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Re: [Qemu-devel] [Rfc PATCH] ui: Enable SDL to use dma-buf for direct gu
From: |
Zhang, Tina |
Subject: |
Re: [Qemu-devel] [Rfc PATCH] ui: Enable SDL to use dma-buf for direct guest framebuffer rendering |
Date: |
Fri, 8 Dec 2017 09:41:27 +0000 |
This patch is using SDL_GL_GetCurrentContext() to get a context and meet an
issue with SDL_GL_CONTEXT_EGL which is deprecated since SDL 2.1.
Before SDL 2.1, SDL_GL_CONTEXT_EGL can be used with SDL_GL_SetAttribute, so
that an EGLContext can be created with SDL_GL_GetCurrentContext().
Since SDL_GL_CONTEXT_EGL is deprecated now, is there a way to let
SDL_GL_GetCurrentContext() return an EGLContext?
Thanks.
BR,
Tina
> -----Original Message-----
> From: Zhang, Tina
> Sent: Friday, December 8, 2017 5:33 PM
> To: address@hidden; address@hidden
> Cc: Zhang, Tina <address@hidden>; address@hidden; intel-gvt-
> address@hidden; Wang, Zhi A <address@hidden>; Yuan, Hang
> <address@hidden>; Lv, Zhiyuan <address@hidden>
> Subject: [Rfc PATCH] ui: Enable SDL to use dma-buf for direct guest
> framebuffer
> rendering
>
> This RFC patch is based on Qemu UI on-going work of rendering guest
> framebuffer through dma-buf interface, to show a protype of SDL with dma-buf
> interface.
>
> Against branch: work/intel-vgpu
>
> Signed-off-by: Tina Zhang <address@hidden>
> ---
> include/ui/sdl2.h | 11 ++++++++
> ui/sdl2-gl.c | 84
> ++++++++++++++++++++++++++++++++++++++++++++++---------
> ui/sdl2.c | 6 ++--
> 3 files changed, 86 insertions(+), 15 deletions(-)
>
> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index 7811d33..e6e334c
> 100644
> --- a/include/ui/sdl2.h
> +++ b/include/ui/sdl2.h
> @@ -29,6 +29,9 @@ struct sdl2_console {
> QemuGLShader *gls;
> egl_fb guest_fb;
> egl_fb win_fb;
> + egl_fb cursor_fb;
> + int cursor_x;
> + int cursor_y;
> bool y0_top;
> bool scanout_mode;
> #endif
> @@ -76,6 +79,14 @@ void sdl2_gl_scanout_texture(DisplayChangeListener
> *dcl,
> uint32_t w, uint32_t h); void
> sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> QemuDmaBuf *dmabuf);
> +void sdl2_gl_cursor_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf); void
> +sdl2_gl_cursor_position(DisplayChangeListener *dcl,
> + bool have_hot, bool have_pos,
> + uint32_t hot_x, uint32_t hot_y,
> + uint32_t pos_x, uint32_t pos_y); void
> +sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf);
> void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
> uint32_t x, uint32_t y, uint32_t w, uint32_t h);
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index ab31c5a..dbe7435 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -72,9 +72,12 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
> assert(scon->opengl);
>
> - SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> - surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> - scon->updates++;
> + if (!scon->scanout_mode) {
> + /* Fixme: unmarking these leads to flashing issue */
> + //SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> + surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> + //scon->updates++;
> + }
> }
>
> void sdl2_gl_switch(DisplayChangeListener *dcl, @@ -116,7 +119,7 @@ void
> sdl2_gl_refresh(DisplayChangeListener *dcl)
> assert(scon->opengl);
>
> graphic_hw_update(dcl->con);
> - if (scon->updates && scon->surface) {
> + if (!scon->scanout_mode && scon->updates && scon->surface) {
> scon->updates = 0;
> sdl2_gl_render_surface(scon);
> }
> @@ -127,8 +130,12 @@ void sdl2_gl_redraw(struct sdl2_console *scon) {
> assert(scon->opengl);
>
> - if (scon->surface) {
> - sdl2_gl_render_surface(scon);
> + if (scon->scanout_mode) {
> + sdl2_gl_scanout_flush(&scon->dcl, 0, 0 , 0, 0);
> + } else {
> + if (scon->surface) {
> + sdl2_gl_render_surface(scon);
> + }
> }
> }
>
> @@ -208,22 +215,64 @@ void
> sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
>
> sdl2_set_scanout_mode(scon, true);
> +
> egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
> backing_id, false); }
>
> +
> void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> QemuDmaBuf *dmabuf) {
> - struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> - int tex_id = 0;
> +#ifdef CONFIG_OPENGL_DMABUF
> +
> + egl_dmabuf_import_texture(dmabuf);
>
> - /* TODO: import dmabuf */
> + if (!dmabuf->texture) {
> + return;
> + }
>
> - sdl2_gl_scanout_texture(dcl, tex_id,
> + sdl2_gl_scanout_texture(dcl, dmabuf->texture,
> false, dmabuf->width, dmabuf->height,
> 0, 0, dmabuf->width, dmabuf->height);
> - scon->guest_fb.delete_texture = true;
> +#endif
> +}
> +
> +void sdl2_gl_cursor_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf) { #ifdef
> +CONFIG_OPENGL_DMABUF
> + struct sdl2_console *scon = container_of(dcl, struct sdl2_console,
> +dcl);
> +
> + egl_dmabuf_import_texture(dmabuf);
> + if (!dmabuf->texture) {
> + return;
> + }
> +
> + egl_fb_setup_for_tex(&scon->cursor_fb, dmabuf->width, dmabuf->height,
> + dmabuf->texture, false); #endif }
> +
> +void sdl2_gl_cursor_position(DisplayChangeListener *dcl,
> + bool have_hot, bool have_pos,
> + uint32_t hot_x, uint32_t hot_y,
> + uint32_t pos_x, uint32_t pos_y) { #ifdef
> +CONFIG_OPENGL_DMABUF
> + struct sdl2_console *scon = container_of(dcl, struct sdl2_console,
> +dcl);
> +
> + scon->cursor_x = pos_x;
> + scon->cursor_y = pos_y;
> +#endif
> +}
> +
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf) { #ifdef
> +CONFIG_OPENGL_DMABUF
> + egl_dmabuf_release_texture(dmabuf);
> +#endif
> }
>
> void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, @@ -236,15 +285,24
> @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
> if (!scon->scanout_mode) {
> return;
> }
> +
> if (!scon->guest_fb.framebuffer) {
> return;
> }
>
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> -
> SDL_GetWindowSize(scon->real_window, &ww, &wh);
> +
> egl_fb_setup_default(&scon->win_fb, ww, wh);
> - egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
>
> + if (scon->cursor_fb.texture) {
> + egl_texture_blit(scon->gls, &scon->win_fb, &scon->guest_fb,
> + scon->y0_top);
> + egl_texture_blend(scon->gls, &scon->win_fb, &scon->cursor_fb,
> + scon->y0_top,
> + scon->cursor_x, scon->cursor_y);
> + } else {
> + egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
> + }
> SDL_GL_SwapWindow(scon->real_window);
> }
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 71efd24..c865cba 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -84,7 +84,6 @@ void sdl2_window_create(struct sdl2_console *scon)
> if (scon->hidden) {
> flags |= SDL_WINDOW_HIDDEN;
> }
> -
> scon->real_window = SDL_CreateWindow("",
> SDL_WINDOWPOS_UNDEFINED,
> SDL_WINDOWPOS_UNDEFINED,
> surface_width(scon->surface), @@
> -118,7 +117,6 @@
> void sdl2_window_resize(struct sdl2_console *scon)
> if (!scon->real_window) {
> return;
> }
> -
> SDL_SetWindowSize(scon->real_window,
> surface_width(scon->surface),
> surface_height(scon->surface)); @@ -740,6 +738,9 @@
> static
> const DisplayChangeListenerOps dcl_gl_ops = {
> .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
> .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
> .dpy_gl_scanout_dmabuf = sdl2_gl_scanout_dmabuf,
> + .dpy_gl_cursor_dmabuf = sdl2_gl_cursor_dmabuf,
> + .dpy_gl_cursor_position = sdl2_gl_cursor_position,
> + .dpy_gl_release_dmabuf = sdl2_gl_release_dmabuf,
> .dpy_gl_update = sdl2_gl_scanout_flush,
> };
> #endif
> @@ -835,6 +836,7 @@ void sdl_display_init(DisplayState *ds, int full_screen,
> int no_frame) #endif
> }
>
> + qemu_egl_init_dpy_x11(info.info.x11.display);
> /* Load a 32x32x4 image. White pixels are transparent. */
> filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
> if (filename) {
> --
> 2.7.4