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[Stratagus-CVS] stratagus/src/include editor.h fc_types.h font....
From: |
address@hidden |
Subject: |
[Stratagus-CVS] stratagus/src/include editor.h fc_types.h font.... |
Date: |
22 Dec 2003 12:50:37 +1100 |
CVSROOT: /home/strat
Module name: stratagus
Changes by: <address@hidden> 03/12/22 12:50:36
Modified files:
src/include : editor.h fc_types.h font.h icons.h
Log message:
Tabs Cleanup
Patches:
Index: stratagus/src/include/editor.h
diff -u stratagus/src/include/editor.h:1.21 stratagus/src/include/editor.h:1.22
--- stratagus/src/include/editor.h:1.21 Sat Dec 20 16:33:26 2003
+++ stratagus/src/include/editor.h Mon Dec 22 12:50:36 2003
@@ -5,12 +5,12 @@
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
-// T H E W A R B E G I N S
-// Stratagus - A free fantasy real time strategy game engine
+// T H E W A R B E G I N S
+// Stratagus - A free fantasy real time strategy game engine
//
-/address@hidden editor.h - The editor file. */
+/address@hidden editor.h - The editor file. */
//
-// (c) Copyright 2002 by Lutz Sammer
+// (c) Copyright 2002-2004 by Lutz Sammer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: editor.h,v 1.21 2003/12/20 05:33:26 jsalmon3 Exp $
+// $Id: editor.h,v 1.22 2003/12/22 01:50:36 wizzard Exp $
#ifndef __EDITOR_H__
#define __EDITOR_H__
@@ -34,7 +34,7 @@
//@{
/*----------------------------------------------------------------------------
--- Variables
+-- Variables
----------------------------------------------------------------------------*/
/// Editor is running
@@ -43,28 +43,28 @@
extern char EditorMapLoaded;
/// Current editor state type.
typedef enum _editor_state_type_ {
- EditorSelecting, ///
Select
- EditorEditTile, /// Edit tiles
- EditorEditUnit, /// Edit units
-} EditorStateType; /// Current
editor state
+ EditorSelecting, /// Select
+ EditorEditTile, /// Edit tiles
+ EditorEditUnit, /// Edit units
+} EditorStateType; /// Current editor state
/// Current editor state.
extern EditorStateType EditorState;
/// Editor CCL start file
extern const char* EditorStartFile;
-extern char** EditorUnitTypes; /// Sorted editor
unit-type table
+extern char** EditorUnitTypes; /// Sorted editor unit-type table
-extern int MaxUnitIndex; /// Max unit icon draw
index
+extern int MaxUnitIndex; /// Max unit icon draw index
-extern char* EditorSelectIcon; /// Editor's select icon
-extern char* EditorUnitsIcon; /// Editor's units icon
+extern char* EditorSelectIcon; /// Editor's select icon
+extern char* EditorUnitsIcon; /// Editor's units icon
/*----------------------------------------------------------------------------
--- Functions
+-- Functions
----------------------------------------------------------------------------*/
- /// Editor main event loop
+ /// Editor main event loop
extern void EditorMainLoop(void);
/// Update editor display
extern void EditorUpdateDisplay(void);
@@ -75,9 +75,9 @@
/// Register ccl features
extern void EditorCclRegister(void);
- /// Edit tile
+ /// Edit tile
extern void EditTile(int x, int y, int tile);
- /// Edit tiles
+ /// Edit tiles
extern void EditTiles(int x, int y, int tile, int size);
/// Change the view of a tile
@@ -89,4 +89,4 @@
//@}
-#endif // !__EDITOR_H__
+#endif // !__EDITOR_H__
Index: stratagus/src/include/fc_types.h
diff -u stratagus/src/include/fc_types.h:1.7
stratagus/src/include/fc_types.h:1.8
--- stratagus/src/include/fc_types.h:1.7 Sat Dec 20 16:33:26 2003
+++ stratagus/src/include/fc_types.h Mon Dec 22 12:50:36 2003
@@ -5,12 +5,12 @@
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
-// T H E W A R B E G I N S
