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[Wesnoth-cvs-commits] wesnoth/data/units Halbardier.cfg


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Halbardier.cfg
Date: Fri, 10 Dec 2004 16:23:49 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/12/10 21:13:09

Modified files:
        data/units     : Halbardier.cfg 

Log message:
        Fix a typo, and use the same spelling for all the user-visible 
occurences of the unit name. Having two different spellings on the same line of 
the description is a bit frightening.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.21 
wesnoth/data/units/Halbardier.cfg:1.22
--- wesnoth/data/units/Halbardier.cfg:1.21      Wed Dec  8 06:41:29 2004
+++ wesnoth/data/units/Halbardier.cfg   Fri Dec 10 21:13:09 2004
@@ -1,6 +1,6 @@
 [unit]
 id=Halbardier
-name= _ "Halbardier"
+name= _ "Halberdier"
 race=human
 image=human-halbardier.png
 hitpoints=72
@@ -15,7 +15,7 @@
 advanceto=null
 cost=80
 usage=fighter
-unit_description= _ "The best of the soldiers are choosen to become 
Halberdiers. Their weapon, though a little slower than the sword, can strike 
with deadly force, and because of its great length, Halbardiers always strike 
first in combat, even when defending.  Halbardiers have great facility at 
dealing with troops they can keep further than the end of their weapons, but 
find some difficulty in very close combat."
+unit_description= _ "The best of the soldiers are chosen to become 
Halberdiers. Their weapon, though a little slower than the sword, can strike 
with deadly force, and because of its great length, Halberdiers always strike 
first in combat, even when defending. Halberdiers have great facility at 
dealing with troops they can keep further than the end of their weapons, but 
find some difficulty in very close combat."
 get_hit_sound=groan.wav
        [attack]
        name=halberd




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