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[Qemu-devel] [PULL 2/2] ui: use QEMU_IS_ALIGNED macro
From: |
Gerd Hoffmann |
Subject: |
[Qemu-devel] [PULL 2/2] ui: use QEMU_IS_ALIGNED macro |
Date: |
Fri, 10 Nov 2017 15:02:36 +0100 |
From: Philippe Mathieu-Daudé <address@hidden>
Applied using the Coccinelle semantic patch scripts/coccinelle/use_osdep.cocci
Signed-off-by: Philippe Mathieu-Daudé <address@hidden>
Message-Id: <address@hidden>
Signed-off-by: Gerd Hoffmann <address@hidden>
---
ui/console-gl.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/ui/console-gl.c b/ui/console-gl.c
index 5b77e7aa88..a56e1cd8eb 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -48,7 +48,7 @@ void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);
- assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
+ assert(QEMU_IS_ALIGNED(surface_stride(surface),
surface_bytes_per_pixel(surface)));
switch (surface->format) {
case PIXMAN_BE_b8g8r8x8:
--
2.9.3