-// Stratagus - A free fantasy real time strategy game engine
+// T H E W A R B E G I N S
+// Stratagus - A free fantasy real time strategy game engine
//
-/address@hidden fc_types.h - Stratagus Types. */
+/address@hidden fc_types.h - Stratagus Types. */
//
-// (c) Copyright 2002 by Lutz Sammer
+// (c) Copyright 2002-2004 by Lutz Sammer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: fc_types.h,v 1.7 2003/12/20 05:33:26 jsalmon3 Exp $
+// $Id: fc_types.h,v 1.8 2003/12/22 01:50:36 wizzard Exp $
#ifndef __FC_TYPES_H__
#define __FC_TYPES_H__
@@ -34,10 +34,10 @@
//@{
/*----------------------------------------------------------------------------
--- Declarations
+-- Declarations
----------------------------------------------------------------------------*/
-// This is needed to have recursive forward references
+// This is needed to have recursive forward references
#if !defined(__STRUCT_PLAYER__) && !defined(DOXYGEN)
#define __STRUCT_PLAYER__
@@ -56,4 +56,4 @@
//@}
-#endif // !__FC_TYPES_H__
+#endif // !__FC_TYPES_H__
Index: stratagus/src/include/font.h
diff -u stratagus/src/include/font.h:1.31 stratagus/src/include/font.h:1.32
--- stratagus/src/include/font.h:1.31 Sat Dec 20 16:33:26 2003
+++ stratagus/src/include/font.h Mon Dec 22 12:50:36 2003
@@ -4,13 +4,13 @@
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
-// ______________________ ______________________
-// T H E W A R B E G I N S
-// Stratagus - A free fantasy real time strategy game engine
+// ______________________ ______________________
+// T H E W A R B E G I N S
+// Stratagus - A free fantasy real time strategy game engine
//
-/address@hidden font.h - The font headerfile. */
+/address@hidden font.h - The font headerfile. */
//
-// (c) Copyright 1998-2003 by Lutz Sammer and Jimmy Salmon
+// (c) Copyright 1998-2004 by Lutz Sammer and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: font.h,v 1.31 2003/12/20 05:33:26 jsalmon3 Exp $
+// $Id: font.h,v 1.32 2003/12/22 01:50:36 wizzard Exp $
#ifndef __FONT_H__
#define __FONT_H__
@@ -34,95 +34,93 @@
//@{
/*----------------------------------------------------------------------------
--- Documentation
+-- Documentation
----------------------------------------------------------------------------*/
/**
-** @struct _color_font_ font.h
+** @struct _color_font_ font.h
**
-** \#include "font.h"
+** \#include "font.h"
**
-** typedef struct _color_font_ ColorFont;
+** typedef struct _color_font_ ColorFont;
**
-** Defines the fonts used in the Stratagus engine.
We support
-** proportional multicolor fonts of 7 colors. The
eighth color is
-** transparent. (Currently the fonts aren't packed)
+** Defines the fonts used in the Stratagus engine. We support
+** proportional multicolor fonts of 7 colors. The eighth color is
+** transparent. (Currently the fonts aren't packed)
**
-** ColorFont::File
+** ColorFont::File
**
-** File containing the graphics for the font.
+** File containing the graphics for the font.
**
-** ColorFont::Width
+** ColorFont::Width
**
-** Maximal width of a character in pixels.
+** Maximal width of a character in pixels.
**
-** ColorFont::Height
+** ColorFont::Height
**
-** Height of all characters in pixels.
+** Height of all characters in pixels.
**
-** ColorFont::CharWidth[]
+** ColorFont::CharWidth[]
**
-** The width of each font glyph in pixels. The
index 0 is the
-** width of the SPACE (' ', 0x20).
+** The width of each font glyph in pixels. The index 0 is the
+** width of the SPACE (' ', 0x20).
**
-** ColorFont::Graphic
+** ColorFont::Graphic
**
-** Contains the graphics of the font, loaded from
ColorFont::File.
-** Only 7 colors are supported.
