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Re: [Qemu-devel] MTTCG memory ordering


From: Stefan Hajnoczi
Subject: Re: [Qemu-devel] MTTCG memory ordering
Date: Fri, 14 Oct 2016 17:29:19 +0100
User-agent: Mutt/1.7.0 (2016-08-17)

On Wed, Oct 12, 2016 at 10:58:43AM +0200, Stefan Hajnoczi wrote:
> I was curious about the status of your MTTCG GSoC work:
> 
> I saw your fence series which implements the noop memory barrier/fence
> instructions on various architectures, but I wasn't sure if that also
> covers the case where a strong target is emulated on a weak host.
> 
> Did you make TCG automatically emit barriers so stronger targets (x86)
> run correctly on weaker targets (ARM)?

Thanks for the responses!

I'm putting together 3 minutes of slides to present at the Google Summer
of Code Mentor Summit.  This project is a good example of the technical
challenges in QEMU so I wanted to showcase it.

Glad I asked for clarification because originally I thought this project
was about emulating strong on weak memory ordering :).

Stefan

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