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[Qemu-devel] [PULL 4/5] sdl2: Do not leave grab when fullscreen
From: |
Gerd Hoffmann |
Subject: |
[Qemu-devel] [PULL 4/5] sdl2: Do not leave grab when fullscreen |
Date: |
Fri, 17 Nov 2017 11:06:52 +0100 |
From: Jindrich Makovicka <address@hidden>
Prevents displaying of a doubled mouse pointer when moving the pointer
to the screen edges when fullscreen.
Signed-off-by: Jindrich Makovicka <address@hidden>
Message-Id: <address@hidden>
Signed-off-by: Gerd Hoffmann <address@hidden>
---
ui/sdl2.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index cf05214f97..8360054094 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -471,8 +471,9 @@ static void handle_mousemotion(SDL_Event *ev)
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
max_x = scr_w - 1;
max_y = scr_h - 1;
- if (gui_grab && (ev->motion.x == 0 || ev->motion.y == 0 ||
- ev->motion.x == max_x || ev->motion.y == max_y)) {
+ if (gui_grab && !gui_fullscreen
+ && (ev->motion.x == 0 || ev->motion.y == 0 ||
+ ev->motion.x == max_x || ev->motion.y == max_y)) {
sdl_grab_end(scon);
}
if (!gui_grab &&
--
2.9.3
- [Qemu-devel] [PULL 0/5] Ui 20171117 patches, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 2/5] sdl2: Use the same pointer show/hide logic for absolute and relative mode, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 5/5] sdl2: Fix broken display updating after the window is hidden, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 3/5] sdl2: Fix dead keyboard after fullsceen, Gerd Hoffmann, 2017/11/17
- [Qemu-devel] [PULL 4/5] sdl2: Do not leave grab when fullscreen,
Gerd Hoffmann <=
- [Qemu-devel] [PULL 1/5] sdl2: Do not quit the emulator when an auxilliary window is closed, Gerd Hoffmann, 2017/11/17
- Re: [Qemu-devel] [PULL 0/5] Ui 20171117 patches, Peter Maydell, 2017/11/17