-** @li #0 is background color
-** @li #1 is the light font color
-** @li #2 is the middle = main font color
-** @li #3 is the dark font color
-** @li #4 is the font/shadow antialias
color
-** @li #5 is the dark shadow color
-** @li #6 is the light shadow color
-** @li #255 is transparent
+** Contains the graphics of the font, loaded from ColorFont::File.
+** Only 7 colors are supported.
+** @li #0 is background color
+** @li #1 is the light font color
+** @li #2 is the middle = main font color
+** @li #3 is the dark font color
+** @li #4 is the font/shadow antialias color
+** @li #5 is the dark shadow color
+** @li #6 is the light shadow color
+** @li #255 is transparent
*/
/*----------------------------------------------------------------------------
--- Includes
+-- Includes
----------------------------------------------------------------------------*/
#include "ccl.h"
/*----------------------------------------------------------------------------
--- Definitions
+-- Definitions
----------------------------------------------------------------------------*/
/// Color font definition
typedef struct _color_font_ {
- char* File; ///
File containing font data
-
- int Width;
/// Max width of characters in file
- int Height;
/// Max height of characters in file
-
- char CharWidth[208]; /// Real font
width (starting with ' ')
+ char* File; /// File containing font data
+ int Width; /// Max width of characters in file
+ int Height; /// Max height of characters in file
+ char CharWidth[208]; /// Real font width (starting with ' ')
// --- FILLED UP ---
- Graphic* Graphic; ///
Graphic object used to draw
+ Graphic* Graphic; /// Graphic object used to draw
} ColorFont;
/**
-** Font selector for the font functions.
+** Font selector for the font functions.
*/
enum _game_font_ {
- SmallFont,
/// Small font used in stats
- GameFont,
/// Normal font used in game
- LargeFont,
/// Large font used in menus
- SmallTitleFont, /// Small font
used in episoden titles
- LargeTitleFont, /// Large font
used in episoden titles
- User1Font,
/// User font 1
- User2Font,
/// User font 2
- User3Font,
/// User font 3
- User4Font,
/// User font 4
- User5Font,
/// User font 5
+ SmallFont, /// Small font used in stats
+ GameFont, /// Normal font used in game
+ LargeFont, /// Large font used in menus
+ SmallTitleFont, /// Small font used in episoden titles
+ LargeTitleFont, /// Large font used in episoden titles
+ User1Font, /// User font 1
+ User2Font, /// User font 2
+ User3Font, /// User font 3
+ User4Font, /// User font 4
+ User5Font, /// User font 5
// ... more to come or not
- MaxFonts,
/// Number of fonts supported
+ MaxFonts, /// Number of fonts supported
};
/**
-** Color selector for the font functions.
+** Color selector for the font functions.
*/
#define FontRed "red"
#define FontGreen "green"
@@ -131,43 +129,43 @@
#define FontGrey "grey"
/*----------------------------------------------------------------------------
--- Variables
+-- Variables
----------------------------------------------------------------------------*/
/**
-** Font names
-** FIXME: should use the names of the real fonts.
+** Font names
+** FIXME: should use the names of the real fonts.
