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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Capture...
From: |
Joseph Simmons |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Capture... |
Date: |
Mon, 30 May 2005 09:51:12 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Joseph Simmons <address@hidden> 05/05/30 13:51:12
Modified files:
data/scenarios/Eastern_Invasion: Captured.cfg
Log message:
Completely new scenario for captured that is both more interesting and
more challenging
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.36
wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.37
--- wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.36 Sat May 7
16:22:12 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg Mon May 30
13:51:11 2005
@@ -4,7 +4,7 @@
name= _ "Captured"
map_data="{maps/Eastern_Invasion/Captured}"
- {TURNS 96 80 64}
+ {TURNS 96 86 76}
{UNDERGROUND}
@@ -18,8 +18,13 @@
[story]
[part]
-
background=campaigns/Eastern_Invasion/maps/eastern_invasion.png
- show_title=yes
+ background=campaigns/Eastern_Invasion/maps/eastern_invasion.png
+ story= _ "After crossing over the dangerous Lake Vrug, Gweddry
and his men had been captured by northern orcs. They were being taken to the
orcish king, Dra-Nak, but, of course, they wished to escape before that
happened..."
+ show_title=yes
+ [/part]
+ [part]
+ background=campaigns/Eastern_Invasion/maps/eastern_invasion.png
+ show_title=yes
[/part]
[/story]
@@ -27,31 +32,27 @@
#names for all the rooms#
#########################
[label]
- x,y=8,23
- text=_"The Cells"
- [/label]
- [label]
- x,y=10,18
- text=_"Guard Room"
- [/label]
- [label]
- x,y=19,15
+ x,y=23,25
text=_"Prison"
[/label]
[label]
- x,y=23,14
+ x,y=33,28
text=_"Torture Chamber"
[/label]
[label]
- x,y=16,8
- text=_"Storage Room"
+ x,y=12,18
+ text=_"Throne Room"
+ [/label]
+ [label]
+ x,y=28,32
+ text=_"The City"
[/label]
[label]
- x,y=23,8
+ x,y=19,33
text=_"The City"
[/label]
[label]
- x,y=26,11
+ x,y=15,32
text=_"Exit"
[/label]
@@ -93,14 +94,8 @@
[/side]
[side]
- type=Elvish Hero
- side=3
- team_name=good
- [/side]
-
- [side]
type=Blood Bat
- side=4
+ side=3
[ai]
aggression=100.0
[avoid]
@@ -114,58 +109,6 @@
#lots of definitions#
#####################
-#define TELEPORT X1 Y1 X2 Y2 X3 Y3
-[teleport]
- [filter]
- description=Gweddry
- [/filter]
-x={X1}
-y={Y1}
-[/teleport]
-[teleport]
- [filter]
- description=Dacyn
- [/filter]
-x={X2}
-y={Y2}
-[/teleport]
-[teleport]
- [filter]
- description=Owaec
- [/filter]
-x={X3}
-y={Y3}
-[/teleport]
-[scroll_to_unit]
-description=Gweddry
-[/scroll_to_unit]
-[delay]
-time=500
-[/delay]
-#enddef
-
-#define WHIP
-[sound]
-name=gunshot.wav
-[/sound]
-[colour_adjust]
-red=100
-green=0
-blue=0
-[/colour_adjust]
-[delay]
-time=100
-[/delay]
-[sound]
-name=groan.wav
-[/sound]
-[colour_adjust]
-red=0
-green=0
-blue=0
-[/colour_adjust]
