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Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary


From: Philippe Mathieu-Daudé
Subject: Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows
Date: Mon, 23 Oct 2017 23:38:16 -0300
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.3.0

Hi Jindrich,

This looks like 2 different patches, can you split?

On 10/23/2017 06:07 PM, Jindrich Makovicka wrote:
> ---
>  ui/sdl2.c | 41 ++++++++++++++++++++++++++++++-----------
>  1 file changed, 30 insertions(+), 11 deletions(-)
> 
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index aa37b39547..685e4fabec 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -169,10 +169,10 @@ static void sdl_hide_cursor(void)
>          return;
>      }
>  
> -    if (qemu_input_is_absolute()) {
> -        SDL_ShowCursor(1);
> -        SDL_SetCursor(sdl_cursor_hidden);
> -    } else {
> +    SDL_ShowCursor(SDL_DISABLE);
> +    SDL_SetCursor(sdl_cursor_hidden);
> +
> +    if (!qemu_input_is_absolute()) {
>          SDL_SetRelativeMouseMode(SDL_TRUE);
>      }
>  }
> @@ -185,14 +185,16 @@ static void sdl_show_cursor(void)
>  
>      if (!qemu_input_is_absolute()) {
>          SDL_SetRelativeMouseMode(SDL_FALSE);
> -        SDL_ShowCursor(1);
> -        if (guest_cursor &&
> -            (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
> -            SDL_SetCursor(guest_sprite);
> -        } else {
> -            SDL_SetCursor(sdl_cursor_normal);
> -        }
>      }
> +
> +    if (guest_cursor &&
> +        (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
> +        SDL_SetCursor(guest_sprite);
> +    } else {
> +        SDL_SetCursor(sdl_cursor_normal);
> +    }
> +
> +    SDL_ShowCursor(SDL_ENABLE);
>  }

first patch:
Reviewed-by: Philippe Mathieu-Daudé <address@hidden>

---

second patch:

>  
>  static void sdl_grab_start(struct sdl2_console *scon)
> @@ -463,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
>      int max_x, max_y;
>      struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
>  
> +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> +        return;
> +    }
> +    
>      if (qemu_input_is_absolute() || absolute_enabled) {
>          int scr_w, scr_h;
>          SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
> @@ -490,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
>      SDL_MouseButtonEvent *bev;
>      struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
>  
> +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> +        return;
> +    }
> +    
>      bev = &ev->button;
>      if (!gui_grab && !qemu_input_is_absolute()) {
>          if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) 
> {
> @@ -512,6 +522,10 @@ static void handle_mousewheel(SDL_Event *ev)
>      SDL_MouseWheelEvent *wev = &ev->wheel;
>      InputButton btn;
>  
> +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> +        return;
> +    }
> +    
>      if (wev->y > 0) {
>          btn = INPUT_BUTTON_WHEEL_UP;
>      } else if (wev->y < 0) {
> @@ -651,6 +665,11 @@ static void sdl_mouse_warp(DisplayChangeListener *dcl,
>                             int x, int y, int on)
>  {
>      struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +
> +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> +        return;
> +    }
> +    
>      if (on) {
>          if (!guest_cursor) {
>              sdl_show_cursor();
> 

Regards,

Phil.



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