*/
extern char *FontNames[];
/*----------------------------------------------------------------------------
--- Functions
+-- Functions
----------------------------------------------------------------------------*/
/// Set the default text colors for normal and reverse text
-extern void SetDefaultTextColors(char* normal,char* reverse);
+extern void SetDefaultTextColors(char* normal, char* reverse);
/// Get the default text colors for normal and reverse text
-extern void GetDefaultTextColors(char** normalp,char** reversep);
+extern void GetDefaultTextColors(char** normalp, char** reversep);
/// Returns the pixel length of a text
-extern int VideoTextLength(unsigned font,const unsigned char* text);
+extern int VideoTextLength(unsigned font, const unsigned char* text);
/// Returns the height of the font
extern int VideoTextHeight(unsigned font);
/// Draw text unclipped
-extern int VideoDrawText(int x,int y,unsigned font,const unsigned char* text);
+extern int VideoDrawText(int x, int y, unsigned font, const unsigned char*
text);
/// Draw text unclipped
-extern int VideoDrawTextClip(int x,int y,unsigned font,const unsigned char*
text);
+extern int VideoDrawTextClip(int x, int y, unsigned font, const unsigned char*
text);
/// Draw reverse text unclipped
-extern int VideoDrawReverseText(int x,int y,unsigned font,const unsigned char*
text);
+extern int VideoDrawReverseText(int x, int y, unsigned font, const unsigned
char* text);
/// Draw text centered and unclipped
-extern int VideoDrawTextCentered(int x,int y,unsigned font,const unsigned
char* text);
+extern int VideoDrawTextCentered(int x, int y, unsigned font, const unsigned
char* text);
/// Draw number unclipped
-extern int VideoDrawNumber(int x,int y,unsigned font,int number);
+extern int VideoDrawNumber(int x, int y, unsigned font, int number);
/// Draw reverse number unclipped
-extern int VideoDrawReverseNumber(int x,int y,unsigned font,int number);
+extern int VideoDrawReverseNumber(int x, int y, unsigned font, int number);
/// Draw number clipped
-extern int VideoDrawNumberClip(int x,int y,unsigned font,int number);
+extern int VideoDrawNumberClip(int x, int y, unsigned font, int number);
/// Draw reverse number clipped
-extern int VideoDrawReverseNumberClip(int x,int y,unsigned font,int number);
+extern int VideoDrawReverseNumberClip(int x, int y, unsigned font, int number);
/// Load and initialize the fonts
extern void LoadFonts(void);
@@ -186,4 +184,4 @@
//@}
-#endif // !__FONT_H__
+#endif // !__FONT_H__
Index: stratagus/src/include/icons.h
diff -u stratagus/src/include/icons.h:1.40 stratagus/src/include/icons.h:1.41
--- stratagus/src/include/icons.h:1.40 Sat Dec 20 16:33:26 2003
+++ stratagus/src/include/icons.h Mon Dec 22 12:50:36 2003
@@ -5,12 +5,12 @@
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
-// T H E W A R B E G I N S
-// Stratagus - A free fantasy real time strategy game engine
+// T H E W A R B E G I N S
+// Stratagus - A free fantasy real time strategy game engine
//
-/address@hidden icons.h - The icons headerfile. */
+/address@hidden icons.h - The icons headerfile. */
//
-// (c) Copyright 1998-2001 by Lutz Sammer
+// (c) Copyright 1998-2004 by Lutz Sammer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: icons.h,v 1.40 2003/12/20 05:33:26 jsalmon3 Exp $
+// $Id: icons.h,v 1.41 2003/12/22 01:50:36 wizzard Exp $
#ifndef __ICONS_H__
#define __ICONS_H__
@@ -34,193 +34,196 @@
//@{
/*----------------------------------------------------------------------------
--- Documentation
+-- Documentation
----------------------------------------------------------------------------*/
/**
-** @struct _icon_ icons.h
+** @struct _icon_ icons.h
**
-** \#include "icons.h"
+** \#include "icons.h"
**
-** typedef struct _icon_ Icon;
+** typedef struct _icon_ Icon;
**
-** This structure contains all informations about an icon.
-** Currently only rectangular static icons of 46x38 pixels are
supported.
-** In the future it is planned to support animated and not
rectangular
-** icons and icons of different sizes.
+** This structure contains all informations about an icon.
+** Currently only rectangular static icons of 46x38 pixels are supported.
+** In the future it is planned to support animated and not rectangular
+** icons and icons of different sizes.
**
-** The icon structure members:
+** The icon structure members:
**
-** Icon::Ident
+** Icon::Ident
**
-** Unique identifier of the icon, used to
reference it in config
-** files and during startup. Don't use this in
game, use instead
-** the pointer to this structure.
+** Unique identifier of the icon, used to reference it in config
+** files and during startup. Don't use this in game, use instead
+** the pointer to this structure.
**
-** Icon::Tileset
+** Icon::Tileset
**
-** Unique identifier of the tileset, used to allow
different
-** graphics for the same icons depending on the
tileset. Resolved
-** during startup in InitIcons().
