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[Qemu-devel] [PULL 5/5] sdl2: Fix broken display updating after the wind
From: |
Gerd Hoffmann |
Subject: |
[Qemu-devel] [PULL 5/5] sdl2: Fix broken display updating after the window is hidden |
Date: |
Fri, 17 Nov 2017 11:06:53 +0100 |
From: Jindrich Makovicka <address@hidden>
With SDL 2.0.6, calling SDL_ShowWindow during SDL_WINDOWEVENT_HIDDEN
blocks all subsequent display updates.
Instead of trying to override the change, just update the scon->hidden
flag.
Signed-off-by: Jindrich Makovicka <address@hidden>
Message-Id: <address@hidden>
This is a partial revert of d3f3a0f453ea590be529079ae214c200bb5ecc1a,
which in turn is a workaround for a SDL bug. The bug is fixed in 2.0.6,
see https://bugzilla.libsdl.org/show_bug.cgi?id=3410
Signed-off-by: Gerd Hoffmann <address@hidden>
---
ui/sdl2.c | 8 ++------
1 file changed, 2 insertions(+), 6 deletions(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 8360054094..8718cf36b5 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -581,14 +581,10 @@ static void handle_windowevent(SDL_Event *ev)
}
break;
case SDL_WINDOWEVENT_SHOWN:
- if (scon->hidden) {
- SDL_HideWindow(scon->real_window);
- }
+ scon->hidden = false;
break;
case SDL_WINDOWEVENT_HIDDEN:
- if (!scon->hidden) {
- SDL_ShowWindow(scon->real_window);
- }
+ scon->hidden = true;
break;
}
}
--
2.9.3
- [Qemu-devel] [PULL 0/5] Ui 20171117 patches, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 2/5] sdl2: Use the same pointer show/hide logic for absolute and relative mode, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 5/5] sdl2: Fix broken display updating after the window is hidden,
Gerd Hoffmann <=
- [Qemu-devel] [PULL 3/5] sdl2: Fix dead keyboard after fullsceen, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 4/5] sdl2: Do not leave grab when fullscreen, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 1/5] sdl2: Do not quit the emulator when an auxilliary window is closed, Gerd Hoffmann, 2017/11/17
- Re: [Qemu-devel] [PULL 0/5] Ui 20171117 patches, Peter Maydell, 2017/11/17