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Re: [Savannah-hackers] submission of Jungle: OpenGL for the Java Platfor


From: Jaime E . Villate
Subject: Re: [Savannah-hackers] submission of Jungle: OpenGL for the Java Platform - savannah.nongnu.org
Date: Wed, 19 Mar 2003 11:44:12 +0000
User-agent: Mutt/1.2.5i

Hi,

I'm evaluating the project you submitted for approval in Savannah.

Please register your project again including a URL
(could be temporary) where the source code can be found.
The description you give during project registration will be
read by Savannah administrators and not by the general Savannah
public (if you are still concerned with privacy, you can then
send me a copy of the code by e-mail).

We would like to look at your source code, even if it is still
not functional, to help you fix potential legal issues which
would be harder to find and to solve after the project gets
approved. For example, in order to release your project under
the GPL you should write copyright notices and copying
permission statements at the beginning of every source code
file, as advise in http://www.gnu.org/licenses/gpl-howto.html

Please register your project once more with the changes mentioned
above. The way we handle pending projects makes it difficult to keep
track of projects that have been answered but have not been approved
yet, so we erase them and we ask you to register the project again every
time some change has to be done to the registration, and users might
have to register their projects several times. Thank you for your
understanding.

Some users find it useful to use the big re-registration URL provided in
the acknowledgment e-mail you received after registration.

Regards,
Jaime

On Sun, Mar 16, 2003 at 09:30:00PM -0500, address@hidden wrote:
> 
> A package was submitted to savannah.nongnu.org
> This mail was sent to address@hidden, address@hidden
> 
> 
> Kenneth Russell <address@hidden> described the package as follows:
> License: mbsd
> Other License: 
> Package: Jungle: OpenGL for the Java Platform
> System name: jungle
> Type: non-GNU
> 
> Description:
> We are developing a Java programming language binding to the OpenGL 3D 
> graphics library.
> 
> There are currently a few such bindings available: GL4Java and LWJGL are the 
> most prominent. (I am personally one of the maintainers of GL4Java, which is 
> hosted at sourceforge.net.) My colleagues and I have developed a new binding 
> to address some of the shortcomings of GL4Java:
> 
>  - Ease of maintenance. GL4Java has a very complicated build structure and a 
> lot of legacy code for backward compatibility. Making changes to the GL4Java 
> source base is extremely difficult even for seasoned developers.
> 
>  - Ease of porting. GL4Java depends on a significant amount of hand-written C 
> code; bugs in this code are much more difficult to track down than analogous 
> bugs in Java code, which tend to generate exceptions with backtraces. Our new 
> binding is written almost completely in Java, with all but 50 lines of its C 
> code produced with a glue code generator.
> 
>  - Features. We want to have access to the latest features of OpenGL that are 
> supported by the current set of graphics cards. When we considered the option 
> of adding these features to GL4Java, it was easier to start from scratch.
> 
> We don\'t currently have the source code on a public server but intend to 
> release under the modified BSD license and do not have external dependencies 
> on non-free software.
> 
> 
> Other Software Required:
> Depends on a Java environment that supports the AWT at a minimum.
> 
> Depends on ANTLR (http://antlr.org/), a public domain parser generator.




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