savannah-hackers
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Savannah-hackers] submission of FreeMars - savannah.nongnu.org


From: Rudy Gevaert
Subject: Re: [Savannah-hackers] submission of FreeMars - savannah.nongnu.org
Date: Wed, 8 Oct 2003 07:24:07 -0400
User-agent: Mutt/1.3.28i

Hi,

I'm evaluating the project you submitted for approval in Savannah.

On Wed, Oct 08, 2003 at 05:58:33AM -0400, address@hidden wrote:
> 
> Un projet a ?t? soumis ? savannah.nongnu.org
> Ce courriel a ?t? envoy? ? address@hidden, address@hidden
> 
> 
> Fabrice Gueur <address@hidden> a d?crit le projet comme suit :
> Licence: gpl
> Autre Licence: 
> Paquet: FreeMars
> Nom syst?me: freemars
> Type: non-GNU
> 
> Description:
> FreeMars is a clone of Dune2 / Dune Emperor, running under Linux (there is no 
> or a very few games of Dune style running in Linux)(maybe Windows far more 
> later on). But Dune is not the exclusive source. The name in itself comes 
> from the trilogy books : Mars The Red, Mars The Green and Mars The Blue.

"Linux" is just a kernel of a more complex system
that we like to refer to as GNU/Linux, to emphasize
the ideals of the Free Software movement.


Would you mind changing references to Linux as an OS
to GNU/Linux?

For more information, see
http://www.gnu.org/gnu/linux-and-gnu.html


Please register your project once more with the changes
mentioned above.  

We cannot track projects that have been answered but not approved, so
we must ask you to register the project whenever you change the
registration. Make sure to apply all changes so you need to reregister
only once.

The re-registration URL found in our acknowledgement of your earlier
registration will direct you to the proper location.

Regards,

Rudy

> 
> 
> 
> The plot will take place in the universe of Mars the Trilogy, using a 
> strategy game system as in Dune2 / Emperor.
> 
> 
> 
> It will use OpenGL for fast and nice graphics. The game should be build of a 
> 3D engine, with isometrical view. It will allow a perfect rotation of the 
> areas.
> 
> 
> 
> The game is already planned to be at least dual languages: french and english.
> 
> 
> 
> I have no code at the moment. I have a head to think things, to build the 
> plot, to give all the ideas, but I still can't program such programs. So I 
> will need graphic artists, music artists, developpers. I can translate 
> french, and english, so I won't need translators, and I write my own 
> documentation on my own.
> 
> 
> 
> Thanks for reading
> 
> D?pendances logicielles:
> 
> 
> Autres Commentaires:
> 
> 
> 
> _______________________________________________
>   Message sent via/by Savannah
>   http://savannah.gnu.org/
> 
> 
> 
> _______________________________________________
> Savannah-hackers mailing list
> address@hidden
> http://mail.gnu.org/mailman/listinfo/savannah-hackers

-- 
Rudy Gevaert                address@hidden              
Web page                    http://www.webworm.org
GNU/Linux for schools       http://www.nongnu.org/glms
Savannah hacker             http://savannah.gnu.org
                                        




reply via email to

[Prev in Thread] Current Thread [Next in Thread]