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Re: object removal from list causing core dump
From: |
Doug Donalson; |
Subject: |
Re: object removal from list causing core dump |
Date: |
Thu, 21 May 1998 23:54:30 -0700 (PDT) |
Here is some code that I think will let you use your while loop.
Once you get the id of the list member you want to remove, try this:
index1= [list createIndex: [self getZone] fromMember: memberId];
[index1 remove]; // This removes the member
[index1 drop];
You should be able to use this inside the loop. I think? :-)
Let me know if this works. Also, remember to drop both indexes
and if the object removed is no longer being used, drop it too.
Cheers,
Doug
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On Thu, 21 May 1998, Geoffrey Schultz wrote:
> Hi,
>
> I'm having a bit of problem with my simulation and was wondering
> whether I'm committing a no-no.
>
> I have a list that will contain a variable but small number of
> objects. If I set up the following code bit, I get a seg fault and core
> dump. Is their something wrong with this:
>
> index=[MyList begin: scratchZone];
> while((anObject=[index next])){
>
> // check certain properties of the object and
> // if meets criteria:
>
> if(condition)
> [MyList remove: anObject];
>
> }
>
> does removing a member while in a "while" statement cause a problem with
> indexing? The list initailly has only the single member (that is removed)
> but at other times in the simulation may contain more than one member.
>
> I can supply the complete backtrace, however the last line
>
> says
>
> -[ListIndex() at List_GEN.m: 295
>
> (using ddd as debugger)
>
>
> Thanks,
>
> Geoff Schultz
>
>
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