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[Slipstream-devel] Loose ends for Slipstream 0.2
From: |
Dimitris Papavasiliou |
Subject: |
[Slipstream-devel] Loose ends for Slipstream 0.2 |
Date: |
Tue, 10 Jan 2012 16:28:25 +0200 |
Hey Simon,
Before starting work on motorcycle and rider models for Slipstream,
which looks like it will get a wee bit complicated, it would probably
be a good idea to make a release first. For one thing a lot of
essential things have changed since 0.1 and besides, it will be good
for publicity too. :) So I'm starting this thread to gather any loose
ends in the currently implemented functionality. I'll start with what
I can remember, feel free to chime in as you actually use Slipstream a
lot more than I do.
* Make sure replays work on the same system on when exported to other
systems. I had trouble running your last long replay as there was
large error buildup. The thing is that I can't be sure whether this
is an inherent flaw in the code or whether it's just a matter of
version mismatch between our setups. I may have made small changes to
the model since the time you exported the replay. This perhaps needs
to be addressed somehow, if there's a relatively simple way of
checking replay compatibility and informing the user. In the mean
time we'll have to try again when the physics model stabilizes.
* Make sure the lap time table at the end of a session works
correctly. I never got round to testing that and your experience
indicates it is, in fact, not working.
* Draw some sort of ground plane for the test track. This got lost
when the track/elevation model changed.
* Maybe finish implementation of the new transmission model if it
doesn't get too complicated.
* Try fixing the rider model to properly interact with the steering
stem on wobbles etc, again if it doesn't get too complicated.
* Take care of the remaining issues in the bug tracker (what can
currently be fixed at least).
That's all I can think of right now. Let me know if you find something else.
D.
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