On Wed, Sep 12, 2012 at 07:12:47PM +0100, Peter Maydell wrote:
On 12 September 2012 19:03, Stefan Weil<address@hidden> wrote:
diff --git a/tcg/i386/tcg-target.c b/tcg/i386/tcg-target.c
index da17bba..43b5572 100644
--- a/tcg/i386/tcg-target.c
+++ b/tcg/i386/tcg-target.c
@@ -118,7 +118,7 @@ static void patch_reloc(uint8_t *code_ptr, int type,
static inline int tcg_target_get_call_iarg_regs_count(int flags)
{
if (TCG_TARGET_REG_BITS == 64) {
- return 6;
+ return ARRAY_SIZE(tcg_target_call_iarg_regs);
}
return 0;
Hmm. Why can't we just return the array size in all cases?
Is there something special about 32 bit x86? I checked, and
all our other TCG targets return the same value as the size of
the iarg_regs array (either using ARRAY_SIZE or by just returning
the right number)...
On 32-bit x86, all arguments are now being passed on the stack, that's
why the function returns 0. On the other hand when the change has been
done, the registers haven't been removed from tcg_target_call_iarg_regs.
I think this patch is fine enough for 1.2, but a better patch is needed
for master.