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[Wesnoth-cvs-commits] wesnoth data/units/Death_Knight.cfg data/units/...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth data/units/Death_Knight.cfg data/units/...
Date: Sun, 19 Dec 2004 19:49:56 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  04/12/20 00:38:58

Modified files:
        data/units     : Death_Knight.cfg Demilich.cfg Lord.cfg 
                         Master_Bowman.cfg 
Added files:
        images         : human-masterbowman-attack-ranged1.png 
                         human-masterbowman-attack-ranged2.png 
                         human-masterbowman-attack-ranged3.png 
                         human-masterbowman-attack-ranged4.png 
                         konrad-lord-bow1.png konrad-lord-bow2.png 
                         undead-deathknight-defend.png 
                         undead-deathknight-leading.png 
                         undead-deathknight-ranged1.png 
                         undead-deathknight-ranged2.png 
                         undead-deathknight-ranged3.png 
                         undead-demilich-defend.png 

Log message:
        Missing animations. Credit: Shadow, Elvish Pillager

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lord.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Master_Bowman.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-masterbowman-attack-ranged1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-masterbowman-attack-ranged2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-masterbowman-attack-ranged3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/human-masterbowman-attack-ranged4.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/konrad-lord-bow1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/konrad-lord-bow2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-deathknight-defend.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-deathknight-leading.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-deathknight-ranged1.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-deathknight-ranged2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-deathknight-ranged3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/undead-demilich-defend.png?rev=1.1

Patches:
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.13 
wesnoth/data/units/Death_Knight.cfg:1.14
--- wesnoth/data/units/Death_Knight.cfg:1.13    Sun Sep 26 21:08:57 2004
+++ wesnoth/data/units/Death_Knight.cfg Mon Dec 20 00:38:57 2004
@@ -3,6 +3,8 @@
 name= _ "Death Knight"
 race=undead
 image=undead-deathknight.png
+image_defensive=undead-deathknight-defend.png
+image_leading=undead-deathknight-leading.png
 hitpoints=66
 movement_type=undeadfoot
 movement=5
@@ -38,6 +40,23 @@
        range=long
        damage=6
        number=2
+
+               [frame]
+               begin=-300
+               end=-200
+               image=undead-deathknight-ranged1.png
+               [/frame]
+               [frame]
+               begin=-200
+               end=-100
+               image=undead-deathknight-ranged1.png
+               [/frame]
+               [frame]
+               begin=-100
+               end=0
+               image=undead-deathknight-ranged3.png
+               [/frame]
+
                [sound]
                time=-100
                sound=firearrow.wav
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.8 wesnoth/data/units/Demilich.cfg:1.9
--- wesnoth/data/units/Demilich.cfg:1.8 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Demilich.cfg     Mon Dec 20 00:38:57 2004
@@ -3,6 +3,7 @@
 name= _ "Demilich"
 race=undead
 image=undead-demilich.png
+image_defensive=undead-demilich-defend.png
 hitpoints=80
 movement_type=undeadfoot
 movement=6
Index: wesnoth/data/units/Lord.cfg
diff -u wesnoth/data/units/Lord.cfg:1.16 wesnoth/data/units/Lord.cfg:1.17
--- wesnoth/data/units/Lord.cfg:1.16    Sun Aug 29 20:33:01 2004
+++ wesnoth/data/units/Lord.cfg Mon Dec 20 00:38:57 2004
@@ -41,6 +41,18 @@
        range=long
        damage=9
        number=3
+
+               [frame]
+               begin=-200
+               end=-100
+               image=konrad-lord-bow1.png
+               [/frame]
+               [frame]
+               begin=-100
+               end=-0
+               image=konrad-lord-bow2.png
+               [/frame]
+
                [sound]
                time=-100
                sound=firearrow.wav
Index: wesnoth/data/units/Master_Bowman.cfg
diff -u wesnoth/data/units/Master_Bowman.cfg:1.7 
wesnoth/data/units/Master_Bowman.cfg:1.8
--- wesnoth/data/units/Master_Bowman.cfg:1.7    Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Master_Bowman.cfg        Mon Dec 20 00:38:57 2004
@@ -35,6 +35,27 @@
        damage=11
        number=4
 
+               [frame]
+               begin=-400
+               end=-300
+               image=human-masterbowman-attack-ranged1.png
+               [/frame]
+               [frame]
+               begin=-300
+               end=-200
+               image=human-masterbowman-attack-ranged2.png
+               [/frame]
+               [frame]
+               begin=-200
+               end=-100
+               image=human-masterbowman-attack-ranged3.png
+               [/frame]
+               [frame]
+               begin=-100
+               end=0
+               image=human-masterbowman-attack-ranged4.png
+               [/frame]
+
                [sound]
                time=-100
                sound=firearrow.wav




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