-#enddef
-
#define GUARD X Y T
[unit]
type={T}
@@ -176,63 +119,48 @@
[/unit]
#enddef
-#define SIDE4 X Y T
+#define ATTACKER X Y T
[unit]
type={T}
-side=4
+side=2
x={X}
y={Y}
[/unit]
#enddef
-#define DOOR X Y
-{GUARD {X} {Y} Gate}
-#enddef
-
-#define PRISON X Y
-[set_variable]
-name=type
-random=Elvish Archer,Elvish Fighter,Dwarvish Fighter,Dwarvish Thunderer,Elvish
Shaman,Spearman,Bowman
-[/set_variable]
+#define SIDE3 X Y T
[unit]
-type=$type
+type={T}
side=3
x={X}
y={Y}
- [modifications]
- [trait]
- [effect]
- apply_to=attack
- range=short
- increase_damage=-50%
- [/effect]
- [effect]
- apply_to=attack
- range=long
- increase_damage=-75%
- [/effect]
- [effect]
- apply_to=hitpoints
- increase=-75%
- [/effect]
- [/trait]
- [/modifications]
+ai_special=guardian
[/unit]
#enddef
-#define TRUESTORE D V
+#define PRISON X Y
+[recall]
+x,y={X},{Y}
+[/recall]
[store_unit]
[filter]
- description={D}
+ x,y={X},{Y}
[/filter]
-variable={V}
+variable=temp
[/store_unit]
-[kill]
-description={D}
-[/kill]
+[set_variable]
+name=temp.hitpoints
+multiply=0.75
+[/set_variable]
+[unstore_unit]
+variable=temp
+[/unstore_unit]
+[clear_variable]
+name=temp
+[/clear_variable]
#enddef
-#define ROLE T R X Y V L
+#define ROLE T R X Y
[role]
type={T}
side=1
@@ -240,38 +168,8 @@
[/role]
[recall]
role={R}
+x,y={X},{Y}
[/recall]
-[teleport]
- [filter]
- role={R}
- [/filter]
-x={X}
-y={Y}
-[/teleport]
-
-[store_unit]
- [filter]
- role={R}
- [/filter]
-variable={V}
-kill=yes
-[/store_unit]
-[set_variable]
-name={V}.description
-value={L}
-[/set_variable]
-#enddef
-
-#define TRUEUNSTORE X Y V
-[filter]
-x={X}
-y={Y}
-side=1
-[/filter]
-[unstore_unit]
-variable={V}
-find_vacant=yes
-[/unstore_unit]
#enddef
######################
@@ -299,86 +197,39 @@
condition=lose
[/objective]
[/objectives]
- [/event]
-
- ########################################
- #starting units (like guards and doors)#
- ########################################
- [event]
- name=prestart
- # a bunch of doors
- {DOOR 5 22}
- {DOOR 5 19}
- {DOOR 5 13}
- {DOOR 5 9}
- {DOOR 5 6}
- {DOOR 10 15}
- {DOOR 14 13}
- {DOOR 18 15}
- {DOOR 23 15}
- {DOOR 29 18}
- {DOOR 17 7}
- {DOOR 23 7}
- {DOOR 29 4}
- {DOOR 27 11}
- {DOOR 32 11}
-
+ ##############################
+ #starting units (like guards)#
+ ##############################
#the first guards
- {GUARD 41 5 Troll}
-#ifdef HARD
- {GUARD 44 5 Troll}
-#endif
- {GUARD 34 9 Troll}
-#ifdef EASY
-#else
- {GUARD 35 12 Troll}
-#endif
-
-
- #adding the last guards
- #high-security jail cell guards
- {GUARD 8 17 (Troll Whelp)}
- {GUARD 8 19 (Troll Whelp)}
+ {GUARD 34 17 (Troll Warrior)}
+ {GUARD 34 19 (Troll Warrior)}
#ifdef HARD
- {GUARD 12 17 (Troll Whelp)}
- {GUARD 12 19 (Troll Whelp)}
+ {GUARD 31 19 (Troll Warrior)}
#endif
- {GUARD 10 16 Troll}
+ {GUARD 26 17 (Troll Warrior)}
+
#kings chamber guards
-#ifdef EASY
- {GUARD 16 10 (Orcish Grunt)}
