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Re: [Qemu-devel] [PATCH v4 4/4] sockets: Handle race condition between b


From: Knut Omang
Subject: Re: [Qemu-devel] [PATCH v4 4/4] sockets: Handle race condition between binds to the same port
Date: Sun, 02 Jul 2017 10:17:05 +0200

On Mon, 2017-06-26 at 13:49 +0100, Daniel P. Berrange wrote:
> On Mon, Jun 26, 2017 at 02:32:48PM +0200, Knut Omang wrote:
> > 
> > On Mon, 2017-06-26 at 11:22 +0100, Daniel P. Berrange wrote:
> > > 
> > > On Fri, Jun 23, 2017 at 12:31:08PM +0200, Knut Omang wrote:
> > > > 
> > > > If an offset of ports is specified to the inet_listen_saddr function(),
> > > > and two or more processes tries to bind from these ports at the same
> > > > time,
> > > > occasionally more than one process may be able to bind to the same
> > > > port. The condition is detected by listen() but too late to avoid a
> > > > failure.
> > > >  
> > > > This function is called by socket_listen() and used
> > > > by all socket listening code in QEMU, so all cases where any form of
> > > > dynamic
> > > > port selection is used should be subject to this issue.
> > > >  
> > > > Add code to close and re-establish the socket when this
> > > > condition is observed, hiding the race condition from the user.
> > > >  
> > > > This has been developed and tested by means of the
> > > > test-listen unit test in the previous commit.
> > > > Enable the test for make check now that it passes.
> > > >  
> > > > Signed-off-by: Knut Omang <address@hidden>
> > > > Reviewed-by: Bhavesh Davda <address@hidden>
> > > > Reviewed-by: Yuval Shaia <address@hidden>
> > > > Reviewed-by: Girish Moodalbail <address@hidden>
> > > > ---
> > > >   tests/Makefile.include |  2 +-
> > > >   util/qemu-sockets.c    | 68 ++++++++++++++++++++++++++++++++--------
> > > > ---
> > > >   2 files changed, 53 insertions(+), 17 deletions(-)
> > > >  
> > > > diff --git a/tests/Makefile.include b/tests/Makefile.include
> > > > index 22bb97e..c38f94e 100644
> > > > --- a/tests/Makefile.include
> > > > +++ b/tests/Makefile.include
> > > > @@ -127,7 +127,7 @@ check-unit-y += tests/test-bufferiszero$(EXESUF)
> > > >   gcov-files-check-bufferiszero-y = util/bufferiszero.c
> > > >   check-unit-y += tests/test-uuid$(EXESUF)
> > > >   check-unit-y += tests/ptimer-test$(EXESUF)
> > > > -#check-unit-y += tests/test-listen$(EXESUF)
> > > > +check-unit-y += tests/test-listen$(EXESUF)
> > > >   gcov-files-ptimer-test-y = hw/core/ptimer.c
> > > >   check-unit-y += tests/test-qapi-util$(EXESUF)
> > > >   gcov-files-test-qapi-util-y = qapi/qapi-util.c
> > > > diff --git a/util/qemu-sockets.c b/util/qemu-sockets.c
> > > > index 48b9319..7b118b4 100644
> > > > --- a/util/qemu-sockets.c
> > > > +++ b/util/qemu-sockets.c
> > > > @@ -201,6 +201,42 @@ static int try_bind(int socket, InetSocketAddress
> > > > *saddr, struct
> > > addrinfo *e)
> > > > 
> > > >   #endif
> > > >   }
> > > >   
> > > > +static int try_bind_listen(int *socket, InetSocketAddress *saddr,
> > > > +                           struct addrinfo *e, int port, Error **errp)
> > > > +{
> > > > +    int s = *socket;
> > > > +    int ret;
> > > > +
> > > > +    inet_setport(e, port);
> > > > +    ret = try_bind(s, saddr, e);
> > > > +    if (ret) {
> > > > +        if (errno != EADDRINUSE) {
> > > > +            error_setg_errno(errp, errno, "Failed to bind socket");
> > > > +        }
> > > > +        return errno;
> > > > +    }
> > > > +    if (listen(s, 1) == 0) {
> > > > +            return 0;
> > > > +    }
> > > > +    if (errno == EADDRINUSE) {
> > > > +        /* We got to bind the socket to a port but someone else managed
> > > > +         * to bind to the same port and beat us to listen on it!
> > > > +         * Recreate the socket and return EADDRINUSE to preserve the
> > > > +         * expected state by the caller:
> > > > +         */
> > > > +        closesocket(s);
> > > > +        s = create_fast_reuse_socket(e, errp);
> > > > +        if (s < 0) {
> > > > +            return errno;
> > > > +        }
> > > > +        *socket = s;
> > > 
> > > I don't really like this at all - if we need to close + recreate the
> > > socket, IMHO that should remain the job of the caller, since it owns
> > > the socket FD ultimately.
> > 
> > Normally I would agree, but this is a very unlikely situation. I considered
> > moving the
> > complexity out to the caller, even to recreate for every call, but found
> > those solutions
> > to be inferior as they do not in any way confine the problem, and cause the
> > handling of
> > the common cases to be much less readable. It's going to be some trade-offs
