qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Qemu-devel] [PATCH v1] ui: fix mixup between qnum and qcode in SDL1 key


From: Daniel P . Berrangé
Subject: [Qemu-devel] [PATCH v1] ui: fix mixup between qnum and qcode in SDL1 key handling
Date: Thu, 1 Feb 2018 18:00:33 +0000

The previous commit:

  commit 2ec78706d188df7d3dab43d07b19b05ef7800a44
  Author: Daniel P. Berrange <address@hidden>
  Date:   Wed Jan 17 16:47:15 2018 +0000

    ui: convert GTK and SDL1 frontends to keycodemapdb

changed the x_keymap.c keymap so that its target was qcodes instead of
qnums. It updated the GTK frontend to take account of this change, but
forgot to update the SDL1 frontend. Thus the SDL frontend was getting
qcodes but dispatching them as if they were qnums. IOW, keyboard input
was completely hosed with SDL1. Since the keyboard layout tables are
still all based on qnums, it is easier to just keep SDL1 using qnums as
it will be deleted in a few releases time.

Reported-by: BALATON Zoltan <address@hidden>
Signed-off-by: Daniel P. Berrangé <address@hidden>
---
 ui/sdl.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/ui/sdl.c b/ui/sdl.c
index c8f102bb9f..a6bff301eb 100644
--- a/ui/sdl.c
+++ b/ui/sdl.c
@@ -242,6 +242,7 @@ static const guint16 *sdl_get_keymap(size_t *maplen)
 
 static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev)
 {
+    int qcode;
     if (!keycode_map) {
         return 0;
     }
@@ -249,7 +250,13 @@ static uint8_t sdl_keyevent_to_keycode(const 
SDL_KeyboardEvent *ev)
         return 0;
     }
 
-    return keycode_map[ev->keysym.scancode];
+    qcode = keycode_map[ev->keysym.scancode];
+
+    if (qcode > qemu_input_map_qcode_to_qnum_len) {
+        return 0;
+    }
+
+    return qemu_input_map_qcode_to_qnum[qcode];
 }
 
 static void reset_keys(void)
-- 
2.14.3




reply via email to

[Prev in Thread] Current Thread [Next in Thread]