- {GUARD 16 12 (Orcish Grunt)}
- {GUARD 19 14 (Orcish Grunt)}
- {GUARD 22 13 (Orcish Grunt)}
- {GUARD 25 11 (Orcish Grunt)}
- {GUARD 22 8 (Orcish Grunt)}
- {GUARD 18 8 (Orcish Grunt)}
-#else
- {GUARD 16 10 (Orcish Warrior)}
- {GUARD 16 12 (Orcish Warrior)}
- {GUARD 19 14 (Orcish Warrior)}
- {GUARD 22 13 (Orcish Warrior)}
+ {GUARD 9 16 (Orcish Warrior)}
+ {GUARD 12 14 (Orcish Warrior)}
+ {GUARD 15 16 (Orcish Warrior)}
+ {GUARD 15 19 (Orcish Warrior)}
{GUARD 25 11 (Orcish Warrior)}
- {GUARD 22 8 (Orcish Warrior)}
- {GUARD 18 8 (Orcish Warrior)}
-#endif
+ {GUARD 12 20 (Orcish Warrior)}
+ {GUARD 9 19 (Orcish Warrior)}
#torture chamber guards
- {GUARD 34 20 (Orcish Slayer)}
- {GUARD 30 20 (Orcish Assassin)}
- {GUARD 32 17 (Orcish Assassin)}
+ {GUARD 33 28 (Orcish Slayer)}
+ {GUARD 30 26 (Orcish Slayer)}
+ {GUARD 27 27 (Orcish Assassin)}
+ {GUARD 28 29 (Orcish Assassin)}
- #these are bats that inhabit the dungeons (i needed to make it somewhat
interesting)
- #these ones live in the cells themselves
- {SIDE4 2 22 (Blood Bat)}
- {SIDE4 5 16 (Vampire Bat)}
- {SIDE4 8 12 (Vampire Bat)}
- {SIDE4 8 8 (Vampire Bat)}
- {SIDE4 8 4 (Vampire Bat)}
-
- #to make sure you know where the door is
- {ITM_BALL_GREEN 10 21}
+ #these are bats that inhabit the side tunnels
+ {SIDE3 14 9 (Blood Bat)}
+ {SIDE3 19 10 (Vampire Bat)}
+ {SIDE3 22 9 (Vampire Bat)}
+ {SIDE3 24 7 (Vampire Bat)}
+ {SIDE3 33 10 (Vampire Bat)}
[/event]
@@ -393,89 +244,99 @@
#getting Dacyn and Owaec
[recall]
description=Dacyn
+ x,y=28,11
[/recall]
[recall]
description=Owaec
+ x,y=28,10
[/recall]
-
#getting the sidekicks
- {ROLE (Red Mage,Longbowman,Master Bowman,Arch Mage,Silver
Mage,Great Mage) SIDE1 7 9 R1 Ranged}
- {ROLE (Swordsman,Pikeman,Royal Guard,Halbardier) SIDE2 7 13 R2
Melee}
+ {ROLE (Red Mage,Longbowman,Master Bowman,Arch Mage,Silver
Mage,Great Mage) SIDE1 27 10}
+ {ROLE (Swordsman,Pikeman,Royal Guard,Halbardier) SIDE2 29 10}
##################
#huge intro scene#
##################
- #teleporting madness
- {WHIP}
- {TELEPORT 34 11 33 9 34 13}
- {WHIP}
- {TELEPORT 23 10 23 11 23 9}
#some talking
[message]
- description=King Dra-Nak
- id=msg_cmpgn_ei_14_01
- message= _ "Why have you entered my lands?!?"
+ description=Gweddry
+ message= _ "I think Dacyn and Owaec have escaped already. Now I
have to, also... these guards are not being very alert, I may be able to get
past them..."
[/message]
+ [teleport]
+ [filter]
+ description=Gweddry
+ [/filter]
+ x,y=29,17
+ [/teleport]
+ [hide_unit]
+ x,y=29,17
+ [/hide_unit]
+ [move_unit_fake]
+ type=General
+ x=35,29
+ y=19,17
+ [/move_unit_fake]
+ [unhide_unit]
+ x,y=29,17
+ [/unhide_unit]
+ [scroll_to_unit]
+ description=Gweddry
+ [/scroll_to_unit]
[message]
description=Gweddry
- id=msg_cmpgn_ei_14_02
- message= _ "We were traveling-"
+ message= _ "Aha! There is a small crack in the cave wall here."
