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[Qemu-devel] fail to test virtio-gpu with heaven benchmark4.0


From: Chen Fan
Subject: [Qemu-devel] fail to test virtio-gpu with heaven benchmark4.0
Date: Mon, 29 Aug 2016 16:54:15 +0800
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:45.0) Gecko/20100101 Thunderbird/45.2.0

Hi all,

I tried to use virtio-gpu to do some test, the glmark2 works, but when I ran heaven benchmark in Guest,

the application could not be ran. I have collected the output message. pls see attachment file.

I built my environment according to the requirement in https://copr.fedorainfracloud.org/coprs/kraxel/virgl/,

both guest/host kernel version: 4.6

I used the latest qemu forked from master branch (e00da552a0dc82f4ec7896281eada7201e69f1db),

and run qemu with:

~/data/linux-src/qemu$ ./x86_64-softmmu/qemu-system-x86_64 -vga virtio -display gtk,gl=on --enable-kvm -m 4000 -smp 4,sockets=1,cores=4 -hda /home/chenfan/imgs/fedora23.qcow2 -cpu host

when running the heaven benchmark application the qemu has some output as following, I don't know how to fix that,

do you have some hints? thanks in advance :)


the qemu output messages:
(qemu-system-x86_64:4628): Gdk-WARNING **: gdk_gl_context_set_required_version - GL context versions less than 3.2 are not supported.
gl_version 33 - core profile enabled
vrend_compile_shader: context error reported 3 "Xorg" Illegal shader 0
shader failed to compile
0:23(34): error: could not implicitly convert operands to arithmetic operator
0:23(34): error: operands to arithmetic operators must be numeric
0:23(17): error: no matching function for call to `uintBitsToFloat(error)'; candidates are:
0:23(17): error:    vec4 uintBitsToFloat(uvec4)
0:23(17): error:    float uintBitsToFloat(uint)
0:23(17): error:    vec2 uintBitsToFloat(uvec2)
0:23(17): error:    vec3 uintBitsToFloat(uvec3)
0:23(17): error:    vec4 uintBitsToFloat(uvec4)
0:23(12): error: cannot construct `vec4' from a non-numeric data type

