexw = 0;
-    int s_mask = (1 << (opc & MO_SIZE)) - 1;
-    bool aligned = (opc & MO_AMASK) == MO_ALIGN || s_mask == 0;
+    int a_bits = get_alignment_bits(opc);
+    uint64_t tlb_mask;

tlb_mask should be target_ulong.


@@ -1099,9 +1109,15 @@ void tcg_dump_ops(TCGContext *s)
                         qemu_log(",$0x%x,%u", op, ix);
                     } else {
                         const char *s_al = "", *s_op;
+                        int a_bits;
                         if (op & MO_AMASK) {
-                            if ((op & MO_AMASK) == MO_ALIGN) {
-                                s_al = "al+";
+                            a_bits = get_alignment_bits(op);
+                            if (a_bits >= 0) {
+                                if ((op & MO_SIZE) == a_bits) {
+                                    s_al = "al+";
+                                } else {
+                                    s_al = alignment_name[a_bits];
+                                }

I think perhaps we should be more explicit about what's actually encoded here. Eg only print "al+" if (op & MO_AMASK) == MO_ALIGN. So if an explicit al4 is encoded for size 4, print that. Which does simplify all this code to

+static const char * const alignment_name[MO_AMASK >> MO_ASHIFT] = {
+    [MO_UNALN >> MO_ASHIFT]    = "un+",
+    [MO_ALIGN >> MO_ASHIFT]    = "al+",
+    [MO_ALIGN_2 >> MO_ASHIFT]  = "al2+",
+    [MO_ALIGN_4 >> MO_ASHIFT]  = "al4+",
+    [MO_ALIGN_8 >> MO_ASHIFT]  = "al8+",
+    [MO_ALIGN_16 >> MO_ASHIFT] = "al16+",
+    [MO_ALIGN_32 >> MO_ASHIFT] = "al32+",
+    [MO_ALIGN_64 >> MO_ASHIFT] = "al64+",
+};

s_al = alignment_name[(op & MO_AMASK) >> MO_ASHIFT];


+        /* Specific alignment size. It must be equal or greater
+         * than the access size.
+         */
+        a >>= MO_ASHIFT;
+        assert(a >= s);
+        return a;

tcg_debug_assert.


r~



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