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[Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen
From: |
Jindrich Makovicka |
Subject: |
[Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen |
Date: |
Sun, 12 Nov 2017 11:42:44 +0100 |
---
ui/sdl2.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 51721d764e..cdc599be48 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -418,6 +418,7 @@ static void handle_keyup(SDL_Event *ev)
sdl2_reset_keys(scon);
return;
}
+ sdl2_reset_keys(scon);
gui_keysym = 0;
}
if (!gui_keysym) {
--
2.15.0
- [Qemu-devel] [PATCH] SDL2 various fixes, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 2/8] sdl2: Do not quit the emulator when an auxilliary window is closed, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 3/8] sdl2: Use the same pointer show/hide logic for absolute and relative mode, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen,
Jindrich Makovicka <=
- [Qemu-devel] [PATCH 5/8] sdl2 uses surface relative coordinates, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 1/8] sdl2: Fix broken display updating after the window is hidden, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 7/8] sdl2: Do not leave grab when fullscreen, Jindrich Makovicka, 2017/11/12
- [Qemu-devel] [PATCH 8/8] sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held, Jindrich Makovicka, 2017/11/12
- Re: [Qemu-devel] [PATCH] SDL2 various fixes, Philippe Mathieu-Daudé, 2017/11/12