GLSL:
#version 140
#extension GL_ARB_shader_bit_encoding : require
#extension GL_ARB_draw_instanced : require
in vec4 in_0;
in vec4 in_1;
in vec4 in_2;
in vec4 in_3;
in vec4 in_4;
in vec4 in_5;
               out vec4 ex_g9;
               out vec4 ex_g10;
               out vec4 ex_g11;
               out vec4 ex_g12;
               out vec4 ex_g13;
uniform vec4 winsys_adjust;
vec4 temp0[10];
int addr0;
uniform uvec4 vsconst0[224];
void main(void)
{
temp0[0].x = float(intBitsToFloat(ivec4(uintBitsToFloat(vsconst0[6].xxxx))));
temp0[1] = vec4(intBitsToFloat(ivec4((in_1))));
temp0[0] = vec4(uintBitsToFloat((gl_InstanceID * floatBitsToUint(temp0[0].xxxx) + floatBitsToUint(temp0[1]))));
addr0 = int(floatBitsToInt(temp0[0].xxxx));
addr0 = int(floatBitsToInt(temp0[0].xxxx));
temp0[1] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.xxxx))));
temp0[2].x = float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].xxxx)) + uvec4(uvec4(ivec4(1,1,1,1)))))).x);
addr0 = int(floatBitsToInt(temp0[2].xxxx));
temp0[2] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
temp0[3].x = float((( temp0[1].wwww  * (vec4(2,2,2,2)))).x);
temp0[3].xyz = vec3((( temp0[2].xyzz  *  temp0[3].xxxx )).xyz);
temp0[4].xy = vec2((( temp0[2].xwww  *  temp0[3].xxxx )).xy);
temp0[5].xyz = vec3((( temp0[2].xyww  *  temp0[3].yyyy )).xyz);
temp0[2] = vec4((( temp0[2]  *  temp0[3].zzzz )));
temp0[3].x = float((( temp0[5].yyyy  +  temp0[2].zzzz )).x);
temp0[3].x = float((( temp0[1].wwww  +  -temp0[3].xxxx )).x);
temp0[6].x = float((( temp0[5].xxxx  +  -temp0[2].wwww )).x);
temp0[3].y = float(( temp0[6].xxxx .y));
temp0[6].x = float((( temp0[2].xxxx  +  temp0[5].zzzz )).x);
temp0[3].z = float(( temp0[6].xxxx .z));
temp0[3].w = float(( temp0[1].xxxx .w));
temp0[6].x = float((( temp0[5].xxxx  +  temp0[2].wwww )).x);
temp0[7].x = float((( temp0[4].xxxx  +  temp0[2].zzzz )).x);
temp0[7].x = float((( temp0[1].wwww  +  -temp0[7].xxxx )).x);
temp0[6].y = float(( temp0[7].xxxx .y));
temp0[7].x = float((( temp0[2].yyyy  +  -temp0[4].yyyy )).x);
temp0[6].z = float(( temp0[7].xxxx .z));
temp0[6].w = float(( temp0[1].yyyy .w));
temp0[7].x = float((( temp0[2].xxxx  +  -temp0[5].zzzz )).x);
temp0[2].x = float((( temp0[2].yyyy  +  temp0[4].yyyy )).x);
temp0[7].y = float(( temp0[2].xxxx .y));
temp0[2].x = float((( temp0[4].xxxx  +  temp0[5].yyyy )).x);
temp0[2].x = float((( temp0[1].wwww  +  -temp0[2].xxxx )).x);
temp0[7].z = float(( temp0[2].xxxx .z));
temp0[7].w = float(( temp0[1].zzzz .w));
addr0 = int(floatBitsToInt(temp0[0].yyyy));
addr0 = int(floatBitsToInt(temp0[0].yyyy));
temp0[1] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.yyyy))));
temp0[2].x = float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].yyyy)) + uvec4(uvec4(ivec4(1,1,1,1)))))).x);
addr0 = int(floatBitsToInt(temp0[2].xxxx));
temp0[2] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
temp0[4].x = float((( temp0[1].wwww  * (vec4(2,2,2,2)))).x);
temp0[4].xyz = vec3((( temp0[2].xyzz  *  temp0[4].xxxx )).xyz);
temp0[5].xy = vec2((( temp0[2].xwww  *  temp0[4].xxxx )).xy);
temp0[8].xyz = vec3((( temp0[2].xyww  *  temp0[4].yyyy )).xyz);
temp0[2] = vec4((( temp0[2]  *  temp0[4].zzzz )));
temp0[4].x = float((( temp0[8].yyyy  +  temp0[2].zzzz )).x);
