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[Rpge-bug] RPGE: Cannot detect movement reliably.
From: |
Remco Bras |
Subject: |
[Rpge-bug] RPGE: Cannot detect movement reliably. |
Date: |
Fri, 22 Feb 2008 20:46:58 +0100 |
User-agent: |
KMail/1.9.6 (enterprise 0.20070907.709405) |
At present, there is no way for RPGE users to reliably detect when mobs cross
tile boundaries, causing very subpar camera performance. This should be fixed
by an event being sent on the mob's eventstack (feel free to ignore it if
there's nobody listening anyway) whenever that happens. The same goes for
finishing preprocessing and/or starting it.
--
(lambda (F)
((lambda (X) (F (X X)))
(lambda (X) (F (X X)))))
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