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Re: [PATCH v6 1/3] ui/console: Introduce dpy_gl_qemu_dmabuf_get_..() hel
From: |
Daniel P . Berrangé |
Subject: |
Re: [PATCH v6 1/3] ui/console: Introduce dpy_gl_qemu_dmabuf_get_..() helpers |
Date: |
Wed, 17 Apr 2024 12:04:55 +0100 |
User-agent: |
Mutt/2.2.12 (2023-09-09) |
On Tue, Apr 16, 2024 at 09:09:52PM -0700, dongwon.kim@intel.com wrote:
> From: Dongwon Kim <dongwon.kim@intel.com>
>
> This commit introduces dpy_gl_qemu_dmabuf_get_... helpers to extract
> specific fields from the QemuDmaBuf struct. It also updates all instances
> where fields within the QemuDmaBuf struct are directly accessed, replacing
> them with calls to these new helper functions.
>
> v6: fix typos in helper names in ui/spice-display.c
>
> Suggested-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> Cc: Philippe Mathieu-Daudé <philmd@linaro.org>
> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
> ---
> include/ui/console.h | 17 +++++
> hw/display/vhost-user-gpu.c | 6 +-
> hw/display/virtio-gpu-udmabuf.c | 7 +-
> hw/vfio/display.c | 15 +++--
> ui/console.c | 116 +++++++++++++++++++++++++++++++-
> ui/dbus-console.c | 9 ++-
> ui/dbus-listener.c | 43 +++++++-----
> ui/egl-headless.c | 23 +++++--
> ui/egl-helpers.c | 47 +++++++------
> ui/gtk-egl.c | 48 ++++++++-----
> ui/gtk-gl-area.c | 37 ++++++----
> ui/gtk.c | 6 +-
> ui/spice-display.c | 50 ++++++++------
> 13 files changed, 316 insertions(+), 108 deletions(-)
>
> diff --git a/include/ui/console.h b/include/ui/console.h
> index 0bc7a00ac0..6292943a82 100644
> --- a/include/ui/console.h
> +++ b/include/ui/console.h
> @@ -358,6 +358,23 @@ void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf
> *dmabuf,
> bool have_hot, uint32_t hot_x, uint32_t hot_y);
> void dpy_gl_cursor_position(QemuConsole *con,
> uint32_t pos_x, uint32_t pos_y);
> +
> +int32_t dpy_gl_qemu_dmabuf_get_fd(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_width(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_height(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_stride(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_fourcc(QemuDmaBuf *dmabuf);
> +uint64_t dpy_gl_qemu_dmabuf_get_modifier(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_texture(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_x(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_y(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_backing_width(QemuDmaBuf *dmabuf);
> +uint32_t dpy_gl_qemu_dmabuf_get_backing_height(QemuDmaBuf *dmabuf);
> +bool dpy_gl_qemu_dmabuf_get_y0_top(QemuDmaBuf *dmabuf);
> +void *dpy_gl_qemu_dmabuf_get_sync(QemuDmaBuf *dmabuf);
> +int32_t dpy_gl_qemu_dmabuf_get_fence_fd(QemuDmaBuf *dmabuf);
> +bool dpy_gl_qemu_dmabuf_get_allow_fences(QemuDmaBuf *dmabuf);
> +bool dpy_gl_qemu_dmabuf_get_draw_submitted(QemuDmaBuf *dmabuf);
IMHO these method names don't need a "dpy_gl_" prefix on
them. Since they're accessors for the "QemuDmaBuf" struct,
I think its sufficient to just have "qemu_dmabuf_" as the
name prefix, making names more compact.
The console.{h,c} files are a bit of a dumping ground for
UI code. While QemuDmaBuf was just a struct with direct
field access that's OK.
With turning this into a more of an object with accessors,
I think it would also be desirable to move the struct
definition and all its methods into separate ui/dmabuf.{c,h}
files, so its fully self-contained.
With regards,
Daniel
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