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[Wesnoth-cvs-commits] wesnoth/po wesnoth.pot
From: |
Cedric Duval |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po wesnoth.pot |
Date: |
Sun, 29 Aug 2004 19:03:49 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Cedric Duval <address@hidden> 04/08/29 22:58:37
Modified files:
po : wesnoth.pot
Log message:
Updated .pot
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth.pot.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth.pot
diff -u wesnoth/po/wesnoth.pot:1.11 wesnoth/po/wesnoth.pot:1.12
--- wesnoth/po/wesnoth.pot:1.11 Sat Aug 28 16:27:55 2004
+++ wesnoth/po/wesnoth.pot Sun Aug 29 22:58:36 2004
@@ -10,7 +10,7 @@
"#-#-#-#-# wesnoth.cpp.po (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
-"POT-Creation-Date: 2004-08-28 17:55+0200\n"
+"POT-Creation-Date: 2004-08-30 00:55+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -188,7 +188,7 @@
"Upkeep'</ref> for more information."
msgstr ""
-#: data/help.cfg:85 src/help.cpp:766 src/help.cpp:767
+#: data/help.cfg:85 src/help.cpp:767 src/help.cpp:768
msgid "Movement"
msgstr ""
@@ -648,11 +648,7 @@
"possibly dare to take this!"
msgstr ""
-#: data/items.cfg:771
-msgid "sceptre of fire"
-msgstr ""
-
-#: data/items.cfg:827
+#: data/items.cfg:812
msgid "Zap~"
msgstr ""
@@ -745,22 +741,28 @@
"#Death of Sudoc"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:124
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:121
msgid ""
"We have finally reached Weldyn, but it seems the undead have surrounded it. "
"We must break through to reach the king!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:138
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:135
msgid ""
"We have reached Weldyn. Now we must have a council to decide what to do next."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:143
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:140
msgid "Come, into the castle."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:158
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:145
+msgid ""
+"Wait. First, what was that prophecy the lich talked about? I think you know "
+"of what he spoke."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:160
msgid "Weldyn has been captured, and Wesnoth is no more..."
msgstr ""
@@ -930,9 +932,7 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/Captured.cfg:737
-msgid ""
-"Help us! The guards are planning to execute us tomorrow! I can help you get "
-"out of the mountains!"
+msgid "Help us! The guards are planning to execute us tomorrow!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Captured.cfg:742
@@ -1142,11 +1142,13 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:93
-msgid "Where are we? I cannot see where we are going."
+msgid "Where are we? I can't see where we are going."
msgstr ""
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:98
-msgid "I do not know. There are trolls in here, which may try to fight us."
+msgid ""
+"I do not know. There are trolls in here, which may try to fight us. now "
+"hurry, we have to move quickly with those Lichs still behind us."
msgstr ""
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:119
@@ -1166,8 +1168,8 @@
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:142
msgid ""
-"Yes, we will help you, for although we have no loyalty to Wesnoth, we "
-"believe that you are on a noble quest."
+"Yes, we will help you, for we have no love for the trolls. Anyone attacked "
+"by them deserves some help, I think."
msgstr ""
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:204
@@ -1182,7 +1184,9 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:283
-msgid "They follow us. We must move quickly!"
+msgid ""
+"So Mal-Ravanal does not follow us himself. That at least is good. But still, "
+"we must get out of this tunnel!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:297
@@ -1340,7 +1344,7 @@
"across it. We can get through the mountains that way. And remember, if we "
"had stayed south of the river, the undead would have killed us by now and "
"raised our corpses to fight against the king. We do not have much of a "
-"choice, we have to stay north of the river where we are not deteced by the "
+"choice, we have to stay north of the river where we are not detected by the "
"undead, and so we may be able to get around them and attack them where there "
"are not as many enemies."
msgstr ""
@@ -1397,7 +1401,7 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:149
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:217
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:207
msgid "You dare to attack ME?!? Go back to your master!"
msgstr ""
@@ -1467,32 +1471,33 @@
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:164
msgid ""
-"We will see if we can get across to where you are without thieves killing "
-"us. Also, we will try to go to the villages and drive the thieves out. "
-"Onward, men!"
+"Gweddry, I don't think we should try to regain our outpost. We need to go "
+"directly to the king. We will see if we can get across to where you are "
+"without thieves killing us. Also, we will try to go to the villages and "
+"drive the thieves out. Onward, men!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:169
-msgid "Stop these intruders from getting through. Ambush them!"
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:209
+msgid "We have defeated these bandits. Dacyn, where should we go now?"
msgstr ""
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:214
msgid ""
-"We have defeated these bandits. Perhaps, now that we are here, Owaec's "
-"troops will not be afraid to exit his castle."
+"Well, our outpost has been overrun by undead, and we can't go back there "
+"safely. What about yours, Owaec? Have you encountered them?"
msgstr ""
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:219
msgid ""
-"Yes, hopefully. Our outpost has been overrun by undead. What about yours? "
-"Have you encountered them?"
+"No, I haven't seen any undead yet. However, if you say more undead are "
+"coming, I believe you. I don't think me and my men could fight against them, "
+"so we will come with you."
msgstr ""
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:224
msgid ""
-"No, I have not encountered any undead yet. However, I don't think me and my "
-"men can do any more good here. We will come with you to see if, together, we "
-"cannot find a way to push back these undead."
+"Very well. We are going north right now, because there are too many undead "
+"to the east and they have already passed us in the west and south."
msgstr ""
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:247
@@ -1622,8 +1627,8 @@
#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:67
msgid ""
-"The lich-lord must have flooded the valley. The undead like the swamp. It is "
-"death, decay, everything that they are themselves."
+"The lich-lord Mal-Ravanal must have flooded the valley. The undead like the "
+"swamp. It is death, decay, everything that they are themselves."
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:71
@@ -1639,26 +1644,36 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:91
-msgid "I leave you to your doom."
+msgid ""
+"Ah, the dragon Khrakrahs. When it was alive, it was the most powerful "
+"creature ever, living in the Eastern Mountains. It must have fled when the "
+"Undead came."
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:129
-msgid "Undead are rising out of the ground! We must destroy them, quickly!"
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:95
+msgid ""
+"Yes, the dragon fled, but not even the mightiest can escape the all-powerful "
+"clutches of the great lich Mal-Ravanal. You remember the prophecy, Dacyn. "
+"You will meet your doom!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:135
-msgid "My lord, undead are rising out of the cracks in the ground!"
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:102
+msgid "Prophecy?"
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:139
-msgid "This might be more difficult than i thought."
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:137
+msgid "Undead are rising out of the ground! We must destroy them, quickly!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:143
+msgid "My lord, undead are rising out of the cracks in the ground!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:182
-msgid "I will get you! I... will... get... youu...."
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:147
+msgid "This might be more difficult than I thought."
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:186
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:190
msgid "Now lets get out of this bog!"
msgstr ""
@@ -1691,14 +1706,18 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Duel.cfg:93
-msgid "Let the battle begin!!!"
+msgid ""
+"Other than these, there are no rules. The battle will not stop until one of "
+"the leaders is dead. Let the battle begin!!!"
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Duel.cfg:153
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:176
msgid "Foul! He's not allowed to do that!"
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Duel.cfg:158
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:181
msgid ""
"Actually he is. The rules say he can only bring six of his minions,they "
"didn't say he couldn't summon more after the duel started. However, Gweddry "
@@ -1707,20 +1726,21 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Duel.cfg:163
-msgid "Very well. Continue the duel!"
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:186
+msgid "That is very unfair. Very well. Continue the duel!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Duel.cfg:175
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:198
msgid "I can't believe I lost the duel..."
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Duel.cfg:180
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:203
msgid ""
"What? He lost? Now we'll start to loooose alllll ourrrrr poweerrrrrr......."
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Duel.cfg:192
-msgid "Well, the duel's over now. I win by default. Kill them, minions!"
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:215
+msgid "And more!"
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:3
@@ -1759,29 +1779,22 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:136
-msgid "So, you're the leader of this entire undead force?"
-msgstr ""
-
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:141
-msgid "We should probably try to get this knowledge to the king."
-msgstr ""
-
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:146
msgid ""
-"Sir, we cannot defeat a lich this powerful. I am going to search the castle "
-"and see if there is any way we can escape."
+"What? Mal-Ravanal? I see... Gweddry, this Lich is too powerful for us to "
+"resist. We must try to escape. I think there is a tunnel somewhere in the "
+"castle cellar."
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:167
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:157
msgid ""
"Aha! We can escape from here now! I have found a trapdoor next to the castle!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:186
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:176
msgid "Follow me, men! Through the trapdoor!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:201
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:191
msgid ""
"Hurry! Before long enemy reinforcements will arrive, and we will all die! "
"Come to the trapdoor!"
@@ -1791,67 +1804,135 @@
msgid "The Council"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:69
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:21
msgid ""
-"This is a hopeless battle. We don't have any way to defeat these hordes."
+"(sigh) Yes, the prophecy. I know of what the lich spoke. It all started in "
+"the reign of Haldric VII..."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:74
-msgid "No, I think there is one solution."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:26
+msgid ""
+"The greatest seer in the land, x1x, foresaw that some day, some day soon, a "
+"great evil would spread over the land. The king, naturally, was worried."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:79
-msgid "What exactly would that be?"
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:31
+msgid ""
+"The seer told him that the only way to stop the evil was to appoint a mage, "
+"versed well in combat with the spirits of darkness, to be the king's advisor."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:84
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:36
msgid ""
-"Well, let me explain. Originally, when we were in out outpost, the undead "
-"came during the night and attacked us. The leader of the undead army way "
-"with them."
+"In all the land, there were two mages of light that clearly stood out from "
+"the rest. A mage from the East named x2x, and myself."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:89
-msgid "What significance does that have?"
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:41
+msgid ""
+"The King, wishing to choose a good advisor, sent us both before x1x. Then he "
+"conversed with the seer privately. None know what was said, but when he came "
+"out he announced that the seer was dead, and he had chosen me as his new "
+"advisor."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:94
-msgid "If you cut off the head, the body will die."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:46
+msgid ""
+"x2x took this quietly enough, we all thought, but now I think that this was "
+"when he began his fall. He went deep into conversation with the spirits of "
+"darkness, hoping to discover their weaknesses, but it was they who found his."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:51
+msgid ""
+"In time, as all of the mages of death eventually do, he took his own life "
+"and reformed himself as a lich, one of the most powerful ones ever seen."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:99
-msgid "I see. Who is the enemy?"
