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[Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main windo
From: |
Jindrich Makovicka |
Subject: |
[Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window |
Date: |
Mon, 23 Oct 2017 23:08:00 +0200 |
---
ui/sdl2.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 685e4fabec..fa54353430 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -349,7 +349,7 @@ static void handle_keydown(SDL_Event *ev)
}
gui_key_modifier_pressed = mod_state;
- if (gui_key_modifier_pressed) {
+ if (gui_key_modifier_pressed && !ev->key.repeat &&
qemu_console_is_graphic(scon->dcl.con)) {
switch (ev->key.keysym.scancode) {
case SDL_SCANCODE_2:
case SDL_SCANCODE_3:
--
2.15.0.rc0
- [Qemu-devel] SDL2 various fixes, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window,
Jindrich Makovicka <=
- [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates, Jindrich Makovicka, 2017/10/23
- Re: [Qemu-devel] SDL2 various fixes, Philippe Mathieu-Daudé, 2017/10/23