temp0[4].x = float((( temp0[1].wwww  +  -temp0[4].xxxx )).x);
temp0[9].x = float((( temp0[8].xxxx  +  -temp0[2].wwww )).x);
temp0[4].y = float(( temp0[9].xxxx .y));
temp0[9].x = float((( temp0[2].xxxx  +  temp0[8].zzzz )).x);
temp0[4].z = float(( temp0[9].xxxx .z));
temp0[4].w = float(( temp0[1].xxxx .w));
temp0[3] = vec4((( temp0[3]  +  temp0[4] )));
temp0[4].x = float((( temp0[8].xxxx  +  temp0[2].wwww )).x);
temp0[9].x = float((( temp0[5].xxxx  +  temp0[2].zzzz )).x);
temp0[9].x = float((( temp0[1].wwww  +  -temp0[9].xxxx )).x);
temp0[4].y = float(( temp0[9].xxxx .y));
temp0[9].x = float((( temp0[2].yyyy  +  -temp0[5].yyyy )).x);
temp0[4].z = float(( temp0[9].xxxx .z));
temp0[4].w = float(( temp0[1].yyyy .w));
temp0[4] = vec4((( temp0[6]  +  temp0[4] )));
temp0[6].x = float((( temp0[2].xxxx  +  -temp0[8].zzzz )).x);
temp0[2].x = float((( temp0[2].yyyy  +  temp0[5].yyyy )).x);
temp0[6].y = float(( temp0[2].xxxx .y));
temp0[2].x = float((( temp0[5].xxxx  +  temp0[8].yyyy )).x);
temp0[2].x = float((( temp0[1].wwww  +  -temp0[2].xxxx )).x);
temp0[6].z = float(( temp0[2].xxxx .z));
temp0[6].w = float(( temp0[1].zzzz .w));
temp0[1] = vec4((( temp0[7]  +  temp0[6] )));
addr0 = int(floatBitsToInt(temp0[0].zzzz));
addr0 = int(floatBitsToInt(temp0[0].zzzz));
temp0[2] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.zzzz))));
temp0[5].x = float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].zzzz)) + uvec4(uvec4(ivec4(1,1,1,1)))))).x);
addr0 = int(floatBitsToInt(temp0[5].xxxx));
temp0[5] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
temp0[6].x = float((( temp0[2].wwww  * (vec4(2,2,2,2)))).x);
temp0[6].xyz = vec3((( temp0[5].xyzz  *  temp0[6].xxxx )).xyz);
temp0[7].xy = vec2((( temp0[5].xwww  *  temp0[6].xxxx )).xy);
temp0[8].xyz = vec3((( temp0[5].xyww  *  temp0[6].yyyy )).xyz);
temp0[5] = vec4((( temp0[5]  *  temp0[6].zzzz )));
temp0[6].x = float((( temp0[8].yyyy  +  temp0[5].zzzz )).x);
temp0[6].x = float((( temp0[2].wwww  +  -temp0[6].xxxx )).x);
temp0[9].x = float((( temp0[8].xxxx  +  -temp0[5].wwww )).x);
temp0[6].y = float(( temp0[9].xxxx .y));
temp0[9].x = float((( temp0[5].xxxx  +  temp0[8].zzzz )).x);
temp0[6].z = float(( temp0[9].xxxx .z));
temp0[6].w = float(( temp0[2].xxxx .w));
temp0[3] = vec4((( temp0[3]  +  temp0[6] )));
temp0[6].x = float((( temp0[8].xxxx  +  temp0[5].wwww )).x);
temp0[9].x = float((( temp0[7].xxxx  +  temp0[5].zzzz )).x);
temp0[9].x = float((( temp0[2].wwww  +  -temp0[9].xxxx )).x);
temp0[6].y = float(( temp0[9].xxxx .y));
temp0[9].x = float((( temp0[5].yyyy  +  -temp0[7].yyyy )).x);
temp0[6].z = float(( temp0[9].xxxx .z));
temp0[6].w = float(( temp0[2].yyyy .w));
temp0[4] = vec4((( temp0[4]  +  temp0[6] )));
temp0[6].x = float((( temp0[5].xxxx  +  -temp0[8].zzzz )).x);
temp0[5].x = float((( temp0[5].yyyy  +  temp0[7].yyyy )).x);
temp0[6].y = float(( temp0[5].xxxx .y));
temp0[5].x = float((( temp0[7].xxxx  +  temp0[8].yyyy )).x);
temp0[5].x = float((( temp0[2].wwww  +  -temp0[5].xxxx )).x);
temp0[6].z = float(( temp0[5].xxxx .z));
temp0[6].w = float(( temp0[2].zzzz .w));
temp0[1] = vec4((( temp0[1]  +  temp0[6] )));
addr0 = int(floatBitsToInt(temp0[0].wwww));
addr0 = int(floatBitsToInt(temp0[0].wwww));