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:56
+msgid ""
+"One day, he disguised himself and came to the castle, where I was living. He "
+"demanded to see me, and the guards let him in, for then he was still a "
+"respected member of the court. When I came out, he revealed himself and "
+"challenged me to a duel."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:104
-msgid "A lich named Mal-Ravanal."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:61
+msgid ""
+"The guards, surprised by this sudden revelation, advanced to attack him. "
+"However, as he was now skilled in the magical art of teleportation, he "
+"simply vanished. And has not been seen since."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:109
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:110
msgid ""
-"But we still don't have any way to win. We won't ever be able to get close "
-"to Mal-Ravanal."
+"Not been seen, that is, until the day when he attacked Gweddry and me in "
+"that outpost on the Eastern border. This is the lich we are facing, a lich "
+"who has renamed himself Mal-Ravanal, as he revealed on that day."
msgstr ""
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:114
+msgid "So what should we do now?"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:118
+msgid ""
+"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
+"mere Lich!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:122
+msgid ""
+"I can tell by your words that you have not seen the hordes for yourself. It "
+"is like all of the dead warriors from all the ages have come back to attack "
+"us. There is no end to the columns of marching skeletons, the wailing "
+"ghosts, the infernal bats, led by the foul necromancers who raised them."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:126
+msgid "But still, it's not like you have a better plan!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:130
+msgid "Thats why we're at this council..."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:134
+msgid ""
+"Anyway, we already know we cannot defeat the hordes of the enemy head-on in "
+"battle. So it seems that the only path to victory is to destroy the head of "
+"these necromancers, the lich Mal-Ravanal."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:138
+msgid "But as yet we have no idea how to do it!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:142
msgid ""
-"Actually, i think we will. He is very arrogant. We might be able to convince "
-"him to expose himself. Also, i don't think he knows that we know who he is. "
-"We might be able to use this against him."
+"Well, we do know that he is very arrogant, and can be easily tricked. That "
+"is how he fell in the first place."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:119
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:146
msgid ""
-"Very well. I think we might have a way to defeat this enemy. We don't have a "
-"large chance of killing him, but we might be able to."
+"So maybe we can trick him into exposing himself to us? Dacyn, does he know "
+"we know who he is?"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:131
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:150
+msgid ""
+"No, I don't think so. I am the only person alive who would recognize the "
+"name Mal-Ravanal, and if he had known I was there when he attacked, he would "
+"have pursued us much more vigorously."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:162
msgid "Sire, the undead armies are attacking!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:136
-msgid "Meeting adjourned. Time to fight."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:167
+msgid "Well, that will have to be the end of our council. Let us fight!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:3
@@ -1902,7 +1983,7 @@
#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:130
msgid ""
-"These orcs will die. But so will you, human. You have tresspassed on Elvish "
+"These orcs will die. But so will you, human. You have trespassed on Elvish "
"land."
msgstr ""
@@ -1981,7 +2062,7 @@
#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:107
msgid ""
-"No, I think we should go straight through and try to warn the king as "
+"No, I think we should go straight through and try to get to the king as "
"quickly as possible. The undead hordes can't be that large, and there are "
"orcs in the northlands."
msgstr ""
@@ -2183,7 +2264,7 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:108
-msgid "Oh no! We are in the middle of enemy territory!"
+msgid "This is bad. We are in the middle of enemy territory!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:113
@@ -2213,7 +2294,8 @@
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:138
msgid ""
"If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if we "
-"kill Mal-Kallat, we will be able to penetrate further into Undead lands."
+"kill Mal-Kallat, we will be able to penetrate further into Undead lands. I "
+"don't know how far we will get, though."
msgstr ""
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:150
@@ -2346,8 +2428,8 @@
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:418
msgid ""
-"Well, you have defeated some of my captains. Good job. But that was only a "
-"small fraction of my horde."
+"He says: Well, you have defeated some of my captains. Good job. But that was "
+"only a small fraction of my horde."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:423
@@ -2356,12 +2438,14 @@
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:428
msgid ""
-"Well, it would be very easy for me to defeat you. But I don't think it would "
-"do justice to my power."
+"He says: Well, it would be very easy for me to defeat you. But I don't think "
+"it would do justice to my power."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:433
-msgid "We don't care about honoring your power. Bring it on!"
+msgid ""
+"We don't care about honoring your power. Attack us with all your might, we "
+"don't care!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:438
@@ -2377,8 +2461,8 @@
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:448
msgid ""
-"Yes, you, a coward. You claim to have defeated my lord's captains, but it "
-"was really your hordes, not you."
+"Yes, you, a coward. He says: You claim to have defeated my lord's captains, "
+"but it was really your hordes, not you."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:453
@@ -2397,8 +2481,8 @@
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:468
msgid ""
-"SHUT UP! I doubt Gweddry could even last two seconds in actual combat. And "
-"I'll prove it. I challenge you, Gweddry, to a duel."
+"SHUT UP! He says: I doubt Gweddry could even last two seconds in actual "
+"combat. And I'll prove it. I challenge you, Gweddry, to a duel."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:473
@@ -2408,20 +2492,20 @@
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:478
msgid ""
"That only proves you are a coward. Anyway, who said anything about one-on-"
-"one combat? I said a duel, seven-on-seven. Pick your six best slaves and I "
+"one combat? He said: a duel, seven-on-seven. Pick your six best slaves and I "
"will pick my six best minions."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:483
msgid ""
-"That is a very interesting notion of a duel. Gweddry, I suggest you accept, "
-"since he keeps calling you a coward."
+"That is a very interesting notion of a duel. Gweddry, I don't think you "
+"should accept. He will bring more than seven undead to the 'duel'."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:488
msgid ""
-"No, don't accept. It is obviously a trick- he will bring many more than six "
-"people. We must win this battle on our own terms."
+"I think you should accept. This at least guarantees a somewhat fair fight, "
+"and otherwise we will have to face the whole undead army."
msgstr ""
#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:493
@@ -2669,6 +2753,94 @@
"where the dreaded swamps await."
msgstr ""
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:3 src/game.cpp:576
+msgid "The Battle for Wesnoth"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:11
+msgid ""
+"Here we overlook the city of Weldyn. The great city. The ancient city. The "
+"city of evil. The city of good. The city of men."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:15
+msgid ""
+"I have not looked upon this city for seventeen years. Seventeen years ago, "
+"when I should have been at the height of my power. But my strength failed "
+"me. I failed, and I cannot atone for it."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:19
+msgid ""
+"The battle had been long and hard. We had been defeated. Eldred was slain, "
+"but I knew that Asheviere's wrath would be great. That many innocents would "
+"be slain. I had to save the monarchy. I had to save the princes. I made "
+"haste to Weldyn, before the guards of Asheviere could get there, to carry "
+"out their evil orders."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:23
+msgid ""
+"But I failed. I was too late. I entered the chambers of the youngest prince, "
+"prince Konrad, just as one of the evil ones ran him through. All was lost. "
+"The heirs were slain. Only Asheviere and her daughter had any claim to the "
+"throne."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:27
+msgid ""
+"Of course, you are surprised by this, but it is the truth. In haste, I "
+"vanquished the evil ones who had committed this foul deed. Then I took the "
+"little prince's broken body, and away I rode. Far away, to the land of the "
+"Elves."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:31
+msgid ""
+"By strange and mysterious fortune, the Elf Lady Parandra had come across a "
+"human child. She knew not where he had come from, only that the Orcs would "
+"have eaten him if it weren't for her intervention. The Elves felt that great "
+"fortune smiled upon this man-child. Perhaps that is why this most truthful "
+"of peoples agreed to my plan."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:35
+msgid ""
+"After burying the little prince, we agreed never to speak of him again. "
+"Instead, this orphan child we would call Konrad, and he would be brought up "
+"to be king. I would say that I had slain the guards before they had carried "
+"out their evil deed, instead of after. No-one would ever have to know. And "
+"no-one did know for certain, until now."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:39
+msgid ""
+"I had thought that we could one day make you king, Konrad. But now I see "
+"that fate has made a different choice. That despite all of Asheviere's evil, "
+"this Li'sar is fit for the throne. She is the rightful queen. From a long "
+"line of kings, stretching all the way back to the seafarers of old from the "
+"west."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:43
+msgid ""
+"Now, let us not tarry here any longer! The dawn breaks! The time has come "
+"for the heir to the throne to claim it!"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:65
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat Asheviere\n"
+"Defeat:\n"
+"#Death of Konrad\n"
+"#Death of Delfador\n"
+"#Death of Li'sar\n"
+"#Death of Kalenz\n"
+"#Turns run out"
+msgstr ""
+
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:3
msgid "The Bay of Pearls"
msgstr ""
@@ -2933,7 +3105,7 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:108
-msgid "Defaldor, some Orcs are following us! We must make haste!"
+msgid "Delfador, some Orcs are following us! We must make haste!"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:113
@@ -3291,8 +3463,8 @@
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:130
msgid ""
-"Rescued him from my mother? But seventeen years ago Konrad would have been "
-"an infant! What is this you are talking about?"
+"Rescued him from my mother? But nineteen years ago Konrad would have been an "
+"infant! What is this you are talking about?"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:135
@@ -3671,6 +3843,47 @@
msgid "There can be no looking back. We must go quickly!"
msgstr ""
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:3
+msgid "Epilogue"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:10
+msgid ""
+"And so the Dark Queen's reign was ended, and Li'sar, daughter of Haldric was "
+"crowned Queen of Wesnoth, and the holder of the Scepter of Fire, which she "
+"would pass to all her successors."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:14
+msgid "Her reign was long, and she undid the evil deeds of her mother."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:18
+msgid ""
+"Konrad became a noble in Li'sar's court. He married Li'sar, and together "
+"they had two sons and a daughter."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:22
+msgid ""
+"The bones of the young prince Konrad were retrieved from the Elves, and "
+"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
+"every week."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:26
+msgid ""
+"Delfador became Li'sar's High Council, advising her in the most important "
+"matters of state. He lived until a ripe old age, and was given a Royal "
+"Funeral, after which he was buried in the Royal Crypt in Weldyn."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:30
+msgid ""
+"Kalenz returned to his home in the North, and never returned to the land of "
+"men."