> > here.
> > 
> > As long as the caller is aware of (by the reference call) that the socket in
> > use may
> > change, this is in my view a clean (as clean as possible) abstraction that
> > simplifies the
> > logic at the next level. My intention is to make the common, good case as
> > readable as
> > possible and hide some of the complexity of these 
> > unlikely error scenarios inside the new functions - divide and conquer..
> > 
> > > 
> > > 
> > > > 
> > > > +        errno = EADDRINUSE;
> > > > +        return errno;
> > > > +    }
> > > > +    error_setg_errno(errp, errno, "Failed to listen on socket");
> > > > +    return errno;
> > > > +}
> > > > +
> > > >   static int inet_listen_saddr(InetSocketAddress *saddr,
> > > >                                int port_offset,
> > > >                                bool update_addr,
> > > > @@ -210,7 +246,9 @@ static int inet_listen_saddr(InetSocketAddress
> > > > *saddr,
> > > >       char port[33];
> > > >       char uaddr[INET6_ADDRSTRLEN+1];
> > > >       char uport[33];
> > > > -    int slisten, rc, port_min, port_max, p;
> > > > +    int rc, port_min, port_max, p;
> > > > +    int slisten = 0;
> > > > +    int saved_errno = 0;
> > > >       Error *err = NULL;
> > > >   
> > > >       memset(&ai,0, sizeof(ai));
> > > > @@ -276,28 +314,26 @@ static int inet_listen_saddr(InetSocketAddress
> > > > *saddr,
> > > 
> > > Just above this line is the original 'create_fast_reuse_socket' call.
> > > 
> > > I'd suggest that we push that call down into the body of the loop
> > > below:
> > > 
> > > > 
> > > >           port_min = inet_getport(e);
> > > >           port_max = saddr->has_to ? saddr->to + port_offset : port_min;
> > > >           for (p = port_min; p <= port_max; p++) {
> > > > -            inet_setport(e, p);
> > > > -            if (try_bind(slisten, saddr, e) >= 0) {
> > > > -                goto listen;
> > > > -            }
> > > > -            if (p == port_max) {
> > > > -                if (!e->ai_next) {
> > > > -                    error_setg_errno(errp, errno, "Failed to bind
> > > > socket");
> > > > -                }
> > > > +            int eno = try_bind_listen(&slisten, saddr, e, p, &err);
> > > 
> > > Which would mean try_bind_listen no longer needs the magic to close +
> > > recreate the socket.
> > > 
> > > The only cost of doing this is that you end up closing + recreating the
> > > socket after bind hits EADDRINUSE, as well as after listen() hits it.
> > 
> > The problem with this approach in my opinion is that one has to understand
> > the
> > fix for the problem I am trying to solve here in order to read the main
> > code, 
> > even though this is a very special case. Everyone reading the code would ask
> > themselves
> > the question 'why do they recreate the socket here?' and then be forced to
> > ready the
> > details of try_bind_listen anyway, or we would need additional comments.
> 
> That's easily solved by adding a comment
> 
>   /* We recreate the socket FD on each iteration because
>      if bind succeeds & listen fails, we can't bind
>      again on the same socket FD */
> 
> > 
> > The idea behind the abstractions I have used here is to hide the details
> > inside functions,
> > but leave them with an as clean as possible (although not ideal) interface
> > that 
> > makes the overall logic more readable.
> 
> I think the result is actually harder to understand, because of the
> peculiar way the function closes & reopens the socket FD belonging
> to the caller, and the error handling is really very unclear and
> buggy as a result too.

I assume we have sorted out the error reporting issues in the other part of the
thread. Although the reopen of the socket this way is not ideal, I still think
it is the best tradeoff but I'll have a second look at it,

>
> > > I think that's acceptable tradeoff for simpler code, since this is not
> > > a performance critical operation.
> > 
> > Also should we perhaps worry about any side effects of creating and closing
> > a lot of
> > sockets unnecessary?
> 
> What side effects ? I don't think there are any - since this is server
> side, not client side, we're not leaving any state around in timed waits
> or similar.

If you say so.
I would not know for all platforms involved without further work
testing/investigating.

If you don't mind I still think it is better to avoid socket recreation for all
cases just to handle this (very rare) condition.

Thanks for the thorough review,

Regards,
Knut

> 
> Regards,
> Daniel
> -- 
> > 
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