temp0[2] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.wwww))));
temp0[0].x = float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].wwww)) + uvec4(uvec4(ivec4(1,1,1,1)))))).x);
addr0 = int(floatBitsToInt(temp0[0].xxxx));
temp0[0] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
temp0[5].x = float((( temp0[2].wwww  * (vec4(2,2,2,2)))).x);
temp0[5].xyz = vec3((( temp0[0].xyzz  *  temp0[5].xxxx )).xyz);
temp0[6].xy = vec2((( temp0[0].xwww  *  temp0[5].xxxx )).xy);
temp0[7].xyz = vec3((( temp0[0].xyww  *  temp0[5].yyyy )).xyz);
temp0[0] = vec4((( temp0[0]  *  temp0[5].zzzz )));
temp0[5].x = float((( temp0[7].yyyy  +  temp0[0].zzzz )).x);
temp0[5].x = float((( temp0[2].wwww  +  -temp0[5].xxxx )).x);
temp0[8].x = float((( temp0[7].xxxx  +  -temp0[0].wwww )).x);
temp0[5].y = float(( temp0[8].xxxx .y));
temp0[8].x = float((( temp0[0].xxxx  +  temp0[7].zzzz )).x);
temp0[5].z = float(( temp0[8].xxxx .z));
temp0[5].w = float(( temp0[2].xxxx .w));
temp0[3] = vec4((( temp0[3]  +  temp0[5] )));
temp0[5].x = float((( temp0[7].xxxx  +  temp0[0].wwww )).x);
temp0[8].x = float((( temp0[6].xxxx  +  temp0[0].zzzz )).x);
temp0[8].x = float((( temp0[2].wwww  +  -temp0[8].xxxx )).x);
temp0[5].y = float(( temp0[8].xxxx .y));
temp0[8].x = float((( temp0[0].yyyy  +  -temp0[6].yyyy )).x);
temp0[5].z = float(( temp0[8].xxxx .z));
temp0[5].w = float(( temp0[2].yyyy .w));
temp0[4] = vec4((( temp0[4]  +  temp0[5] )));
temp0[5].x = float((( temp0[0].xxxx  +  -temp0[7].zzzz )).x);
temp0[0].x = float((( temp0[0].yyyy  +  temp0[6].yyyy )).x);
temp0[5].y = float(( temp0[0].xxxx .y));
temp0[0].x = float((( temp0[6].xxxx  +  temp0[7].yyyy )).x);
temp0[0].x = float((( temp0[2].wwww  +  -temp0[0].xxxx )).x);
temp0[5].z = float(( temp0[0].xxxx .z));
temp0[5].w = float(( temp0[2].zzzz .w));
temp0[1] = vec4((( temp0[1]  +  temp0[5] )));
temp0[0].w = float(((vec4(1,1,1,1)).w));
temp0[0].x = float(((in_0.xxxx).x));
temp0[0].y = float(((in_0.yyyy).y));
temp0[0].z = float(((in_4.wwww).z));
temp0[2].w = float(((vec4(1,1,1,1)).w));
temp0[2].x = float(dot(vec4( temp0[3] ), vec4( temp0[0] )));
temp0[5].x = float(dot(vec4( temp0[4] ), vec4( temp0[0] )));
temp0[2].y = float(( temp0[5].xxxx .y));
temp0[0].x = float(dot(vec4( temp0[1] ), vec4( temp0[0] )));
temp0[2].z = float(( temp0[0].xxxx .z));
temp0[0].x = float(dot(vec3( temp0[3].xyzz ), vec3((in_4.xyzz))));
temp0[5].x = float(dot(vec3( temp0[4].xyzz ), vec3((in_4.xyzz))));
temp0[0].y = float(( temp0[5].xxxx .y));
temp0[5].x = float(dot(vec3( temp0[1].xyzz ), vec3((in_4.xyzz))));
temp0[0].z = float(( temp0[5].xxxx .z));
temp0[5].x = float(dot(vec3( temp0[3].xyzz ), vec3((in_5.xyzz))));
temp0[6].x = float(dot(vec3( temp0[4].xyzz ), vec3((in_5.xyzz))));
temp0[5].y = float(( temp0[6].xxxx .y));
temp0[6].x = float(dot(vec3( temp0[1].xyzz ), vec3((in_5.xyzz))));
temp0[5].z = float(( temp0[6].xxxx .z));
temp0[6].x = float(uintBitsToFloat((uvec4(gl_InstanceID) * uvec4(uvec4(ivec4(3,3,3,3))))).x); temp0[6].xyz = vec3(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[6].xxxx)) + uvec4(uvec4(ivec4(0,1,2,2)))))).xyz);
addr0 = int(floatBitsToInt(temp0[6].xxxx));
temp0[3] = vec4((uintBitsToFloat(vsconst0[addr0 + 199])));
addr0 = int(floatBitsToInt(temp0[6].yyyy));