+msgstr ""
+
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:3
msgid "The Ford of Abez"
msgstr ""
@@ -4061,7 +4274,7 @@
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:120
msgid ""
-"What do these intruders want? We did not invite them here, that is for sure."
+"What do these intruders want? We did not invite them here, that is certain."
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:124
@@ -4071,69 +4284,111 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:128
-msgid "We will not join you."
+msgid "We will not join you. You who are led by these youths and this old man."
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:132
msgid ""
-"Wait. We may join them. But only if they can prove they are worthy to have "
-"us fight with them."
+"You are for us or against us. If you do not join us to overthrow the evil "
+"Queen, we will strip you of your power, once the throne is rightfully "
+"reclaimed."
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:136
msgid ""
-"Yes. We will not join you unless you can prove yourself worthy by defeating "
-"us in battle!"
+"Hah! You think you can sieze the throne? Defeat us in battle and we will "
+"join you, or leave now and never return!"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:140
-msgid "Very well."
+msgid "Very well. We will fight you."
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:144
-msgid ""
-"Remember, this is a fight to the death. If you cannot defeat us, you are "
-"unworthy, and we shall slay you for that."
+msgid "Fools! We will run you down like dogs!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:156
-msgid ""
-"Stop! Very well, you have defeated me, and proved yourself worthy for us to "
-"help you. I will join you in fighting these foes of yours."
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:148
+msgid "There is no turning back for you now. This is a fight to the death!"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:160
msgid ""
-"Thank you. We will now go onward, into the heart of Wesnoth, to defeat "
-"Ashievere, my evil mother."
+"Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, "
+"worthy even to claim the throne. The clans will help you. We will fight with "
+"you against the Queen."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:164
+msgid "So you admit defeat! You will serve me in fighting the evil queen?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:168
+msgid "We will serve you, my lord. You will make a worthy king."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:172
+msgid "I think you are mistaken! You will help me be queen!"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:176
+msgid "Who then is your leader? Who do we serve?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:180
+msgid ""
+"You will serve us. You will protect our flanks while we make way straight "
+"for the queen. With you on either flank, we can surely overcome her."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:184
+msgid "Delfador, don't you think it is time we settled this?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:188
+msgid ""
+"Yes, it is time. It is time for the truth to be told. I had hoped to take "
+"this secret to my grave, but it isn't to be. You Elves live too long, and "
+"though I have tried hard to understand, your wisdom is foreign to me."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:192
+msgid "Secret? What secret Delfador? What are you talking about?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:196
+msgid ""
+"We should not speak of it now. Instead come with me, Konrad and Li'sar, to "
+"the top of mount Elnar. To look at Weldyn. To make plans for the battle, and "
+"to talk."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:212
msgid "You can defeat me, but more will take my place!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:185
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:221
msgid "See, you cannot defeat me. There are too many in my clan."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:197
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:233
msgid "Argh! This is how I die? Well, it was for the glory of the Clan."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:205
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:241
msgid "The clan rises. The more of us you kill, the stronger we get!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:217
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:253
msgid ""
"Although I die, it is for the Clan. You shall be defeated, and I will be "
"right in saying you are no match for the Clan's might."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:226
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:262
msgid ""
-"Well said, brother. The warrior of the Clan hear you, are come to fight with "
-"us!"
+"Well said, brother. The warriors of the Clan hear you, and are come to fight "
+"with us!"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:3
@@ -5091,40 +5346,40 @@
msgid "Yes, I feel it is near here! We must search for it carefully."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:321
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:306
msgid "Here it is at last, I have the Sceptre!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:326
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:311
msgid "So it is in our hands! Now let us leave this stinking pit."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:331
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:316
msgid ""
"I think that if we travel just a little north, we might be able to get out."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:352
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:337
msgid "At last! I have the Sceptre!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:357
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:342
msgid "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:362
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:347
msgid ""
"Well my first use for it is going to be to help us get out of this hole! I "
"hope you consider that wise."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:367
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:352
msgid ""
"The Sceptre makes its wielder powerful, but hardly immortal, child. Use it "
"prudently. Now come, I believe there is an exit to the north!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:372
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:357
msgid "I think I know what I'm doing. Come, let us go!"
msgstr ""
@@ -6672,128 +6927,127 @@
msgid "Toward Mountains of Haag"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:27
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:26
msgid ""
"\n"
"Victory:\n"
"@Move Kapou'e to the end of the mountains\n"
"Defeat:\n"
"#Death of Kapou'e\n"
-"#Death of Grüü\n"
"#Turns run out"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:104
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:103
msgid ""
"We have nearly crossed the mountains. I feel the lands of the free tribes "
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
"up! I can see the sign post that indicates their land."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:109
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:108
msgid "What are these orcs doing here? They should be too tired to live."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:123
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:122
msgid ""
"I've never pushed so far, we are crossing the border of the Black Eye lands."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:161
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:160
msgid "Look! Dwarves are fighting against orcs!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:166
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:165
msgid "Father, we should help them. Orcs are our allies."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:171
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:170
msgid ""
"I don't know if we should do that. Orcs have been our allies in the past, "
"but they have always treated us as fools."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:176
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:175
msgid ""
"But Father, we don't know what they are seeking there, maybe this is a good "
"occasion to get rid of these dwarves."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:181
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:180
msgid ""
"You are right, my son. We will help our orcish friends. But take care of "
"you ... I would be desperate if something would happen to you."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:193
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:192
msgid "Argh! I'm done. My people is dommed!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:208
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:207
msgid "Father! Oh no!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:213
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:212
msgid "Filthy dwarves! Now I'm to kill you to the last!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:225
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:224
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:100
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:113
msgid "Oh no, I'm defeated."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:235
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:234
msgid ""
"My son! I should have never brought him to this fight. Now we are to "
"return to our caverns, and we will never go back."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:245
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:244
msgid "Our troll friends are over. Without them there is no hope."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:260
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:259
msgid "Argh! I die!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:287
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:315
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:286
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:314
msgid ""
"We've succeeded! We've passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls "
"of Barag-Gor in the distance."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:292
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:291
msgid ""
"Blemaker, many thanks for your help in this fight. Would you like to join "
"us in our journey with your son? Your help would be very appreciated!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:298
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:297
msgid "Father, I'd like to join them. Would you mind it?"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:303
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:302
msgid ""
"My son, you're old enough to discover the world. Me, I have to stay here. "
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are as clever as merciless."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:308
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:307
msgid "Thanks, father. Don't worry, I'll take care of myself."
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:320
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:319
msgid ""
"Grüü, many thanks for your help in this fight. I'm sorry for your father.
"
"Would you like to join us in our journey? Your help would be very "
"appreciated!"
msgstr ""
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:325
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:324
msgid ""
"My father would have come to help you. I would insult his memory not to "
"help you. I come!"
@@ -11069,7 +11323,7 @@
"legions of the walking dead. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:20
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:19
msgid ""
"After a time of great struggle a peace was reached. We came to dominate most "
"of the Isle, with the Wesfolk pushed onto the most marginal of lands. In "
@@ -11077,7 +11331,7 @@
"we gleaned our first shards of knowledge about magic."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:29
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:28
msgid ""
"Thus history continued apace for several centuries. You must recall that the "
"route from the Western lands to our Isle was perilous at the best of times. "
@@ -11085,7 +11339,7 @@
"Isle could never be maintained."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:38
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:37
msgid ""
"Things only got worse when looking to the East. A strong, cold, ocean "
"current swept down from the North in the Eastern ocean, pushing all ships "
@@ -11093,7 +11347,7 @@
"nothing but open ocean, and vile sea monsters. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:51
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:50
msgid ""
"Over time our skills as navigators grew. Then, one day, the Crown Prince of "
"Southbay returned home from a long voyage with a fabulous tale. He said that "
@@ -11102,7 +11356,7 @@
"Southern pull of the ocean."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:60
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:59
msgid ""
"It wasn't long after he returned that the very Crown Prince who discovered "
"the land to the East fell ill and died, under mysterious circumstances. His "
@@ -11110,17 +11364,17 @@
"of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:65
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:64
msgid ""
"The new Crown Prince departed, with the largest army ever assembled on the "
"Isle to make war with the Wesfolk. This where our story begins. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:70
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:69
msgid "With the plight of a different Prince on the same Isle. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:75
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:74
msgid ""
"For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
msgstr ""
@@ -11618,23 +11872,19 @@
msgid "statuspanel^movement"
msgstr ""
-#: data/translations/english.cfg:4
-msgid "Vera.ttf"
-msgstr ""
-
-#: data/translations/english.cfg:6
+#: data/translations/english.cfg:2
msgid "Easy"
msgstr ""
-#: data/translations/english.cfg:7
+#: data/translations/english.cfg:3
msgid "Medium"
msgstr ""
-#: data/translations/english.cfg:8
+#: data/translations/english.cfg:4
msgid "Hard"
msgstr ""
-#: data/translations/english.cfg:13
+#: data/translations/english.cfg:9
msgid ""
"Lawful units fight better at day, and worse at night.\n"
"\n"
@@ -11642,13 +11892,13 @@
"Night: -25% Damage"
msgstr ""
-#: data/translations/english.cfg:14
+#: data/translations/english.cfg:10
msgid ""
"Neutral units are unaffected by day and night, fighting equally well under "
"both conditions."
msgstr ""
-#: data/translations/english.cfg:18
+#: data/translations/english.cfg:14
msgid ""
"Chaotic units fight better at night, and worse at day.\n"
"\n"
@@ -11656,7 +11906,7 @@
"Night: +25% Damage"
msgstr ""
-#: data/translations/english.cfg:25
+#: data/translations/english.cfg:21
msgid ""
"Heals:\n"
"Allows the unit to heal adjacent friendly units at the beginning of the "
@@ -11668,7 +11918,7 @@
"care of a village or a unit that can cure."
msgstr ""
-#: data/translations/english.cfg:33
+#: data/translations/english.cfg:29
msgid ""
"Cures:\n"
"This unit combines herbal remedies with magic to heal units more quickly "
@@ -11682,13 +11932,13 @@
"additional healing on the turn it is cured of the poison."
msgstr ""
-#: data/translations/english.cfg:36
+#: data/translations/english.cfg:32
msgid ""
"Teleport:\n"
"This unit may teleport between any two friendly villages instantly."