-** @see Tileset::Ident
+** Unique identifier of the tileset, used to allow different
+** graphics for the same icons depending on the tileset. Resolved
+** during startup in InitIcons().
+** @see Tileset::Ident
**
-** Icon::File
+** Icon::File
**
-** Pointer to icon file (file containing the
graphics), each icon
-** could have an own icon file or some up to all
icons could share
-** the same icon file.
+** Pointer to icon file (file containing the graphics), each icon
+** could have an own icon file or some up to all icons could share
+** the same icon file.
**
-** Icon::Index
+** Icon::Index
**
-** Index into the icon file. You know one up to
all icons could
-** be in the same file. This index distinguishes
them.
+** Index into the icon file. You know one up to all icons could
+** be in the same file. This index distinguishes them.
**
-** Icon::X
+** Icon::X
**
-** X pixel index into the graphic image.
-** (Icon::Index%5)*IconWidth.
+** X pixel index into the graphic image.
+** (Icon::Index%5)*IconWidth.
**
-** Icon::Y
+** Icon::Y
**
-** Y pixel index into the graphic image.
-** (Icon::Index/5)*IconHeight.
+** Y pixel index into the graphic image.
+** (Icon::Index/5)*IconHeight.
**
-** Icon::Width
+** Icon::Width
**
-** Icon width in pixels.
+** Icon width in pixels.
**
-** Icon::Height
+** Icon::Height
**
-** Icon height in pixels.
+** Icon height in pixels.
**
-** Icon::Graphic
+** Icon::Graphic
**
-** Graphic image containing the loaded graphics.
Loaded by
-** LoadIcons(). All icons belonging to the same
icon file shares
-** this structure.
+** Graphic image containing the loaded graphics. Loaded by
+** LoadIcons(). All icons belonging to the same icon file shares
+** this structure.
*/
/**
-** @struct _icon_config_ icons.h
+** @struct _icon_config_ icons.h
**
-** \#include "icons.h"
+** \#include "icons.h"
**
-** typedef struct _icon_config_ IconConfig;
+** typedef struct _icon_config_ IconConfig;
**
-** This structure contains all configuration informations about an
icon.
+** This structure contains all configuration informations about an icon.
**
-** IconConfig::Name
+** IconConfig::Name
**
-** Unique identifier of the icon, used to
reference icons in config
-** files and during startup. The name is resolved
during game
-** start and the pointer placed in the next field.
-** @see Icon::Ident
+** Unique identifier of the icon, used to reference icons in config
+** files and during startup. The name is resolved during game
+** start and the pointer placed in the next field.
+** @see Icon::Ident
**
-** IconConfig::Icon
+** IconConfig::Icon
**
-** Pointer to an icon. This pointer is resolved
during game start.
+** Pointer to an icon. This pointer is resolved during game start.
**
-** Example how this can be used in C initializers:
+** Example how this can be used in C initializers:
**
-** @code
-** { "icon-peasant" },
-** @endcode
+** @code
+** { "icon-peasant" },
+** @endcode
*/
/*----------------------------------------------------------------------------
--- Includes
+-- Includes
----------------------------------------------------------------------------*/
#include "video.h"
#include "iolib.h"
/*----------------------------------------------------------------------------
--- Defines
+-- Defines
----------------------------------------------------------------------------*/
-#define IconActive 1 /// cursor on
icon
-#define IconClicked 2 /// mouse
button down on icon
-#define IconSelected 4 /// this the
selected icon
-#define IconAutoCast 8 /// auto cast
icon
+#define IconActive 1 /// cursor on icon
+#define IconClicked 2 /// mouse button down on icon
+#define IconSelected 4 /// this the selected icon
+#define IconAutoCast 8 /// auto cast icon
/*----------------------------------------------------------------------------
--- Declarations
+-- Declarations
----------------------------------------------------------------------------*/
/**
-** A structure describing an icon file, which could contain one or
more
-** icons. @internal use only.
