swarm-swarmfest2004
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [SwarmFest2004] Submission for SwarmFest 2004


From: Rick Riolo
Subject: Re: [SwarmFest2004] Submission for SwarmFest 2004
Date: Wed, 31 Mar 2004 19:12:01 -0500 (EST)

hi meredith,
ok, we have your abstract.
thanks!
 - r

Rick Riolo                           address@hidden
Center for the Study of Complex Systems (CSCS)
4477 Randall Lab
University of Michigan         Ann Arbor MI 48109-1120
Phone: 734 763 3323                  Fax: 734 763 9267
http://cscs.umich.edu/~rlr

On Wed, 31 Mar 2004, Meredith L. Patterson wrote:

> Date: Wed, 31 Mar 2004 15:06:58 -0600
> From: Meredith L. Patterson <address@hidden>
> To: address@hidden
> Subject: [SwarmFest2004] Submission for SwarmFest 2004
>
> Hi,
>
> My colleagues and I would like to submit the following research abstract
> for SwarmFest 2004. The paper described is currently in progress, under
> the supervision of Dr. Bruno Codenotti at the University of Iowa, and
> will be completed well in advance of SwarmFest.
>
> Thanks for considering us - we look forward to hearing from you!
>
> Cheers,
> Meredith L. Patterson
>
> Using Swarm to Model Iterated Language Development Games
>
> by Meredith L. Patterson, Robert Arens, Tristan Thiede, and Robert J. Hansen
> {mlpatter, rarens, tthiede, address@hidden
>
> Recent work by Dr. Teresa Satterfield has used Swarm to model
> creolization, the development of a new language which bridges two
> unrelated parent languages. We extend her approach to include a
> game-theoretic model of lexical acquisition, morphological acquisition,
>  and shifts in social status. Within the Swarm framework, agents
> interact as speakers and listeners in a noncooperative bimatrix game
> whose payoffs represent a tradeoff between language acquisition and
> individual utility value. Each interaction between agents involves one
> or more iterations of the game, using mixed strategies which can vary
> situationally, and over the course of many iterations over the entire
> swarm, the change in agents' lexical and morphological inventories
> reflects the development of a creole. Change in social status is
> represented as a lottery among agents who have acquired a certain degree
> of language competence, requiring agents to employ delayed-gratification
> strategies in order to achieve the higher utility payouts granted by
> higher social status. The game and lottery representations allow for a
> finer degree of control over situational variables, and will facilitate
> further work in modelling other elements of synchronic and diachronic
> language change, e.g. sound change and syntactic parameter shift.
> _______________________________________________
> SwarmFest2004 mailing list
> address@hidden
> http://www.swarm.org/mailman/listinfo/swarmfest2004
>


reply via email to

[Prev in Thread] Current Thread [Next in Thread]