msgstr ""
-#: data/translations/english.cfg:41
+#: data/translations/english.cfg:37
msgid ""
"Leadership:\n"
"This unit can lead friendly units that are next to it, making them fight "
@@ -11697,7 +11947,7 @@
"Adjacent friendly units of lower level will do more damage in battle."
msgstr ""
-#: data/translations/english.cfg:46
+#: data/translations/english.cfg:42
msgid ""
"Ambush:\n"
"This unit can hide in forest, and remain undetected by its enemies.\n"
@@ -11707,7 +11957,7 @@
"units next to this unit."
msgstr ""
-#: data/translations/english.cfg:51
+#: data/translations/english.cfg:47
msgid ""
"Illuminates:\n"
"This unit illuminates the surrounding area, making lawful units fight "
@@ -11717,488 +11967,488 @@
"night, and as if it were day when it is dusk."
msgstr ""
-#: data/translations/english.cfg:54
+#: data/translations/english.cfg:50
msgid ""
"Skirmisher:\n"
"This unit is skilled in moving past enemies quickly, and ignores all Enemy "
"Zones of Control."
msgstr ""
-#: data/translations/english.cfg:56
+#: data/translations/english.cfg:52
msgid "Never more than 1 upkeep"
msgstr ""
-#: data/translations/english.cfg:58
+#: data/translations/english.cfg:54
msgid "This unit takes half normal damage when it did not initiate the attack."
msgstr ""
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:56
msgid "minimum damage"
msgstr ""
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:58
msgid "Game"
msgstr ""
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:60
msgid "Scenario"
msgstr ""
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:62
msgid "Configure Sides:"
msgstr ""
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:63
msgid "Choose Team Settings:"
msgstr ""
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:64
msgid "Could not connect to the remote host"
msgstr ""
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:65
msgid "Waiting for players to connect"
msgstr ""
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:66
msgid "Filled"
msgstr ""
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:67
msgid "Available"
msgstr ""
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:68
msgid "&misc/observer.png,Observer"
msgstr ""
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:70
msgid "Describe Unit"
msgstr ""
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:72
msgid "Full Screen or Windowed?"
msgstr ""
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:73
msgid "Display:"
msgstr ""
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:74
msgid "Windowed"
msgstr ""
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:76
msgid "Speed:"
msgstr ""
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:77
msgid "Normal"
msgstr ""
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:79
msgid "Sound Settings..."
msgstr ""
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:80
msgid "Options"
msgstr ""
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:82
msgid "Choose Scenario"
msgstr ""
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:84
msgid "This terrain acts as $terrains for movement and defense purposes"
msgstr ""
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:85
msgid "The terrain with the best modifier is chosen automatically"
msgstr ""
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:86
msgid "This terrain gives healing"
msgstr ""
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:87
msgid ""
"This terrain acts as keep, i.e., you can recruit units when a leader is in a "
"location with this terrain"
msgstr ""
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:88
msgid ""
"This terrain acts as castle, i.e., you can recruit units onto a location "
"with this terrain"
msgstr ""
-#: data/translations/english.cfg:93 src/help.cpp:869
+#: data/translations/english.cfg:89 src/help.cpp:870
msgid "or"
msgstr ""
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:90
msgid "Unit resistance table"
msgstr ""
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:92
msgid "See Also..."
msgstr ""
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:96
msgid ""
"Backstab:\n"
"This attack deals double damage if a friendly unit is on the opposite side "
"of the target."
msgstr ""
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:99
msgid ""
"Charge:\n"
"This attack deals double damage to the target. It also causes this unit to "
"take double damage from the target's counterattack."
msgstr ""
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:102
msgid ""
"Drain:\n"
"This unit drains health from living units, healing itself for half the "
"amount of damage it deals."
msgstr ""
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:105
msgid ""
"Magical:\n"
"This attack always has a 70% chance to hit."
msgstr ""
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:108
msgid ""
"Marksman:\n"
"When used offensively, this attack always has at least a 60% chance to hit."
msgstr ""
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:111
msgid ""
"Plague:\n"
"If this unit kills a living target and that unit was not stationed in a "
"village, the dead target's corpse will rise up and fight for you."
msgstr ""
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:114
msgid ""
"Poison:\n"
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP."
msgstr ""
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:117
msgid ""
"Slow:\n"
"This attack slows the target. Slowed units move at half normal speed and "
"receive one less attack than normal in combat for the duration of one turn."
msgstr ""
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:120
msgid ""
"Stone:\n"
"This attack turns the target to stone. Units that have been turned to stone "
"may not move or attack."
msgstr ""
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:123
msgid ""
"Berserk:\n"
"Whether used offensively or defensively, this attack presses the engagement "
"until one of the combatants is slain."
msgstr ""
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:126
msgid ""
"First Strike:\n"
"This unit always strikes first with this attack, even if they are defending."
msgstr ""
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:128
msgid "first strike"
msgstr ""
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:131
msgid "Elves"
msgstr ""
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:132
msgid "Orcs"
msgstr ""
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:133
msgid "Humans"
msgstr ""
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:134
msgid "Undead"
msgstr ""
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:138
msgid "Deep Water"
msgstr ""
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:139
msgid "Shallow Water"
msgstr ""
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:140
msgid "Sand"
msgstr ""
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:141 data/translations/english.cfg:143
+#: data/translations/english.cfg:144 data/translations/english.cfg:145
+#: data/translations/english.cfg:146 data/translations/english.cfg:147
msgid "Village"
msgstr ""
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:142
msgid "Swamp"
msgstr ""
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:148
msgid "Tundra"
msgstr ""
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:149
msgid "Ice"
msgstr ""
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:150
msgid "Road"
msgstr ""
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:151
msgid "Dirt"
msgstr ""
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:152
msgid "Grassland"
msgstr ""
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:153
msgid "Hills"
msgstr ""
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:154
msgid "Mountains"
msgstr ""
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:155
msgid "Forest"
msgstr ""
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:156 data/translations/english.cfg:157
+#: data/translations/english.cfg:158
msgid "Bridge"
msgstr ""
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:159
msgid "Castle"
msgstr ""
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:160
msgid "Keep"
msgstr ""
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:161
msgid "Cave"
msgstr ""
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:162
msgid "Cave Wall"
msgstr ""
-#: data/translations/english.cfg:167
+#: data/translations/english.cfg:163
msgid "Encampment"
msgstr ""
-#: data/translations/english.cfg:170
+#: data/translations/english.cfg:166
msgid "$name's Bridge,$name's Crossing"
msgstr ""
-#: data/translations/english.cfg:171
+#: data/translations/english.cfg:167
msgid "$name's Highway,$name's Pass,Path of $name"
msgstr ""
-#: data/translations/english.cfg:172
+#: data/translations/english.cfg:168
msgid "$name River,River $name"
msgstr ""
-#: data/translations/english.cfg:173
+#: data/translations/english.cfg:169
msgid "$name Forest,$name's Forest"
msgstr ""
-#: data/translations/english.cfg:174
+#: data/translations/english.cfg:170
msgid "$name Lake"
msgstr ""
-#: data/translations/english.cfg:175
+#: data/translations/english.cfg:171
msgid "$name|bury,$name|ham,$name|ton"
msgstr ""
-#: data/translations/english.cfg:176
+#: data/translations/english.cfg:172
msgid "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross"
msgstr ""
-#: data/translations/english.cfg:177
+#: data/translations/english.cfg:173
msgid "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge"
msgstr ""
-#: data/translations/english.cfg:178
+#: data/translations/english.cfg:174
msgid "$name|ham,$name|ton,$name|field"
msgstr ""
-#: data/translations/english.cfg:179
+#: data/translations/english.cfg:175
msgid "$name|ham,$name|ton,$name|wood,$name Forest"
msgstr ""
-#: data/translations/english.cfg:180
+#: data/translations/english.cfg:176
msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest"
msgstr ""
-#: data/translations/english.cfg:181
+#: data/translations/english.cfg:177
msgid ""
"$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff"
msgstr ""
-#: data/translations/english.cfg:185
+#: data/translations/english.cfg:181
msgid "Choose a File to Save As"
msgstr ""
-#: data/translations/english.cfg:186
+#: data/translations/english.cfg:182
msgid "The map already exists. Do you want to overwrite it?"
msgstr ""
-#: data/translations/english.cfg:187
+#: data/translations/english.cfg:183
msgid "Which Player?"
msgstr ""
-#: data/translations/english.cfg:188
+#: data/translations/english.cfg:184
msgid "Which player should start here?"
msgstr ""
-#: data/translations/english.cfg:189
+#: data/translations/english.cfg:185
msgid "Choose a Map to Load"
msgstr ""
-#: data/translations/english.cfg:190
+#: data/translations/english.cfg:186
msgid "The file does not contain a valid map."
msgstr ""
-#: data/translations/english.cfg:191
+#: data/translations/english.cfg:187
msgid "'$filename' does not exist or can not be read as a file."
msgstr ""
-#: data/translations/english.cfg:192
+#: data/translations/english.cfg:188
msgid "Load failed: "
msgstr ""
-#: data/translations/english.cfg:193
+#: data/translations/english.cfg:189
msgid "You must have a hex selected on the board."
msgstr ""
-#: data/translations/english.cfg:194
+#: data/translations/english.cfg:190
msgid "Do you want to save the map before quitting?"
msgstr ""
-#: data/translations/english.cfg:195
+#: data/translations/english.cfg:191
msgid "Map saved."
msgstr ""
-#: data/translations/english.cfg:196
+#: data/translations/english.cfg:192
msgid "Could not save the map: $msg"
msgstr ""
-#: data/translations/english.cfg:197
+#: data/translations/english.cfg:193
msgid "Player "
msgstr ""
-#: data/translations/english.cfg:198
+#: data/translations/english.cfg:194
msgid "Your modifications to the map will be lost. Continue?"
msgstr ""
-#: data/translations/english.cfg:199
+#: data/translations/english.cfg:195
msgid "Create New Map"
msgstr ""
-#: data/translations/english.cfg:200
+#: data/translations/english.cfg:196
msgid "Generate New Map"
msgstr ""
-#: data/translations/english.cfg:201
+#: data/translations/english.cfg:197
msgid "Generate Random Map"
msgstr ""
-#: data/translations/english.cfg:202
+#: data/translations/english.cfg:198
msgid "Random Generator Settings"
msgstr ""
-#: data/translations/english.cfg:203
+#: data/translations/english.cfg:199
msgid "Map creation failed."
