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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Sun, 15 May 2005 16:25:48 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/05/15 20:25:48
Modified files:
. : changelog
Log message:
Clean up
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.671&tr2=1.672&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.671 wesnoth/changelog:1.672
--- wesnoth/changelog:1.671 Sun May 15 14:17:57 2005
+++ wesnoth/changelog Sun May 15 20:25:48 2005
@@ -1,31 +1,24 @@
CVS HEAD:
- * unit balancing:
- * reduced Dwarvish Fighter cost by 1
- * changed Lieutenant attack from 6-3 to 9-3
- * changed Soulless attack from 7-2 to 7-3
- * changed Soulless attack from plague to plague(Walking Corpse)
* user interface improvements:
- * recognize right Command key on Mac OS X, not just left
- * explicitly mention 100 gold minimum next scenario (#12987)
+ * made the right Command key on Mac OS X work similarly to the left one
+ * made the 100 gold minimum for next scenario explicitly mentioned (#12987)
* made menu widgets sortable
* added %-to-kill to Damage Calculations
- * unit defense in a terrain is displayed over the terrain when choosing move
- * added 'Advanced' preferences: 'binary save files', 'show combat' initially
- * fix editor file chooser when starting directory has many files (#11698)
- * network dialogs show progress of data transfers again
- * starting position in editor now starts at player 1 (#10625)
+ * added display of unit defense in a terrain over the terrain when choosing
move
+ * added visual cue for movement in specific terrain when choosing move
+ * added 'Advanced' preferences: 'binary save files', 'show combat'
+ * made network dialogs show progress of data transfers again
+ * speeded up help
* fixed female units not appearing in help (broken since 0.9.0)
* reduced required width of weapon area in help
- * better diagnostics on parsing: file inclusion sequence
* fixed items appearing in traits description (#12603)
- * preserve order of unit traits so no more quick,resilient but 33 vs 34 HP
- * note= attribute for [objectives], shown as footer, eg. for hints (#12927)
- * tweaked multiplayer lobby
- * more distinguishable objectives dialog
- * slider is now less bright
- * the text of disabled buttons is now grayed out
- * made room for observers in DFool theme.
- * added clock to DFool theme.
+ * preserve trait ordering to distinguish quick,resilient and resilient,quick
+ * improved layout of objectives dialog
+ * made the text of disabled buttons grayed out
+ * made room for observers in DFool theme
+ * added clock to DFool theme
+ * fixed editor file chooser when starting directory has many files (#11698)
+ * made the starting position in editor start at player 1 (#10625)
* campaign improvements:
* Eastern Invasion:
* fixed Dacyn not being [recall]-ed in Unexpected Appearance (#10619)
@@ -33,24 +26,35 @@
Northern Outpost (#12922)
* fixed several bugs with Captured
* new map and scenario modification for Drowned Plains
- * changed Skeletal Dragon resistances for Drowned Plains
* Heir to the Throne:
* fixed thieves not appearing in Siege of Elensefar (forum thread 5719)
* Son of the Black Eye:
- * shamans are no longer recallable (#11932)
+ * prevented the shamans from being recallable (#11932)
* killing enemy leader in Siege of Barag Gor is no longer a win
- * End of Peace turn limit increased 24 -> 26 due to Lieutenant upgrade
+ * increased turn limit in End of Peace 24 -> 26 due to Lieutenant upgrade
* multiplayer improvements:
* next_scenario: tentative start of MP campaign support
- * unit graphics and sound improvements
+ * tweaked multiplayer lobby
+ * unit balancing and modifications:
+ * reduced Dwarvish Fighter cost by 1
+ * changed Lieutenant attack from 6-3 to 9-3
+ * changed Soulless attack from 7-2 to 7-3
+ * changed Soulless attack from plague to plague(Walking Corpse)
+ * changed Skeletal Dragon resistances (only used in Eastern Invasion:
Drowned Plains)
+ * slow now affects units with 2 or more attacks (not just 1 remaining)
+ * slow now works with berserk and is cumulative across berserk rounds
+ * Elvish Shaman can no longer level up to Elvish Sorceress
+ * changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
+* unit graphics and sound improvements
* new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
Cavalier, Cavalryman, Cave Spider, Chocobone, Cockatrice,
Commander, Cuttle Fish, Dark Adept, Dark Queen, Dark Spirit,
- Deathblade, Death Knight, Deathmaster, Demilich, Direwolf_Rider,
- Dragoon, Duelist, Draug, Drake_Burner, Drake_Clasher, Drake Fighter,
- Drake Fire
- * new attack animations for Halberdier
+ Deathblade, Death Knight, Deathmaster, Demilich, Direwolf Rider,
+ Dragoon, Duelist, Draug, Drake Burner, Drake Clasher, Drake Fighter,
+ Fire Drake
+ * new or modified graphics for Dragoon, Dwarvish Dragonguard, Elvish High
Lord, Elvish Lord, Halberdier, Lady Parandra, Noble Lord,
+ Royal Guard, Soulshooter, Swordsman
* fixed several image files being referred to by wrong name
* new Soulless variation images
* language and i18n:
@@ -74,12 +78,14 @@
* Slovenian
* Swedish
* Turkish
- * slow now affects units with 2 or more attacks (not just 1 remaining)
- * slow now works with berserk and is cumulative across berserk rounds
+ * WML modifications
+ * new WML preprocessor, allows for nested parentheses in macros (#10995)
+ * note= attribute for [objectives], shown as footer, eg. for hints (#12927)
+ * increase_attacks= attribute of [effect] now allows percentages (#13033)
+ * new [random] representation allows complex scenario saves (forum thread
5659)
+ * better diagnostics on parsing: file inclusion sequence
+ * improvements and bug fixes of the logging system
* fix replays with idle_ai, as seen in user scenario Rebellion (#12943)
- * new WML preprocessor, allows for nested parentheses in macros (#10995)
- * new [random] representation allows complex scenario saves (forum thread
5659)
- * increase_attacks= attribute of [effect] now allows percentages (#13033)
* various bug fixes and code cleanups
Version 0.9.1:
- [Wesnoth-cvs-commits] wesnoth changelog, (continued)
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/05/07
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/05/07
- [Wesnoth-cvs-commits] wesnoth changelog, Joseph Simmons, 2005/05/08
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/12
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/13
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/05/13
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/05/14
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/05/14
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/15
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/16
- [Wesnoth-cvs-commits] wesnoth changelog,
Susanna Björverud <=
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/05/17
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/17
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/05/18
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/23
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/05/23
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/23
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/25
- [Wesnoth-cvs-commits] wesnoth changelog, John McNabb, 2005/05/27
- [Wesnoth-cvs-commits] wesnoth changelog, ott, 2005/05/27
- [Wesnoth-cvs-commits] wesnoth changelog, Nils Kneuper, 2005/05/29