temp0[4] = vec4((uintBitsToFloat(vsconst0[addr0 + 199])));
addr0 = int(floatBitsToInt(temp0[6].zzzz));
temp0[1] = vec4((uintBitsToFloat(vsconst0[addr0 + 199])));
temp0[6].x = float(dot(vec4( temp0[3] ), vec4( temp0[2] )));
temp0[7].x = float(dot(vec4( temp0[4] ), vec4( temp0[2] )));
temp0[6].y = float(( temp0[7].xxxx .y));
temp0[2].x = float(dot(vec4( temp0[1] ), vec4( temp0[2] )));
temp0[6].z = float(( temp0[2].xxxx .z));
temp0[8].x = float(dot(vec3( temp0[3].xyzz ), vec3( temp0[0].xyzz )));
temp0[9].x = float(dot(vec3( temp0[4].xyzz ), vec3( temp0[0].xyzz )));
temp0[8].y = float(( temp0[9].xxxx .y));
temp0[0].x = float(dot(vec3( temp0[1].xyzz ), vec3( temp0[0].xyzz )));
temp0[8].z = float(( temp0[0].xxxx .z));
temp0[0].x = float(dot(vec3( temp0[8].xyzz ), vec3( temp0[8].xyzz )));
temp0[0].x = float(inversesqrt( temp0[0].xxxx .x));
temp0[0].xyz = vec3((( temp0[8].xyzz  *  temp0[0].xxxx )).xyz);
temp0[3].x = float(dot(vec3( temp0[3].xyzz ), vec3( temp0[5].xyzz )));
temp0[4].x = float(dot(vec3( temp0[4].xyzz ), vec3( temp0[5].xyzz )));
temp0[3].y = float(( temp0[4].xxxx .y));
temp0[1].x = float(dot(vec3( temp0[1].xyzz ), vec3( temp0[5].xyzz )));
temp0[3].z = float(( temp0[1].xxxx .z));
temp0[1].x = float(dot(vec3( temp0[3].xyzz ), vec3( temp0[3].xyzz )));
temp0[1].x = float(inversesqrt( temp0[1].xxxx .x));
temp0[1].xyz = vec3((( temp0[3].xyzz  *  temp0[1].xxxx )).xyz);
temp0[3].xyz = vec3((( temp0[0].zxyy  *  temp0[1].yzxx )).xyz);
temp0[3].xyz = vec3(( temp0[0].yzxx * temp0[1].zxyy + -temp0[3].xyzz ).xyz);
temp0[3].xyz = vec3((( temp0[3].xyzz  * (in_5.wwww))).xyz);
temp0[4].zw = vec2(((in_3.wwzw).zw));
temp0[4].xy = vec2(((in_3.xyyy) * uintBitsToFloat(vsconst0[223].xyyy) + uintBitsToFloat(vsconst0[223].zwww)).xy); temp0[0].xyz = vec3((( temp0[0].xyzz * uintBitsToFloat(vsconst0[5].xxxx))).xyz);
temp0[5] = vec4(((uintBitsToFloat(vsconst0[1]) *  temp0[6].xxxx )));
temp0[5] = vec4((uintBitsToFloat(vsconst0[2]) * temp0[7].xxxx + temp0[5] )); temp0[2] = vec4((uintBitsToFloat(vsconst0[3]) * temp0[2].xxxx + temp0[5] ));
temp0[2] = vec4((( temp0[2]  + uintBitsToFloat(vsconst0[4]))));
temp0[5].xyz = vec3((( temp0[6].xyzz * uintBitsToFloat(vsconst0[0].wwww))).xyz);
temp0[6].x = float(( temp0[1].xxxx .x));
temp0[6].y = float(( temp0[3].xxxx .y));
temp0[6].z = float(( temp0[0].xxxx .z));
temp0[6].xyz = vec3(( temp0[6].xyzx .xyz));
temp0[7].x = float(( temp0[1].yyyy .x));
temp0[7].y = float(( temp0[3].yyyy .y));
temp0[7].z = float(( temp0[0].yyyy .z));
temp0[7].xyz = vec3(( temp0[7].xyzx .xyz));
temp0[1].x = float(( temp0[1].zzzz .x));
temp0[1].y = float(( temp0[3].zzzz .y));
temp0[1].z = float(( temp0[0].zzzz .z));
temp0[0].xyz = vec3(( temp0[1].xyzx .xyz));
ex_g11 = vec4(( temp0[6] ));
ex_g12 = vec4(( temp0[7] ));
ex_g13 = vec4(( temp0[0] ));
gl_Position = vec4(( temp0[2] ));
ex_g9 = vec4(( temp0[4] ));
ex_g10 = vec4(( temp0[5] ));
gl_Position.y = gl_Position.y * winsys_adjust.y;
gl_Position.z = dot(gl_Position, vec4(0.0, 0.0, winsys_adjust.zw));
}

vrend_report_buffer_error: context error reported 3 "Xorg" Illegal command buffer 149816321

--
Sincerely,
Chen Fan

Attachment: heaven.log
Description: Text Data


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