msgstr ""
-#: data/translations/english.cfg:204 src/hotkeys.cpp:164
+#: data/translations/english.cfg:200 src/hotkeys.cpp:164
msgid "Resize Map"
msgstr ""
-#: data/translations/english.cfg:205
+#: data/translations/english.cfg:201
msgid "X-Axis"
msgstr ""
-#: data/translations/english.cfg:206
+#: data/translations/english.cfg:202
msgid "Y-Axis"
msgstr ""
-#: data/translations/english.cfg:207
+#: data/translations/english.cfg:203
msgid "Flip around (this may change the dimensions of the map):"
msgstr ""
-#: data/translations/english.cfg:208
+#: data/translations/english.cfg:204
msgid "Edit"
msgstr ""
-#: data/translations/english.cfg:209
+#: data/translations/english.cfg:205
msgid "File"
msgstr ""
-#: data/translations/english.cfg:210
+#: data/translations/english.cfg:206
msgid "FG"
msgstr ""
-#: data/translations/english.cfg:211
+#: data/translations/english.cfg:207
msgid "BG"
msgstr ""
-#: data/translations/english.cfg:213
+#: data/translations/english.cfg:209
msgid "Next tip"
msgstr ""
-#: data/translations/english.cfg:214
+#: data/translations/english.cfg:210
msgid "Tip of the Day"
msgstr ""
-#: data/translations/english.cfg:215
+#: data/translations/english.cfg:211
msgid "Do not show tips"
msgstr ""
-#: data/translations/english.cfg:216
+#: data/translations/english.cfg:212
msgid ""
"Lawful units fight better at day, and chaotic units fight better at night. "
"Neutral units are unaffected by day and night."
msgstr ""
-#: data/translations/english.cfg:217
+#: data/translations/english.cfg:213
msgid ""
"In a campaign, you can use veteran units from previous scenarios by using "
"the 'recall' option."
msgstr ""
-#: data/translations/english.cfg:218
+#: data/translations/english.cfg:214
msgid ""
"There are six types of attacks: pierce, blade, impact, fire, cold, and holy. "
"Different units have weaknesses against different types of attacks. Right-"
@@ -12207,15 +12457,15 @@
"types."
msgstr ""
-#: data/translations/english.cfg:219
+#: data/translations/english.cfg:215
msgid ""
"The terrain your units are on determines the chance your opponents have of "
-"hitting them in battle. The defensive rating for the currently selected uni "
+"hitting them in battle. The defensive rating for the currently selected unit "
"in the currently selected terrain is displayed in the top-right corner of "
"the screen."
msgstr ""
-#: data/translations/english.cfg:220
+#: data/translations/english.cfg:216
msgid ""
"Poisoned units lose 8 hitpoints every turn, but they will not die from "
"poison: poison will never reduce them below 1 hitpoint. Poisoned units can "
@@ -12223,83 +12473,83 @@
"the 'cure' ability."
msgstr ""
-#: data/translations/english.cfg:221
+#: data/translations/english.cfg:217
msgid ""
"You can use units from a previous scenario by selecting 'Recall' by the game "
"menu. By recalling the same units over and over, you can build up a powerful "
"and experienced army."
msgstr ""
-#: data/translations/english.cfg:222
+#: data/translations/english.cfg:218
msgid ""
"All units have a Zone of Control in each of the hexes next to them. If a "
"unit moves into an enemy's Zone of Control, it may not move any further that "
"turn."
msgstr ""
-#: data/translations/english.cfg:223
+#: data/translations/english.cfg:219
msgid ""
"The chance to hit a unit usually depends on how well that unit can defend "
"itself in the terrain it is standing in, however magical attacks always have "
"a 70% chance to hit, and marksman attacks have at least 60% chance to hit."
msgstr ""
-#: data/translations/english.cfg:224
+#: data/translations/english.cfg:220
msgid ""
"Units stationed in villages heal 8 hitpoints at the beginning of their turn."
msgstr ""
-#: data/translations/english.cfg:225
+#: data/translations/english.cfg:221
msgid ""
"Units that do not move or attack during their turn rest, and will recover 2 "
"hitpoints at the beginning of their next turn."
msgstr ""
-#: data/translations/english.cfg:226
+#: data/translations/english.cfg:222
msgid ""
"Most foot units defend better in villages and castles than in most other "
"terrain, while most mounted units don't get any defensive advantage in "
"villages and castles."
msgstr ""
-#: data/translations/english.cfg:227
+#: data/translations/english.cfg:223
msgid ""
"Horse based units are generally resistant to attacks with bladed or impact "
"weapons, but are vulnerable to attacks with piercing weapons, including bows "
"and spears."
msgstr ""
-#: data/translations/english.cfg:228
+#: data/translations/english.cfg:224
msgid ""
"Inflicting the killing blow on an enemy unit is the best way to gain "
"experience. Units killing an enemy will gain 8 experience for every level of "
"the unit they kill."
msgstr ""
-#: data/translations/english.cfg:229
+#: data/translations/english.cfg:225
msgid ""
"Elvish units move and fight very well in forest. Dwarvish units move and "
"fight very well in hills and mountains."
msgstr ""
-#: data/translations/english.cfg:230
+#: data/translations/english.cfg:226
msgid ""
"Patience is often key. Rather than attacking in bad conditions, or with few "
"troops, wait for better conditions and then attack."
msgstr ""
-#: data/translations/english.cfg:231
+#: data/translations/english.cfg:227
msgid ""
"If you are attacked from several directions, it may be a good idea to send "
"expendable units in some directions to delay enemy units."
msgstr ""
-#: data/translations/english.cfg:232
+#: data/translations/english.cfg:228
msgid ""
"Do not be afraid to retreat and regroup, it is often the key to victory."
msgstr ""
-#: data/translations/english.cfg:233
+#: data/translations/english.cfg:229
msgid ""
"In most campaigns you will receive a gold bonus for finishing early, "
"depending on the number of villages on the map, and the number of turns you "
@@ -12307,7 +12557,7 @@
"villages and waiting for turns to run out."
msgstr ""
-#: data/translations/english.cfg:234
+#: data/translations/english.cfg:230
msgid ""
"Your leader can recruit or recall units from any keep inside a castle, not "
"just the keep they start on. You can capture a keep from an enemy and "
@@ -12315,75 +12565,75 @@
"for you on their keep so you can recruit there."
msgstr ""
-#: data/translations/english.cfg:235
+#: data/translations/english.cfg:231
msgid ""
"Skeletons are resistant to piercing and bladed attacks, but vulnerable to "
"impact, fire, and holy attacks."
msgstr ""
-#: data/translations/english.cfg:236
+#: data/translations/english.cfg:232
msgid ""
"Units with leadership ability make lower level adjacent units on the same "
"side fight better."
msgstr ""
-#: data/translations/english.cfg:237
+#: data/translations/english.cfg:233
msgid ""
"Generally avoid moving next to an unoccupied village. An enemy unit may move "
"onto the village and attack you, while enjoying the defense and healing of "
"the village."
msgstr ""
-#: data/translations/english.cfg:238
+#: data/translations/english.cfg:234
msgid ""
"Holding the mouse cursor on an ability or trait shows a description of that "
"ability or trait."
msgstr ""
-#: data/translations/english.cfg:239
+#: data/translations/english.cfg:235
msgid "Use lines of units to screen injured units to let them recover."
msgstr ""
-#: data/translations/english.cfg:240
+#: data/translations/english.cfg:236
msgid "Read the hotkeys list in the preferences menu."
msgstr ""
-#: data/translations/english.cfg:241
+#: data/translations/english.cfg:237
msgid ""
"If you move a unit, but don't attack or discover any additional information, "
"you can undo your move by pressing 'u'."
msgstr ""
-#: data/translations/english.cfg:242
+#: data/translations/english.cfg:238
msgid ""
"You can see how far enemy units can move by moving the mouse cursor over "
"them."
msgstr ""
-#: data/translations/english.cfg:243
+#: data/translations/english.cfg:239
msgid ""
"Use healers to support your attacks - they will win you battles without "
"needing to attack anything themselves."
msgstr ""
-#: data/translations/english.cfg:244
+#: data/translations/english.cfg:240
msgid ""
"The 'slow' attack ability makes enemy units move slower, but it also gives "
"them one less attack than they would normally have. It is thus very "
"effective against units that have a few powerful attacks."
msgstr ""
-#: data/translations/english.cfg:245
+#: data/translations/english.cfg:241
msgid "Holy attacks are very powerful against undead."
msgstr ""
-#: data/translations/english.cfg:246
+#: data/translations/english.cfg:242
msgid ""
"Units are healed when they advance a level. Used wisely, this can turn a "
"fight."
msgstr ""
-#: data/translations/english.cfg:247
+#: data/translations/english.cfg:243
msgid ""
"Charging units are best used against enemies they can kill with a single "
"blow."
