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[Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary wind


From: Jindrich Makovicka
Subject: [Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows
Date: Sun, 12 Nov 2017 11:42:42 +0100

---
 ui/sdl2.c | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9cf4b1772b..677c22282d 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -465,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
     int max_x, max_y;
     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
 
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     if (qemu_input_is_absolute() || absolute_enabled) {
         int scr_w, scr_h;
         SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
@@ -492,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
     SDL_MouseButtonEvent *bev;
     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
 
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     bev = &ev->button;
     if (!gui_grab && !qemu_input_is_absolute()) {
         if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
@@ -514,6 +522,10 @@ static void handle_mousewheel(SDL_Event *ev)
     SDL_MouseWheelEvent *wev = &ev->wheel;
     InputButton btn;
 
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     if (wev->y > 0) {
         btn = INPUT_BUTTON_WHEEL_UP;
     } else if (wev->y < 0) {
@@ -655,6 +667,11 @@ static void sdl_mouse_warp(DisplayChangeListener *dcl,
                            int x, int y, int on)
 {
     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     if (on) {
         if (!guest_cursor) {
             sdl_show_cursor();
-- 
2.15.0




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