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[Qemu-devel] [PATCH 1/3] sdl2: Do not hide the cursor on auxilliary wind
From: |
Jindrich Makovicka |
Subject: |
[Qemu-devel] [PATCH 1/3] sdl2: Do not hide the cursor on auxilliary windows |
Date: |
Fri, 17 Nov 2017 12:22:56 +0100 |
Signed-off-by: Jindrich Makovicka <address@hidden>
---
ui/sdl2.c | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 53dd447fd2..290b57b1b3 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -463,6 +463,10 @@ static void handle_mousemotion(SDL_Event *ev)
int max_x, max_y;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
if (qemu_input_is_absolute() || absolute_enabled) {
int scr_w, scr_h;
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
@@ -490,6 +494,10 @@ static void handle_mousebutton(SDL_Event *ev)
SDL_MouseButtonEvent *bev;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
bev = &ev->button;
if (!gui_grab && !qemu_input_is_absolute()) {
if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
@@ -512,6 +520,10 @@ static void handle_mousewheel(SDL_Event *ev)
SDL_MouseWheelEvent *wev = &ev->wheel;
InputButton btn;
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
if (wev->y > 0) {
btn = INPUT_BUTTON_WHEEL_UP;
} else if (wev->y < 0) {
@@ -652,6 +664,11 @@ static void sdl_mouse_warp(DisplayChangeListener *dcl,
int x, int y, int on)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
if (on) {
if (!guest_cursor) {
sdl_show_cursor();
--
2.15.0