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[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Swordsman.cfg Ha...


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Swordsman.cfg Ha...
Date: Wed, 08 Dec 2004 02:04:12 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      04/12/08 06:41:29

Modified files:
        data/units     : Pikeman.cfg Swordsman.cfg Halbardier.cfg 
                         Royal_Guard.cfg 
Added files:
        data/units     : Javelineer.cfg 

Log message:
        [Changelog] modified resistances for swordsmen/pikeman lines, added new 
unit - Human Javelineer

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Javelineer.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pikeman.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Swordsman.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.20 
wesnoth/data/units/Halbardier.cfg:1.21
--- wesnoth/data/units/Halbardier.cfg:1.20      Mon Oct 18 22:02:39 2004
+++ wesnoth/data/units/Halbardier.cfg   Wed Dec  8 06:41:29 2004
@@ -5,20 +5,23 @@
 image=human-halbardier.png
 hitpoints=72
 movement_type=smallfoot
+    [resistance]
+    pierce=60
+    [/resistance]
 movement=5
 experience=400
 level=3
 alignment=lawful
 advanceto=null
-cost=52
+cost=80
 usage=fighter
-unit_description= _ "The best of the soldiers are choosen to become 
Halberdiers. Their weapon, though a little slower than the sword, can strike 
with deadly force, and because of its great length, Halbardiers always strike 
first in combat, even when defending."
+unit_description= _ "The best of the soldiers are choosen to become 
Halberdiers. Their weapon, though a little slower than the sword, can strike 
with deadly force, and because of its great length, Halbardiers always strike 
first in combat, even when defending.  Halbardiers have great facility at 
dealing with troops they can keep further than the end of their weapons, but 
find some difficulty in very close combat."
 get_hit_sound=groan.wav
        [attack]
        name=halberd
        type=pierce
        range=short
-       damage=13
+       damage=9
        number=4
        special=firststrike
                [frame]
@@ -36,7 +39,7 @@
        name=halberd
        type=blade
        range=short
-       damage=9
+       damage=11
        number=4
        special=firststrike
        [/attack]
Index: wesnoth/data/units/Pikeman.cfg
diff -u wesnoth/data/units/Pikeman.cfg:1.13 wesnoth/data/units/Pikeman.cfg:1.14
--- wesnoth/data/units/Pikeman.cfg:1.13 Mon Oct 18 21:45:44 2004
+++ wesnoth/data/units/Pikeman.cfg      Wed Dec  8 06:41:29 2004
@@ -6,21 +6,24 @@
 image_defensive=human-pikeman-defend.png
 hitpoints=52
 movement_type=smallfoot
+    [resistance]
+    pierce=60
+    [/resistance]
 movement=5
 experience=80
 level=2
 alignment=lawful
 advanceto=Halbardier
-cost=22
+cost=37
 usage=fighter
-unit_description= _ "Pikemen are more experienced soldiers who have changed 
their spears for long pikes. Because of the length of their weapons, they 
always strike first in combat, even when defending. They are especially deadly 
when fighting cavalry."
+unit_description= _ "Pikemen are more experienced soldiers who have changed 
their spears for long pikes. Because of the length of their weapons, they 
always strike first in combat, even when defending. They are especially deadly 
when fighting cavalry, though they find some difficulty in fighting in 
extremely close quarters."
 get_hit_sound=groan.wav
        [attack]
        name=pike
        type=pierce
        range=short
-       damage=14
-       number=2
+       damage=9
+       number=3
        special=firststrike
                [frame]
                begin=-200
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.13 
wesnoth/data/units/Royal_Guard.cfg:1.14
--- wesnoth/data/units/Royal_Guard.cfg:1.13     Wed Aug 25 21:16:04 2004
+++ wesnoth/data/units/Royal_Guard.cfg  Wed Dec  8 06:41:29 2004
@@ -6,12 +6,16 @@
 image_defensive=human-royalguard-defend.png
 hitpoints=75
 movement_type=smallfoot
+    [resistance]
+    blade=80
+    impact=80
+    [/resistance]
 movement=6
 experience=500
 level=3
 alignment=lawful
 advanceto=null
-cost=35
+cost=80
 usage=fighter
 unit_description= _ "Members of the Royal Guard are hand picked from the 
strongest and sturdiest of the army. They are deployed only in critical 
situations and, so far, have always succeeded in their assigned tasks."
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Swordsman.cfg
diff -u wesnoth/data/units/Swordsman.cfg:1.12 
wesnoth/data/units/Swordsman.cfg:1.13
--- wesnoth/data/units/Swordsman.cfg:1.12       Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Swordsman.cfg    Wed Dec  8 06:41:29 2004
@@ -6,12 +6,16 @@
 image_defensive=human-swordman-defend.png
 hitpoints=52
 movement_type=smallfoot
+    [resistance]
+    blade=80
+    impact=80
+    [/resistance]
 movement=5
 experience=60
 level=2
 alignment=lawful
 advanceto=Royal Guard
-cost=22
+cost=32
 usage=fighter
 unit_description= _ "Swordsmen are the core of the human armies. These young 
soldiers are given basic training and put in the front lines to do the bulk of 
the fighting."
 get_hit_sound=groan.wav




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