|
From: | Richard Henderson |
Subject: | Re: [Qemu-devel] [PATCH v2 37/45] tcg: introduce **tcg_ctxs to keep track of all TCGContext's |
Date: | Mon, 17 Jul 2017 18:17:21 -1000 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.2.1 |
On 07/16/2017 10:04 AM, Emilio G. Cota wrote:
Groundwork for supporting multiple TCG contexts. Note that having n_tcg_ctxs is unnecessary. However, it is convenient to have it, since it will simplify iterating over the array: we'll have just a for loop instead of having to iterate over a NULL-terminated array (which would require n+1 elems) or having to check with ifdef's for usermode/softmmu. Signed-off-by: Emilio G. Cota <address@hidden> --- tcg/tcg.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/tcg/tcg.c b/tcg/tcg.c index f907c47..8094278 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -115,6 +115,8 @@ static int tcg_target_const_match(tcg_target_long val, TCGType type, static void tcg_out_tb_init(TCGContext *s); static bool tcg_out_tb_finalize(TCGContext *s);+static TCGContext **tcg_ctxs;+static unsigned int n_tcg_ctxs;
I'm perfectly happy introducing these now, and converting stuff to use them.
+static void tcg_ctxs_init(TCGContext *s) +{ + tcg_ctxs = g_new(TCGContext *, 1); + tcg_ctxs[0] = s; + n_tcg_ctxs = 1; +}
This was confusing to me, trying to figure out how this function would be extended for multi-threading. But it turns out it isn't -- it just goes away.
@@ -381,6 +390,7 @@ void tcg_context_init(TCGContext *s) indirect_reg_alloc_order[i] = tcg_target_reg_alloc_order[i]; }+ tcg_ctxs_init(s);tcg_ctx = s; }
Thus I think it would be simpler for the interim to do tcg_ctx = s; tcg_ctxs = &tcg_ctx; n_tcg_ctxs = 1; r~
[Prev in Thread] | Current Thread | [Next in Thread] |