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Re: [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates
From: |
Gerd Hoffmann |
Subject: |
Re: [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates |
Date: |
Fri, 03 Nov 2017 10:53:13 +0100 |
On Thu, 2017-11-02 at 17:07 +0000, Jindřich Makovička wrote:
> Hi,
>
> this patch fixes the exact case you mentioned. Currently, with
> surface size
> smaller than the window, the pointer is confined to the top left
> corner
> when using the absolute mode (-usbdevice tablet).
Tracked down. Seems to be broken since commit
46522a82236ea0cf9011b89896d2d8f8ddaf2443. SDL doesn't only scale
window output for us, but also pointer input, so qemu doesn't need to
do this by itself any more.
Patch is correct then.
cheers,
Gerd