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[Savannah-hackers] submission of Open Game Library - savannah.nongnu.org
From: |
mgschiebel |
Subject: |
[Savannah-hackers] submission of Open Game Library - savannah.nongnu.org |
Date: |
Sat, 19 Jul 2003 12:38:42 -0400 |
User-agent: |
Mozilla/5.0 (compatible; Konqueror/3.1; Linux 2.4.20-xfs; X11) |
A package was submitted to savannah.nongnu.org
This mail was sent to address@hidden, address@hidden
Michael Schiebel <address@hidden> described the package as follows:
License: gpl
Other License:
Package: Open Game Library
System name: ogl
Type: non-GNU
Description:
The Open Game Library
OGL is a java based game library, licenced under GPL, that will be available to
make open source cross-paltform (any platform that gcc/gcj is ported to) game
development.
This project is currently in the planning stages but initial code will soon be
available.
Other Software Required:
Unknown at this time. Possibly will create a swing/awt replacement based off
of SDL (www.libsdl.org)
Other Comments:
Question:
The goal of this licence choice was to make the library, ANY extensions to the
library, or any game engine that uses the library to be released under GPL,
howeve, I still want to allow any derived games that use the library to
copyright their "content"* under any licence of their choice. Is this the
approperate choice or must I go with the LGPL?
The end goal is to create a single open game engine that non-programmers can
use to create their own game, while creating a community that improves the
engine as a whole. Long term I see a single self-updating game client
executable that every game can use, without modification, which provides a menu
of installed games, or configured game servers. When the end-user selects the
game to play, the specific game content is loaded and the game starts. This
way game developers only need to distribute their game content and all games
that use the system have a level playing field with the actual game content to
differentiate.
*content in this contect refers to images, data files, etc. that make a game
unique, i.e. the specific ceative content.
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