[/message]
+ [teleport]
+ [filter]
+ description=Gweddry
+ [/filter]
+ x,y=29,12
+ [/teleport]
+ [hide_unit]
+ x,y=29,12
+ [/hide_unit]
+ [move_unit_fake]
+ type=General
+ x=29,29
+ y=17,12
+ [/move_unit_fake]
+ [unhide_unit]
+ x,y=29,12
+ [/unhide_unit]
[message]
- description=King Dra-Nak
- id=msg_cmpgn_ei_14_03
- message= _ "Silence! Did I ask you?"
+ description=Dacyn
+ message= _ "So, Gweddry, you escaped too? Good. I think they
have the rest of our troops captive, we should be able to rescue them."
[/message]
[message]
- description=Dacyn
- id=msg_cmpgn_ei_14_04
- message= _ "Um... yes."
+ description=Gweddry
+ message= _ "Where are they? These caves are impossible to
navigate!"
[/message]
[message]
- description=King Dra-Nak
- id=msg_cmpgn_ei_14_05
- message= _ "That's enough! I'm putting you in the high-security
cave!"
+ description=Dacyn
+ message= _ "Somewhere south of us. We are in a hidden passage
in the north. Oh, and some others escaped too, along with Owaec."
[/message]
-
- #and more teleporting
- {TELEPORT 10 19 11 18 10 16}
- {WHIP}
- {TELEPORT 3 22 7 5 5 17}
- {WHIP}
-
- #storing Dacyn and Owaec
- {TRUESTORE Dacyn D}
- {TRUESTORE Owaec O}
-
- #Gweddry talks to himself
[message]
- description=Gweddry
- id=msg_cmpgn_ei_14_06
- message= _ "Ugh..."
+ description=King Dra-Nak
+ message= _ "Well, where are the prisoners?"
[/message]
[message]
- description=Gweddry
- id=msg_cmpgn_ei_14_07
- message= _ "Huh? Where am I? I'm tied to the ground!"
+ x,y=15,16
+ message= _ "Right here, boss."
[/message]
[message]
- description=Gweddry
- id=msg_cmpgn_ei_14_08
- message= _ "I must be in some sort of prison... hmm the guard
didn't tie me very well. I can escape from these knots."
+ description=King Dra-Nak
+ message= _ "Well, where's their leader? I don't see him."
[/message]
- #add sounds of Gweddry escaping
[message]
- description=Gweddry
- id=msg_cmpgn_ei_14_09
- message= _ "That's better! I wonder how many other prisoners
have been captured that I will have to rescue."
+ x,y=15,16
+ message= _ "Uh... (whispers).. I dunno. He escaped, I think."
[/message]
[message]
- description=Gweddry
- id=msg_cmpgn_ei_14_10
- message= _ "Since they are probably tied down like I was, I
will have to get into their cells in order to see them."
+ description=King Dra-Nak
+ message= _ "You fool! Well, find him. Bring him to me! Wait,
no, just kill him on sight."
[/message]
-
+
#######################
#event inside an event#
#######################
@@ -486,43 +347,45 @@
[/filter]
[message]
speaker=unit
- id=msg_cmpgn_ei_14_23
- message= _ "The high security prisoners are escaping!"
+ message= _ "Look, the escaped prisoners have returned!"
[/message]
[message]
description=King Dra-Nak
- id=msg_cmpgn_ei_14_24
message= _ "Kill them."
[/message]
#these are prisoners even though the macro is called PRISON
- #first group of prisoners- in the large cell
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
-#ifdef NORMAL
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
-#endif
-
-#ifdef EASY
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
- {PRISON 17 19}
-#endif
+ #first comes the annoying hack so the recalled units do not
simply vanish
+ [store_unit]
+ [filter]
+ description=Gweddry
+ [/filter]
+ variable=gweddry
+ [/store_unit]
+ [terrain]
+ x,y=$gweddry.x,$gweddry.y
+ letter=K
+ [/terrain]
+ #first group of prisoners- in the small cell
+ {PRISON 37 27}
+ {PRISON 38 27}
+ {PRISON 39 28}
+ {PRISON 39 29}
+ {PRISON 39 30}
+ {PRISON 38 30}
+ {PRISON 37 31}
+ {PRISON 36 31}
+ {PRISON 35 31}
+ {PRISON 34 30}
+ {PRISON 38 29}
+ {PRISON 37 30}
+ {PRISON 36 30}
+ [terrain]
+ x,y=$gweddry.x,$gweddry.y
+ letter=u
+ [/terrain]
+ [clear_variable]
+ name=gweddry
+ [/clear_variable]
#a prisoner says something
[message]
speaker=narrator
@@ -532,6 +395,12 @@
description=Gweddry
message= _ "Huh? Who's there, who said that?"
