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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Norther...
From: |
Joseph Simmons |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Norther... |
Date: |
Sun, 01 May 2005 09:06:26 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Joseph Simmons <address@hidden> 05/05/01 13:06:26
Modified files:
data/scenarios/Eastern_Invasion: Northern_Outpost.cfg
Log message:
Fixed bug #12922 in EI; i.e. make scenario Northern Outpost work
correctly
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Northern_Outpost.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Eastern_Invasion/Northern_Outpost.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:1.33
wesnoth/data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:1.34
--- wesnoth/data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:1.33 Sat Apr
23 15:04:15 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Northern_Outpost.cfg Sun May
1 13:06:26 2005
@@ -218,6 +218,45 @@
speaker=unit
message= _ "They're here!"
[/message]
+ #decides if the badguy leader appears
+ #badguy leader has less chance of appearing
early on. (as in 0% chance for first 5 villages. :P)
+ {RANDOM 4..10}
+ [if]
+ [or]
+ [variable]
+ name=random
+ greater_than_equal_to=$trapdiff
+ [/variable]
+ [/or]
+ [or]
+ [variable]
+ name=shodranoshown
+ equals=yes
+ [/variable]
+ [/or]
+ [else]
+ [unit]
+ type=Assassin
+ side=4
+ x=$x1
+ y=$y1
+ description=Shodrano
+ user_description= _ "Shodrano"
+ [/unit]
+ [set_variable]
+ name=shodranoshown
+ value=yes
+ [/set_variable]
+ [message]
+ description=Shodrano
+ message= _ "So, you have found
my hiding place. Very well, I guess I will have to kill you!"
+ [/message]
+ [message]
+ description=Owaec
+ message= _ "That's the bandit
leader! Kill him, and we will have fulfilled our duty!"
+ [/message]
+ [/else]
+ [/if]
[/then]
[else]
[message]
@@ -230,46 +269,6 @@
name=trapdiff
add=1
[/set_variable]
-
- #decides if the badguy leader appears
- #badguy leader has less chance of appearing early on. (as in 0%
chance for first 5 villages. :P)
- {RANDOM 4..10}
- [if]
- [or]
- [variable]
- name=random
- greater_than_equal_to=$trapdiff
- [/variable]
- [/or]
- [or]
- [variable]
- name=shodranoshown
- equals=yes
- [/variable]
- [/or]
- [else]
- [unit]
- type=Assassin
- side=4
- x=$x1
- y=$y1
- description=Shodrano
- user_description= _ "Shodrano"
- [/unit]
- [set_variable]
- name=shodranoshown
- value=yes
- [/set_variable]
- [message]
- description=Shodrano
- message= _ "So, you have found my hiding place.
Very well, I guess I will have to kill you!"
- [/message]
- [message]
- description=Owaec
- message= _ "That's the bandit leader! Kill him,
and we will have fulfilled our duty!"
- [/message]
- [/else]
- [/if]
[/event]
[event]
@@ -283,7 +282,7 @@
[/message]
[if]
[have_unit]
- name=Lanar-Skal
+ description=Lanar-Skal
[/have_unit]
[then]
[message]
- [Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Norther...,
Joseph Simmons <=