@@ -12409,6 +12659,7 @@
#: data/units/Ancient_Lich.cfg:20 data/units/Ancient_Lich.cfg:33
#: data/units/Cockatrice.cfg:22 data/units/Dark_Adept.cfg:23
+#: data/units/Dark_Queen.cfg:27 data/units/Dark_Queen.cfg:28
#: data/units/Dark_Spirit.cfg:33 data/units/Deathmaster.cfg:36
#: data/units/Demilich.cfg:19 data/units/Demilich.cfg:32
#: data/units/Drake_Mage.cfg:64 data/units/Drake_Warmage.cfg:74
@@ -12435,17 +12686,20 @@
msgstr ""
#: data/units/Ancient_Lich.cfg:34 data/units/Arch_Mage.cfg:42
-#: data/units/Arch_Mage.cfg:121 data/units/Dark_Adept.cfg:24
-#: data/units/Deathmaster.cfg:37 data/units/Demilich.cfg:33
-#: data/units/Drake_Mage.cfg:68 data/units/Drake_Warmage.cfg:78
-#: data/units/Dwarvish_Runemaster.cfg:43 data/units/Elder_Mage.cfg:41
-#: data/units/Elvish_Druid.cfg:63 data/units/Elvish_High_Lord.cfg:38
-#: data/units/Elvish_Lord.cfg:38 data/units/Elvish_Shyde.cfg:26
-#: data/units/Elvish_Shyde.cfg:72 data/units/Fireball.cfg:21
+#: data/units/Arch_Mage.cfg:121 data/units/Battle_Princess.cfg:79
+#: data/units/Commander.cfg:123 data/units/Dark_Adept.cfg:24
+#: data/units/Dark_Queen.cfg:29 data/units/Deathmaster.cfg:37
+#: data/units/Demilich.cfg:33 data/units/Drake_Mage.cfg:68
+#: data/units/Drake_Warmage.cfg:78 data/units/Dwarvish_Runemaster.cfg:43
+#: data/units/Elder_Mage.cfg:41 data/units/Elvish_Druid.cfg:63
+#: data/units/Elvish_High_Lord.cfg:38 data/units/Elvish_Lord.cfg:38
+#: data/units/Elvish_Shyde.cfg:26 data/units/Elvish_Shyde.cfg:72
+#: data/units/Fighter.cfg:86 data/units/Fireball.cfg:21
#: data/units/Great_Mage.cfg:42 data/units/Great_Mage.cfg:118
-#: data/units/Initiate.cfg:21 data/units/Lich.cfg:34 data/units/Mage.cfg:39
-#: data/units/Mage.cfg:106 data/units/Mage_of_Light.cfg:48
-#: data/units/Mage_of_Light.cfg:108 data/units/Necromancer.cfg:37
+#: data/units/Initiate.cfg:21 data/units/Lich.cfg:34 data/units/Lord.cfg:105
+#: data/units/Mage.cfg:39 data/units/Mage.cfg:106
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
+#: data/units/Necromancer.cfg:37 data/units/Princess.cfg:79
#: data/units/Red_Mage.cfg:42 data/units/Red_Mage.cfg:111
#: data/units/Sea_Hag.cfg:31 data/units/Silver_Mage.cfg:44
#: data/units/Silver_Mage.cfg:131 data/units/White_Mage.cfg:47
@@ -12470,18 +12724,19 @@
#: data/units/Ancient_Wose.cfg:18 data/units/Arch_Mage.cfg:24
#: data/units/Arch_Mage.cfg:103 data/units/Bandit.cfg:20
#: data/units/Bone_Shooter.cfg:25 data/units/Cave_Spider.cfg:29
-#: data/units/Cuttle_Fish.cfg:20 data/units/Deathmaster.cfg:20
-#: data/units/Drake_Beak.cfg:38 data/units/Drake_Mage.cfg:20
-#: data/units/Drake_Petit.cfg:38 data/units/Drake_Slasher.cfg:76
-#: data/units/Drake_Warmage.cfg:20 data/units/Drake_Worker.cfg:20
-#: data/units/Dwarvish_Dragonguard.cfg:29 data/units/Dwarvish_Fighter.cfg:44
-#: data/units/Dwarvish_Runemaster.cfg:21 data/units/Dwarvish_Steelclad.cfg:45
-#: data/units/Elder_Mage.cfg:23 data/units/Elder_Wose.cfg:19
-#: data/units/Elvish_Druid.cfg:23 data/units/Elvish_Druid.cfg:42
-#: data/units/Elvish_Shaman.cfg:25 data/units/Elvish_Shaman.cfg:44
-#: data/units/Elvish_Shyde.cfg:25 data/units/Elvish_Shyde.cfg:51
-#: data/units/Fire_Dragon.cfg:41 data/units/Footpad.cfg:20
-#: data/units/Footpad.cfg:38 data/units/Galleon.cfg:17 data/units/Gate.cfg:24
+#: data/units/Cuttle_Fish.cfg:20 data/units/Dark_Queen.cfg:21
+#: data/units/Deathmaster.cfg:20 data/units/Drake_Beak.cfg:38
+#: data/units/Drake_Mage.cfg:20 data/units/Drake_Petit.cfg:38
+#: data/units/Drake_Slasher.cfg:76 data/units/Drake_Warmage.cfg:20
+#: data/units/Drake_Worker.cfg:20 data/units/Dwarvish_Dragonguard.cfg:29
+#: data/units/Dwarvish_Fighter.cfg:44 data/units/Dwarvish_Runemaster.cfg:21
+#: data/units/Dwarvish_Steelclad.cfg:45 data/units/Elder_Mage.cfg:23
+#: data/units/Elder_Wose.cfg:19 data/units/Elvish_Druid.cfg:23
+#: data/units/Elvish_Druid.cfg:42 data/units/Elvish_Shaman.cfg:25
+#: data/units/Elvish_Shaman.cfg:44 data/units/Elvish_Shyde.cfg:25
+#: data/units/Elvish_Shyde.cfg:51 data/units/Fire_Dragon.cfg:41
+#: data/units/Footpad.cfg:20 data/units/Footpad.cfg:38
+#: data/units/Galleon.cfg:17 data/units/Gate.cfg:24
#: data/units/Giant_Mudcrawler.cfg:22 data/units/Giant_Mudcrawler.cfg:35
#: data/units/Giant_Scorpion.cfg:38 data/units/Goblin_Pillager.cfg:36
#: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
@@ -12533,17 +12788,19 @@
msgstr ""
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:119
+#: data/units/Battle_Princess.cfg:77 data/units/Commander.cfg:121
#: data/units/Drake_Burner.cfg:44 data/units/Drake_Fighter.cfg:44
#: data/units/Drake_Fire.cfg:43 data/units/Drake_Flameheart.cfg:22
#: data/units/Drake_Flameheart.cfg:60 data/units/Drake_Guard.cfg:46
#: data/units/Drake_Mage.cfg:38 data/units/Drake_Warmage.cfg:43
#: data/units/Drake_Warrior.cfg:44 data/units/Dwarvish_Runemaster.cfg:38
#: data/units/Elder_Mage.cfg:39 data/units/Elvish_High_Lord.cfg:37
-#: data/units/Elvish_Lord.cfg:37 data/units/Fire_Dragon.cfg:59
-#: data/units/Fireball.cfg:18 data/units/Fireball.cfg:19
-#: data/units/Goblin_Pillager.cfg:20 data/units/Great_Mage.cfg:40
-#: data/units/Great_Mage.cfg:116 data/units/Mage.cfg:37
-#: data/units/Mage.cfg:104 data/units/Red_Mage.cfg:40
+#: data/units/Elvish_Lord.cfg:37 data/units/Fighter.cfg:84
+#: data/units/Fire_Dragon.cfg:59 data/units/Fireball.cfg:18
+#: data/units/Fireball.cfg:19 data/units/Goblin_Pillager.cfg:20
+#: data/units/Great_Mage.cfg:40 data/units/Great_Mage.cfg:116
+#: data/units/Lord.cfg:103 data/units/Mage.cfg:37 data/units/Mage.cfg:104
+#: data/units/Princess.cfg:77 data/units/Red_Mage.cfg:40
#: data/units/Red_Mage.cfg:109 data/units/Silver_Mage.cfg:42
#: data/units/Silver_Mage.cfg:129
msgid "fire"
@@ -12580,10 +12837,11 @@
msgstr ""
#: data/units/Assassin.cfg:21 data/units/Assassin.cfg:48
-#: data/units/Battle_Princess.cfg:23 data/units/Blood_Bat.cfg:20
-#: data/units/Bowman.cfg:21 data/units/Cavalier.cfg:28
-#: data/units/Cavalry.cfg:31 data/units/Cavalryman.cfg:29
-#: data/units/Cave_Spider.cfg:20 data/units/Commander.cfg:24
+#: data/units/Battle_Princess.cfg:23 data/units/Battle_Princess.cfg:61
+#: data/units/Blood_Bat.cfg:20 data/units/Bowman.cfg:21
+#: data/units/Cavalier.cfg:28 data/units/Cavalry.cfg:31
+#: data/units/Cavalryman.cfg:29 data/units/Cave_Spider.cfg:20
+#: data/units/Commander.cfg:24 data/units/Commander.cfg:99
#: data/units/Dark_Spirit.cfg:20 data/units/Death_Knight.cfg:20
#: data/units/Direwolf_Rider.cfg:19 data/units/Direwolf_Rider.cfg:31
#: data/units/Dragoon.cfg:28 data/units/Drake_Burner.cfg:21
@@ -12606,14 +12864,15 @@
#: data/units/Elvish_Ranger.cfg:99 data/units/Elvish_Rider.cfg:31
#: data/units/Elvish_Scout.cfg:32 data/units/Elvish_Sharpshooter.cfg:22
#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
-#: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
-#: data/units/General.cfg:22 data/units/Ghoul.cfg:20
-#: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
-#: data/units/Goblin_Knight.cfg:19 data/units/Grand_Knight.cfg:21
-#: data/units/Gryphon.cfg:19 data/units/Gryphon_Master.cfg:22
-#: data/units/Gryphon_Rider.cfg:20 data/units/Halbardier.cfg:37
-#: data/units/Knight.cfg:21 data/units/Lieutenant.cfg:22
-#: data/units/Longbowman.cfg:22 data/units/Lord.cfg:23 data/units/Mage.cfg:21
+#: data/units/Fighter.cfg:21 data/units/Fighter.cfg:62
+#: data/units/Fire_Dragon.cfg:23 data/units/General.cfg:22
+#: data/units/Ghoul.cfg:20 data/units/Goblin_Direwolver.cfg:21
+#: data/units/Goblin_Direwolver.cfg:33 data/units/Goblin_Knight.cfg:19
+#: data/units/Grand_Knight.cfg:21 data/units/Gryphon.cfg:19
+#: data/units/Gryphon_Master.cfg:22 data/units/Gryphon_Rider.cfg:20
+#: data/units/Halbardier.cfg:37 data/units/Knight.cfg:21
+#: data/units/Lieutenant.cfg:22 data/units/Longbowman.cfg:22
+#: data/units/Lord.cfg:23 data/units/Lord.cfg:86 data/units/Mage.cfg:21
#: data/units/Mage.cfg:88 data/units/Master_Bowman.cfg:21
#: data/units/Necrophage.cfg:20 data/units/Nightgaunt.cfg:21
#: data/units/Noble_Commander.cfg:24 data/units/Noble_Fighter.cfg:21
@@ -12627,8 +12886,9 @@
#: data/units/Orcish_Slayer.cfg:42 data/units/Orcish_Sovereign.cfg:22
#: data/units/Orcish_Warlord.cfg:19 data/units/Orcish_Warrior.cfg:20
#: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
-#: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
-#: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
+#: data/units/Princess.cfg:61 data/units/Red_Mage.cfg:24
+#: data/units/Red_Mage.cfg:93 data/units/Revenant.cfg:24
+#: data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
#: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
@@ -12679,15 +12939,16 @@
msgid "mace"
msgstr ""
-#: data/units/Battle_Princess.cfg:3 data/units/Princess.cfg:3
+#: data/units/Battle_Princess.cfg:3 data/units/Battle_Princess.cfg:41
+#: data/units/Princess.cfg:3 data/units/Princess.cfg:41
msgid "Princess"
msgstr ""
-#: data/units/Battle_Princess.cfg:17
+#: data/units/Battle_Princess.cfg:17 data/units/Battle_Princess.cfg:55
msgid "leadership,skirmisher"
msgstr ""
-#: data/units/Battle_Princess.cfg:19
+#: data/units/Battle_Princess.cfg:19 data/units/Battle_Princess.cfg:57
msgid ""
"A noble at birth, the Princess has learnt swordplay with the greatest "
"generals, and battle tactics with the greatest sages, making her both a "
@@ -12696,9 +12957,10 @@
"and ignores enemy zones of control."