[/message]
+ {ATTACKER 24 24 (Orcish Warrior)}
+ {ATTACKER 24 25 (Orcish Warrior)}
+ {ATTACKER 24 25 (Troll Warrior)}
+ {ATTACKER 28 31 (Orcish Warrior)}
+ {ATTACKER 29 32 (Orcish Warrior)}
+ {ATTACKER 28 32 (Troll Warrior)}
[/event]
########################
#/event inside an event#
@@ -542,247 +411,29 @@
#THE START EVENT ENDS HERE#
###########################
-
- ##########################################
- #rescuing Dacyn, Owaec and the two others#
- ##########################################
-
- #Owaec
- [event]
- name=moveto
- {TRUEUNSTORE 4-6 16-18 O}
- [message]
- description=Gweddry
- message= _ "So you are in this cell! Come on, we have to
escape!"
- [/message]
- [message]
- description=Owaec
- message= _ "Very well. I think the rest of the cells are
further down this path."
- [/message]
- [/event]
-
- #Melee sidekick
- [event]
- name=moveto
- {TRUEUNSTORE 6-8 12-14 R2}
- [message]
- description=Gweddry
- message= _ "So, they have captured some of our best fighters as
well as me, Dacyn and Owaec. $R2.user_description, follow me! We must get out
of this dungeon."
- [/message]
- [/event]
-
- #Ranged sidekick
- [event]
- name=moveto
- {TRUEUNSTORE 6-8 8-10 R1}
- [message]
- description=Gweddry
- message= _ "Interesting, they put the most powerful of us in
the high security prisons. Where are the others, I wonder?"
- [/message]
- [/event]
-
- #Dacyn
- [event]
- name=moveto
- {TRUEUNSTORE 6-8 4-6 D}
- [message]
- description=Gweddry
- message= _ "Dacyn! This looks like the last cell, so we should
just get out of here now. But how can we do that?"
- [/message]
- [message]
- description=Owaec
- message= _ "Well, we could try going out the way we came in,
but that door is probably locked."
- [/message]
- [message]
- description=Dacyn
- message= _ "The guard who took us down here went into a hidden
room when he closed this door. It was right outside this cell. If we can find
and kill this guard, the key should be nearby."
- [/message]
- [item]
- image=items/castle-ruins.png
- x,y=4,5
- [/item]
- ##########################
- #the key in all its glory#
- ##########################
- #getting into the chamber
- [event]
- name=moveto
- [filter]
- x=4,3
- y=5,6
- side=1
- [/filter]
- [message]
- speaker=unit
- message= _ "Here is the thin spot in the wall. Well,
actually, no- it's not a thin spot at all! It's really a door!"
- [/message]
- [terrain]
- x,y=3,5
- letter=r
- [/terrain]
- [removeitem]
- x,y=4,5
- [/removeitem]
- {GUARD 3 3 (Troll Warrior)}
- [message]
- description=Owaec
- message= _ "Huh! A guard. Once we kill him, we should
be able to get out of these cells..."
- [/message]
- #barrel
- {ITM_BARREL 3 2}
- [/event]
- #the key itself
- [event]
- name=moveto
- [filter]
- x,y=3,2
- side=1
- [/filter]
- [message]
- speaker=unit
- id=msg_cmpgn_ei_14_21
- message= _ "I have found the key! Let's get out of
here!"
