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[Qemu-devel] [PULL 1/9] input: use hex in ps2 keycode trace events


From: Gerd Hoffmann
Subject: [Qemu-devel] [PULL 1/9] input: use hex in ps2 keycode trace events
Date: Mon, 23 Oct 2017 11:19:39 +0200

From: "Daniel P. Berrange" <address@hidden>

Hardware scancodes are all documented in hex, so use that in trace
events to make it easier to understand.

Signed-off-by: Daniel P. Berrange <address@hidden>
Reviewed-by: Eric Blake <address@hidden>
Message-id: address@hidden
Signed-off-by: Gerd Hoffmann <address@hidden>
---
 hw/input/trace-events | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/hw/input/trace-events b/hw/input/trace-events
index 6fcb3c063f..d04132d342 100644
--- a/hw/input/trace-events
+++ b/hw/input/trace-events
@@ -1,7 +1,7 @@
 # See docs/devel/tracing.txt for syntax documentation.
 
 # hw/input/ps2.c
-ps2_put_keycode(void *opaque, int keycode) "%p keycode %d"
+ps2_put_keycode(void *opaque, int keycode) "%p keycode 0x%02x"
 ps2_read_data(void *opaque) "%p"
 ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d"
 ps2_reset_keyboard(void *s) "%p"
-- 
2.9.3




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