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Re: [Qemu-devel] [PATCH v3 00/10] Clock framework API.


From: Peter Maydell
Subject: Re: [Qemu-devel] [PATCH v3 00/10] Clock framework API.
Date: Fri, 23 Jun 2017 14:58:07 +0100

On 23 June 2017 at 14:07, KONRAD Frederic <address@hidden> wrote:
> Le 06/23/2017 à 02:47 PM, Peter Maydell a écrit :
>> Each device "owns" its output clock objects, but input
>> clocks are just pointers to the clock object owned by the
>> device at the other end. In the board you wire up CI1 to C1,
>> and CI2 to C2 (using link properties I guess).
>> Then in device C you can implement the clock switching by
>> some kind of bind(s->CI1, &s->C3) call because you have
>> pointers to all the relevant clock objects.
>>
>> As I understand it your current implementation makes not
>> just the output clocks C1 C2 C2 be clock objects, but also
>> the inputs CI1 CI2, so effectively each link from a clock
>> source to a clock sink has two objects involved.

> Yes that makes sense but you won't have the name.

I don't think that's a big deal.

> And one other thing I wanted to have is beeing able to refresh
> the clock tree without refreshing everything. If you start a
> refresh from the "pointer" and it is bind to other things you
> will refresh the other devices as well. Maybe we don't care or we
> can workaround that but..

The pointer is for your clock inputs -- when would you
want to start a refresh from that? I would expect
refreshes to only ever go downstream -- you update
the config of your clock outputs and things downstream
of them will update in turn.

thanks
-- PMM



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