- [/message]
- [set_variable]
- name=key
- value=yes
- [/set_variable]
- #opening the door with the key
- [event]
- name=moveto
- [filter]
- x=10
- y=22
- side=1
- [/filter]
- [message]
- description=Gweddry
- message= _ "This is the right key! come on,
let's open the door, quick!"
- [/message]
- [terrain]
- x=10
- y=21
- letter=u
- [/terrain]
- [set_variable]
- name=key
- value=no
- [/set_variable]
- [/event]
- [/event]
- [/event]
-
- ###########
- #Bat stuff#
- ###########
- #some more bats appear when you kill the first gate gate
- #these ones live in the halls
- [event]
- name=die
- [filter]
- type=Gate
- [/filter]
- {SIDE4 2 6 (Blood Bat)}
- {SIDE4 2 8 (Vampire Bat)}
- {SIDE4 2 10 (Vampire Bat)}
- {SIDE4 2 12 (Vampire Bat)}
- {SIDE4 2 14 (Vampire Bat)}
- [/event]
-
- #this was added to stop the bats from attacking the doors
- [event]
- name=die
- first_time_only=no
- [filter]
- type=Gate
- [/filter]
- [terrain]
- x=$x1
- y=$y1
- letter=E
- [/terrain]
- [/event]
-
-
-
- #opening the door
-
-
- ######################################
- #Valand and his worthless compatriots#
- ######################################
+ ############################################
+ #when you kill a warrior, bad stuff happens#
+ ############################################
[event]
name=die
[filter]
- x,y=29,18
- [/filter]
- [unit]
- type=Elvish Hero
- description=Valand
- user_description= _ "Valand"
- side=1
- x,y=32,19
- [/unit]
- {PRISON 32 19}
- {PRISON 32 19}
- [message]
- description=Valand
- message= _ "Help us! The guards are planning to execute us
tomorrow!"
- [/message]
- [message]
- x,y=34,20
- message= _ "Hah! Tomorrow? You make a big mistake if you
believe you will live that long."
- [/message]
- [message]
- x,y=30,20
- message= _ "Right, boss, especially since they're invading, and
we need to kill them now before they escape!"
- [/message]
- [/event]
-
- #######################################
- #when the king dies, bad stuff happens#
- #######################################
- [event]
- name=die
- [filter]
- description=King Dra-Nak
+ type=Orcish Warrior
[/filter]
[message]
- speaker=unit
- message= _ "Argh! Oh well, at least my vast hordes will defeat
you!"
+ speaker=King Dra-Nak
+ message= _ "So, you want to resist me? Fine, but prepare to
die!"
[/message]
- {GUARD 20 10 (Orcish Grunt)}
- {GUARD 20 10 (Orcish Grunt)}
- {GUARD 20 10 (Orcish Grunt)}
- {GUARD 20 10 (Orcish Grunt)}
- {GUARD 20 10 (Orcish Grunt)}
- {GUARD 20 10 (Orcish Grunt)}
- [unit]
- side=2
- x=26
- y=5
- type=Orcish Warrior
- [/unit]
- [unit]
+ [allow_recruit]
side=2
- x=27
- y=5
- type=Orcish Warrior
- [/unit]
- [unit]
- side=2
- x=28
- y=4
- type=Orcish Warrior
- [/unit]
+ type=Orcish Warrior,Orcish Grunt,Orcish Crossbowman
+ [/allow_recruit]
[/event]
##################################
#eternal holy water is always fun#
##################################
[item]
- x=12
- y=4
+ x,y=34,23
image=misc/item-holywater.png
[/item]
@@ -790,8 +441,7 @@
name=moveto
[filter]
side=1
- x=12
- y=4
+ x,y=34,23
[/filter]
[object]
id=holywater
@@ -802,8 +452,7 @@
cannot_use_message= _ "I am not suited to using this item! Let
another take it."
[then]
[removeitem]
- x=12
- y=4
+ x,y=34,23
[/removeitem]
[/then]
[effect]
@@ -826,8 +475,8 @@
[event]
name=moveto
[filter]
- x=37,38,39,40
- y=9,8,8,7
+ x=1-11
+ y=32-40
description=Gweddry
[/filter]
[message]