[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for vi
From: |
Gerd Hoffmann |
Subject: |
Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer. |
Date: |
Tue, 30 Jan 2018 16:22:33 +0100 |
User-agent: |
NeoMutt/20171215 |
Hi,
> > Well, display configuration is going to be rewritten, and while that is
> > in flight adding new config options isn't a good idea b/c things will
> > conflict ...
> I'm wondering how extensive this rewrite is going to be. Did you plan to
> modify the qemu interface?
> If someone already start working on this task, can you send me the link to
> the repository?
> I will be happy to help if needed.
https://www.kraxel.org/cgit/qemu/log/?h=sirius/display-cmdline
> > Beside that: Is a new config option actually needed in the first place?
> >
> > Ideally qemu (or sdl) would figure on its own that a full core context
> > isn't available and try fallback to gles then.
> I'm fine with this idea.
> However, I think we still need to add a way to the user to choose the backend
> he want.
Changing gl from bool to multiple choice looks more useful to me then,
i.e. have "gl={on,core,gles,off}", where "on" automatically picks "core"
or "gles" depending on what is available.
What is the status of the virglrenderer patches btw?
cheers,
Gerd