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From: | Shawn Betts |
Subject: | Re: [RP] Complicated escape (or two escapes) or some other answer. |
Date: | Fri, 23 Jul 2010 18:31:12 +0300 |
> mod2 Num_Lock (0x4d) > > I didn't know Num_Lock could be a modifier... It can't. It's a hack so that X programs don't read num_lock as a regular key. Or maybe its some XKB thing. In any case you won't be able to use that key as a modifier in ratpoison. A possibility would be to map the keycode generated by the physical key to a different keysym like Hyper and stick that on mod2 (moving num_lock to an empty MOD). I'll leave the key juggling up to you :). -Shawn
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