+** A structure describing an icon file, which could contain one or more
+** icons. @internal use only.
**
-** @todo
-** IconFile::Icons member isn't setup and used.
+** @todo
+** IconFile::Icons member isn't setup and used.
*/
typedef struct _icon_file_ {
- char* FileName; /// Icon file
name/path
-
- //unsigned Width;
/// Icon width
- //unsigned Height;
/// Icon height
-
- /** FIXME: unsed */
- //unsigned Icons;
/// Number of icons in this file
+ char* FileName; /// Icon file name/path
+#if 0
+ unsigned Width; /// Icon width
+ unsigned Height; /// Icon height
+
+ /** FIXME: unsed */
+ unsigned Icons; /// Number of icons in this file
+#endif
// --- FILLED UP ---
- Graphic* Sprite;
/// Graphic data loaded
+ Graphic* Sprite; /// Graphic data loaded
} IconFile;
- /// Icon: rectangle image used in menus
+ /// Icon: rectangle image used in menus
typedef struct _icon_ {
- char* Ident; ///
Icon identifier
- char* Tileset; /// Tileset
identifier
+ char* Ident; /// Icon identifier
+ char* Tileset; /// Tileset identifier
- IconFile* File;
/// File containing the data
- unsigned Index;
/// Index into file
+ IconFile* File; /// File containing the data
+ unsigned Index; /// Index into file
- unsigned Width;
/// Icon width
- unsigned Height;
/// Icon height
+ unsigned Width; /// Icon width
+ unsigned Height; /// Icon height
// --- FILLED UP ---
- Graphic* Sprite; /// Graphic
data loaded
+ Graphic* Sprite; /// Graphic data loaded
} Icon;
-#define NoIcon NULL ///
used for errors == no valid icon
+#define NoIcon NULL /// used for errors == no valid icon
- /// Icon reference (used in config tables)
+ /// Icon reference (used in config tables)
typedef struct _icon_config_ {
- char* Name; ///
config icon name
- Icon* Icon; ///
icon pointer to use to run time
+ char* Name; /// config icon name
+ Icon* Icon; /// icon pointer to use to run time
} IconConfig;
/*----------------------------------------------------------------------------
--- Variables
+-- Variables
----------------------------------------------------------------------------*/
-extern char** IconWcNames; /// pud original ->
internal
+extern char** IconWcNames; /// pud original -> internal
- /** FIXME: Not needed */
-extern int IconWidth; /// icon width
in panels
- /** FIXME: Not needed */
-extern int IconHeight; ///
icon height in panels
+ /** FIXME: Not needed */
+extern int IconWidth; /// icon width in panels
+ /** FIXME: Not needed */
+extern int IconHeight; /// icon height in panels
/*----------------------------------------------------------------------------
--- Functions
+-- Functions
----------------------------------------------------------------------------*/
-extern void InitIcons(void); /// Init icons
-extern void LoadIcons(void); /// Load icons
-extern void CleanIcons(void); /// Cleanup icons
+extern void InitIcons(void); /// Init icons
+extern void LoadIcons(void); /// Load icons
+extern void CleanIcons(void); /// Cleanup icons
/// Name -> icon
extern Icon* IconByIdent(const char* ident);
/// Icon -> name
extern const char* IdentOfIcon(const Icon* icon);
/// Draw icon
-extern void DrawIcon(const Player*,Icon*,int,int);
+extern void DrawIcon(const Player*, Icon*, int, int);
/// Draw icon of an unit
-extern void DrawUnitIcon(const Player*,Icon*,unsigned,int,int);
+extern void DrawUnitIcon(const Player*, Icon*, unsigned, int, int);
-extern void SaveIcons(CLFile*); /// Save icons
-extern void IconCclRegister(void); /// Register CCL features
+ /// Save icons
+extern void SaveIcons(CLFile*);
+ /// Register CCL features
+extern void IconCclRegister(void);
//@}
-#endif // !__ICONS_H__
+#endif // !__ICONS_H__
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- [Stratagus-CVS] stratagus/src/include editor.h fc_types.h font....,
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