msgstr ""
-#: data/units/Battle_Princess.cfg:22 data/units/Bowman.cfg:20
-#: data/units/Cavalier.cfg:27 data/units/Cavalry.cfg:30
-#: data/units/Cavalryman.cfg:28 data/units/Commander.cfg:23
+#: data/units/Battle_Princess.cfg:22 data/units/Battle_Princess.cfg:60
+#: data/units/Bowman.cfg:20 data/units/Cavalier.cfg:27
+#: data/units/Cavalry.cfg:30 data/units/Cavalryman.cfg:28
+#: data/units/Commander.cfg:23 data/units/Commander.cfg:98
#: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
#: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
#: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
@@ -12712,21 +12974,29 @@
#: data/units/Elvish_Ranger.cfg:98 data/units/Elvish_Rider.cfg:30
#: data/units/Elvish_Scout.cfg:31 data/units/Elvish_Sharpshooter.cfg:21
#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
-#: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
-#: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
-#: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
+#: data/units/Fighter.cfg:61 data/units/General.cfg:21
+#: data/units/Grand_Knight.cfg:19 data/units/Knight.cfg:20
+#: data/units/Lieutenant.cfg:21 data/units/Longbowman.cfg:21
+#: data/units/Lord.cfg:22 data/units/Lord.cfg:85
#: data/units/Master_Bowman.cfg:20 data/units/Noble_Commander.cfg:23
#: data/units/Noble_Fighter.cfg:20 data/units/Noble_Lord.cfg:22
#: data/units/Ogre.cfg:18 data/units/Orcish_Grunt.cfg:19
#: data/units/Orcish_Leader.cfg:21 data/units/Orcish_Ruler.cfg:21
#: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
#: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
-#: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
+#: data/units/Princess.cfg:22 data/units/Princess.cfg:60
+#: data/units/Royal_Guard.cfg:19 data/units/Scout.cfg:20
+#: data/units/Sea_Orc.cfg:19 data/units/Sergeant.cfg:21
+#: data/units/Swordsman.cfg:19
msgid "sword"
msgstr ""
+#: data/units/Battle_Princess.cfg:76 data/units/Commander.cfg:120
+#: data/units/Fighter.cfg:83 data/units/Lord.cfg:102
+#: data/units/Princess.cfg:76
+msgid "scepter of fire"
+msgstr ""
+
#: data/units/Blood_Bat.cfg:3
msgid "Blood Bat"
msgstr ""
@@ -12741,7 +13011,7 @@
#: data/units/Blood_Bat.cfg:19 data/units/Cave_Spider.cfg:19
#: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:20
-#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:18
+#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:19
#: data/units/Vampire_Bat.cfg:19 data/units/Wolf_Rider.cfg:20
msgid "fangs"
msgstr ""
@@ -12820,7 +13090,7 @@
#: data/units/Pirate_Galleon.cfg:62 data/units/Poacher.cfg:42
#: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
#: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
-#: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
+#: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:20
#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
#: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
#: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
@@ -12936,23 +13206,25 @@
msgid "stone"
msgstr ""
-#: data/units/Commander.cfg:3
+#: data/units/Commander.cfg:3 data/units/Commander.cfg:78
msgid "Commander"
msgstr ""
-#: data/units/Commander.cfg:11 data/units/Death_Knight.cfg:14
-#: data/units/Elvish_Captain.cfg:11 data/units/Elvish_Marshal.cfg:12
-#: data/units/Fire_Dragon.cfg:7 data/units/General.cfg:16
-#: data/units/Lieutenant.cfg:16 data/units/Lord.cfg:10
+#: data/units/Commander.cfg:11 data/units/Commander.cfg:86
+#: data/units/Death_Knight.cfg:14 data/units/Elvish_Captain.cfg:11
+#: data/units/Elvish_Marshal.cfg:12 data/units/Fire_Dragon.cfg:7
+#: data/units/General.cfg:16 data/units/Lieutenant.cfg:16
+#: data/units/Lord.cfg:10 data/units/Lord.cfg:73
#: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
#: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
#: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
-#: src/actions.cpp:360 src/actions.cpp:496
+#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17
+#: data/units/Warrior_King.cfg:17 src/actions.cpp:360 src/actions.cpp:496
msgid "leadership"
msgstr ""
-#: data/units/Commander.cfg:20 data/units/Noble_Commander.cfg:19
+#: data/units/Commander.cfg:20 data/units/Commander.cfg:95
+#: data/units/Noble_Commander.cfg:19
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@@ -12994,6 +13266,21 @@
msgid "chill wave"
msgstr ""
+#: data/units/Dark_Queen.cfg:3
+msgid "Dark Queen"
+msgstr ""
+
+#: data/units/Dark_Queen.cfg:15
+msgid ""
+"Asheviere, the evil queen mother has terrorized Wesnoth for many years. Her "
+"knowledge of magic makes her a worthy foe in combat, although her power is "
+"mostly derived from those she commands."
+msgstr ""
+
+#: data/units/Dark_Queen.cfg:20
+msgid "scepter"
+msgstr ""
+
#: data/units/Dark_Spirit.cfg:3
msgid "Dark Spirit"
msgstr ""
@@ -13607,11 +13894,11 @@
"are skirmishers, and so can move right past enemy units."
msgstr ""
-#: data/units/Fighter.cfg:3
+#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
msgid "Fighter"
msgstr ""
-#: data/units/Fighter.cfg:17
+#: data/units/Fighter.cfg:17 data/units/Fighter.cfg:58
msgid ""
"Young and brash, Fighters fight with a sword, and are vulnerable to attack "
"from enemies. However they have the potential to become great warriors one "
@@ -13978,11 +14265,11 @@
"after years of combat. Their missiles can pierce even armor."
msgstr ""
-#: data/units/Lord.cfg:3
+#: data/units/Lord.cfg:3 data/units/Lord.cfg:66
msgid "Lord"
msgstr ""
-#: data/units/Lord.cfg:19 data/units/Noble_Lord.cfg:19
+#: data/units/Lord.cfg:19 data/units/Lord.cfg:82 data/units/Noble_Lord.cfg:19
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "
@@ -14427,7 +14714,7 @@
"in forests and swamps."
msgstr ""
-#: data/units/Princess.cfg:19
+#: data/units/Princess.cfg:19 data/units/Princess.cfg:57
msgid ""
"A noble by birth, the Princess has learnt swordplay with the greatest "
"generals and battle tactics with the greatest sages, making her both a great "
@@ -14517,7 +14804,7 @@
msgid "Sea Serpent"
msgstr ""
-#: data/units/Sea_Serpent.cfg:15
+#: data/units/Sea_Serpent.cfg:16
msgid ""
"Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
msgstr ""
@@ -14913,7 +15200,7 @@
"Lord -- to join the elite of human fighters."
msgstr ""
-#: src/about.cpp:240 src/help.cpp:2364 src/show_dialog.cpp:469
+#: src/about.cpp:241 src/help.cpp:2368 src/show_dialog.cpp:469
msgid "Close"
msgstr ""
@@ -15027,11 +15314,11 @@
msgid "#(Invalid)"
msgstr ""
-#: src/dialogs.cpp:365 src/game.cpp:921
+#: src/dialogs.cpp:365 src/game.cpp:919
msgid "Campaign"
msgstr ""
-#: src/dialogs.cpp:367 src/game.cpp:968
+#: src/dialogs.cpp:367 src/game.cpp:966
msgid "Multiplayer"
msgstr ""
@@ -15051,7 +15338,7 @@
msgid "Scenario Start"
msgstr ""
-#: src/dialogs.cpp:384 src/game.cpp:944
+#: src/dialogs.cpp:384 src/game.cpp:942
msgid "Difficulty"
msgstr ""
@@ -15104,7 +15391,7 @@
msgid "Ok"
msgstr ""
-#: src/dialogs.cpp:568 src/multiplayer.cpp:120 src/multiplayer_client.cpp:117
+#: src/dialogs.cpp:568 src/multiplayer.cpp:120 src/multiplayer_client.cpp:119
#: src/multiplayer_connect.cpp:50 src/show_dialog.cpp:457
#: src/show_dialog.cpp:463
msgid "Cancel"
@@ -15114,33 +15401,33 @@
msgid "Profile"
msgstr ""
-#: src/dialogs.cpp:713 src/display.cpp:884 src/help.cpp:562
+#: src/dialogs.cpp:713 src/display.cpp:884 src/help.cpp:563
#: src/playturn.cpp:1712
msgid "level"
msgstr ""
-#: src/dialogs.cpp:734 src/display.cpp:902 src/help.cpp:616
-#: src/playturn.cpp:1876 src/unit.cpp:1028
+#: src/dialogs.cpp:734 src/display.cpp:902 src/help.cpp:617
+#: src/playturn.cpp:1876 src/unit.cpp:1034
msgid "HP"
msgstr ""
#: src/dialogs.cpp:738 src/dialogs.cpp:746 src/display.cpp:906
#: src/display.cpp:914 src/playturn.cpp:1714 src/playturn.cpp:1877
-#: src/unit.cpp:1087
+#: src/unit.cpp:1093
msgid "XP"
msgstr ""
-#: src/dialogs.cpp:751 src/display.cpp:918 src/help.cpp:617
-#: src/playturn.cpp:1878 src/unit.cpp:1064
+#: src/dialogs.cpp:751 src/display.cpp:918 src/help.cpp:618
+#: src/playturn.cpp:1878 src/unit.cpp:1070
msgid "Moves"
msgstr ""
-#: src/dialogs.cpp:764 src/display.cpp:935 src/help.cpp:694
+#: src/dialogs.cpp:764 src/display.cpp:935 src/help.cpp:695
#: src/playturn.cpp:618 src/reports.cpp:230
msgid "melee"
msgstr ""
-#: src/dialogs.cpp:765 src/display.cpp:936 src/help.cpp:694
+#: src/dialogs.cpp:765 src/display.cpp:936 src/help.cpp:695
#: src/playturn.cpp:618 src/reports.cpp:231
msgid "ranged"
msgstr ""
@@ -15153,178 +15440,166 @@
msgid "invisible"
msgstr ""
-#: src/game.cpp:135
+#: src/game.cpp:136
msgid "Do you want to save a replay of this scenario?"
msgstr ""
-#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1389
+#: src/game.cpp:137 src/game.cpp:199 src/playturn.cpp:1389
msgid "Name:"
msgstr ""
-#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1400
+#: src/game.cpp:145 src/game.cpp:206 src/playturn.cpp:1400
msgid "The game could not be saved"
msgstr ""
-#: src/game.cpp:197
+#: src/game.cpp:198
msgid "Do you want to save your game?"
msgstr ""
-#: src/game.cpp:573
-msgid "The Battle for Wesnoth"
-msgstr ""
-
-#: src/game.cpp:793 src/multiplayer_connect.cpp:104
+#: src/game.cpp:796 src/multiplayer_connect.cpp:104
msgid ""
"This save is from a different version of the game. Do you want to try to "
"load it?"
msgstr ""
-#: src/game.cpp:804 src/game.cpp:809 src/game.cpp:814 src/playlevel.cpp:533
+#: src/game.cpp:807 src/game.cpp:812 src/playlevel.cpp:533
#: src/playlevel.cpp:747
msgid "The file you have tried to load is corrupt"
msgstr ""
-#: src/game.cpp:914
+#: src/game.cpp:912
msgid "There are no campaigns available"
msgstr ""
-#: src/game.cpp:922
+#: src/game.cpp:920
msgid "Choose the campaign you want to play:"
msgstr ""
-#: src/game.cpp:945
+#: src/game.cpp:943
msgid "Select difficulty level:"
msgstr ""
-#: src/game.cpp:963
+#: src/game.cpp:961
msgid "Join Official Server"
msgstr ""
-#: src/game.cpp:963
+#: src/game.cpp:961
msgid "Log on to the official Wesnoth multiplayer server"
msgstr ""
-#: src/game.cpp:964 src/multiplayer_lobby.cpp:157
+#: src/game.cpp:962 src/multiplayer_lobby.cpp:157
msgid "Join Game"
msgstr ""
-#: src/game.cpp:964
+#: src/game.cpp:962
msgid "Join a server or hosted game"
msgstr ""
-#: src/game.cpp:965
+#: src/game.cpp:963
msgid "Host Multiplayer Game"
msgstr ""
-#: src/game.cpp:965
+#: src/game.cpp:963
msgid "Host a game without using a server"
msgstr ""
-#: src/game.cpp:968 src/multiplayer_client.cpp:267
+#: src/game.cpp:966 src/multiplayer_client.cpp:269
msgid "Login"
msgstr ""
-#: src/game.cpp:1048
+#: src/game.cpp:1046
msgid "Language"
msgstr ""
-#: src/game.cpp:1049
+#: src/game.cpp:1047
msgid "Choose your preferred language"
msgstr ""
-#: src/game.cpp:1096
-msgid "The End"
-msgstr ""
-
-#: src/game.cpp:1097
-msgid "You have reached the end of the currently playable levels"
-msgstr ""
-
-#: src/game.cpp:1127
+#: src/game.cpp:1129
msgid "Could not initialize video. Exiting.\n"
msgstr ""
-#: src/game.cpp:1129
+#: src/game.cpp:1131
msgid "Could not initialize fonts. Exiting.\n"
msgstr ""
-#: src/help.cpp:569
+#: src/help.cpp:570
msgid "Advances to"
msgstr ""
-#: src/help.cpp:595
+#: src/help.cpp:596
msgid "Abilities"
msgstr ""
-#: src/help.cpp:618
+#: src/help.cpp:619
msgid "Alignment"
msgstr ""
-#: src/help.cpp:623
+#: src/help.cpp:624
msgid "Required XP"
msgstr ""
-#: src/help.cpp:633 src/reports.cpp:233
+#: src/help.cpp:634 src/reports.cpp:233
msgid "attacks"
msgstr ""
-#: src/help.cpp:641 src/help.cpp:642 src/playturn.cpp:1875
+#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1875
msgid "Name"
msgstr ""
-#: src/help.cpp:645 src/help.cpp:646 src/playturn.cpp:1874
+#: src/help.cpp:646 src/help.cpp:647 src/playturn.cpp:1874
msgid "Type"
msgstr ""
-#: src/help.cpp:649 src/help.cpp:650 src/unit_types.cpp:301
+#: src/help.cpp:650 src/help.cpp:651 src/unit_types.cpp:301
msgid "Dmg"
msgstr ""
-#: src/help.cpp:653 src/help.cpp:654
+#: src/help.cpp:654 src/help.cpp:655
msgid "Strikes"
msgstr ""
-#: src/help.cpp:657 src/help.cpp:658
+#: src/help.cpp:658 src/help.cpp:659
msgid "Range"
msgstr ""
-#: src/help.cpp:661 src/help.cpp:662
+#: src/help.cpp:662 src/help.cpp:663
msgid "Special"
msgstr ""
-#: src/help.cpp:718
+#: src/help.cpp:719
msgid "Resistances"
msgstr ""
-#: src/help.cpp:722 src/help.cpp:723
+#: src/help.cpp:723 src/help.cpp:724
msgid "Attack Type"
msgstr ""
-#: src/help.cpp:726 src/help.cpp:727
+#: src/help.cpp:727 src/help.cpp:728
msgid "Resistance"
msgstr ""
-#: src/help.cpp:758
+#: src/help.cpp:759
msgid "Terrain Modifiers"
msgstr ""
-#: src/help.cpp:762 src/help.cpp:763
+#: src/help.cpp:763 src/help.cpp:764
msgid "Terrain"
msgstr ""
-#: src/help.cpp:770 src/help.cpp:771
+#: src/help.cpp:771 src/help.cpp:772
msgid "Defense"
msgstr ""
-#: src/help.cpp:1868
+#: src/help.cpp:1872
msgid "< Back"
msgstr ""
-#: src/help.cpp:1869
+#: src/help.cpp:1873
msgid "Forward >"
msgstr ""
-#: src/help.cpp:2367
+#: src/help.cpp:2371
msgid "The Battle for Wesnoth Help"
msgstr ""
@@ -15552,6 +15827,10 @@
msgid "Skip"
msgstr ""
+#: src/intro.cpp:312
+msgid "The End"
+msgstr ""
+
#: src/language.cpp:30
msgid "System default language"
msgstr ""
@@ -15708,7 +15987,17 @@
msgid "Experience Requirements"
msgstr ""
-#: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:283
+#: src/multiplayer.cpp:497
+msgid ""
+"The game was unable to bind to the port needed to host games over the "
+"network. Network players will be unable to connect to this game"
+msgstr ""
+
+#: src/multiplayer.cpp:497
+msgid "Warning"
+msgstr ""
+
+#: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:285
msgid "Connection timed out"
msgstr ""
@@ -15716,49 +16005,49 @@
msgid "Receiving game list..."
msgstr ""
-#: src/multiplayer_client.cpp:93 src/multiplayer_connect.cpp:378
+#: src/multiplayer_client.cpp:95 src/multiplayer_connect.cpp:378
#: src/multiplayer_connect.cpp:380 src/playlevel.cpp:732 src/playturn.cpp:1458
#: src/playturn.cpp:1463 src/playturn.cpp:1550
msgid "Gold"
msgstr ""
-#: src/multiplayer_client.cpp:111
+#: src/multiplayer_client.cpp:113
msgid "Waiting for game to start..."
msgstr ""
-#: src/multiplayer_client.cpp:219
+#: src/multiplayer_client.cpp:221
msgid "Choose host to connect to"
msgstr ""
-#: src/multiplayer_client.cpp:237
+#: src/multiplayer_client.cpp:239
msgid "Connecting to remote host..."
msgstr ""
-#: src/multiplayer_client.cpp:266
+#: src/multiplayer_client.cpp:268
msgid "You must log in to this server"
msgstr ""
-#: src/multiplayer_client.cpp:346
+#: src/multiplayer_client.cpp:348
msgid "Getting game data..."
msgstr ""
-#: src/multiplayer_client.cpp:397
+#: src/multiplayer_client.cpp:399
msgid "There are no available sides in this game."
msgstr ""
-#: src/multiplayer_client.cpp:439
+#: src/multiplayer_client.cpp:441
msgid "Choose your side:"
msgstr ""
-#: src/multiplayer_client.cpp:464
+#: src/multiplayer_client.cpp:466
msgid "The game has been cancelled"
msgstr ""
-#: src/multiplayer_client.cpp:468
+#: src/multiplayer_client.cpp:470
msgid "The side you have chosen is no longer available"
msgstr ""
-#: src/multiplayer_client.cpp:504
+#: src/multiplayer_client.cpp:506
msgid "Show replay of game up to save point?"
msgstr ""
@@ -16489,15 +16778,15 @@
msgid "strikes"
msgstr ""
-#: src/unit_types.cpp:862
+#: src/unit_types.cpp:878
msgid "chaotic"
msgstr ""
-#: src/unit_types.cpp:862
+#: src/unit_types.cpp:878
msgid "lawful"
msgstr ""
-#: src/unit_types.cpp:862
+#: src/unit_types.cpp:878
msgid "neutral"
msgstr ""