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[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po
Date: Sun, 05 Jun 2005 12:15:41 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/06/05 16:15:41

Modified files:
        po/wesnoth     : en_GB.po 

Log message:
        updated British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.36&tr2=1.37&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.36 wesnoth/po/wesnoth/en_GB.po:1.37
--- wesnoth/po/wesnoth/en_GB.po:1.36    Sun Jun  5 15:39:03 2005
+++ wesnoth/po/wesnoth/en_GB.po Sun Jun  5 16:15:41 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-06-05 17:14+0200\n"
-"PO-Revision-Date: 2005-06-04 05:40+0200\n"
+"PO-Revision-Date: 2005-06-05 18:11+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -1274,9 +1274,8 @@
 "Baldras."
 
 #: data/scenarios/multiplayer/2p_Blitz.cfg:7
-#, fuzzy
 msgid "2p - Blitz"
-msgstr "Blitz"
+msgstr "2p - Blitz"
 
 #: data/scenarios/multiplayer/2p_Blitz.cfg:9
 #: data/scenarios/multiplayer/2p_Charge.cfg:9
@@ -1284,9 +1283,8 @@
 msgstr "A duel map for super fast play. Recommended setting of 2g per village."
 
 #: data/scenarios/multiplayer/2p_Charge.cfg:7
-#, fuzzy
 msgid "2p - Charge"
-msgstr "Charge"
+msgstr "2p - Charge"
 
 #: data/scenarios/multiplayer/2p_Den_of_Onis.cfg:3
 msgid "2p - Den of Onis"
@@ -1337,9 +1335,8 @@
 "topographically dense island. Recommended settings of 2G per village."
 
 #: data/scenarios/multiplayer/2p_IcyWaters.cfg:3
-#, fuzzy
 msgid "2p - Icy Waters"
-msgstr "Icy Waters"
+msgstr "2p - Icy Waters"
 
 #: data/scenarios/multiplayer/2p_IcyWaters.cfg:5
 msgid ""
@@ -1386,9 +1383,8 @@
 "settings of 2G per village."
 
 #: data/scenarios/multiplayer/2p_Wesbowl.cfg:3
-#, fuzzy
 msgid "2p - Wesbowl"
-msgstr "Wesbowl"
+msgstr "2p - Wesbowl"
 
 #: data/scenarios/multiplayer/2p_Wesbowl.cfg:6
 msgid ""
@@ -1496,9 +1492,8 @@
 "settings of 2G per village."
 
 #: data/scenarios/multiplayer/4p_An_Island.cfg:7
-#, fuzzy
 msgid "4p - An Island"
-msgstr "An Island"
+msgstr "4p - An Island"
 
 #: data/scenarios/multiplayer/4p_An_Island.cfg:10
 msgid ""
@@ -1513,9 +1508,8 @@
 "Mountain dominated area."
 
 #: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:9
-#, fuzzy
 msgid "4p - Castle Hopping Isle"
-msgstr "Castle Hopping Isle"
+msgstr "4p - Castle Hopping Isle"
 
 #: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:11
 msgid ""
@@ -1528,9 +1522,8 @@
 "2, 4 for 2v2."
 
 #: data/scenarios/multiplayer/4p_Clash.cfg:3
-#, fuzzy
 msgid "4p - Clash"
-msgstr "Clash"
+msgstr "4p - Clash"
 
 #: data/scenarios/multiplayer/4p_Clash.cfg:5
 msgid ""
@@ -1541,9 +1534,8 @@
 "Recommended setting of 2 gold per village."
 
 #: data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:3
-#, fuzzy
 msgid "4p - King of the Hill"
-msgstr "King of the Hill"
+msgstr "4p - King of the Hill"
 
 #: data/scenarios/multiplayer/4p_Lagoon.cfg:3
 msgid "4p - Lagoon"
@@ -1558,14 +1550,12 @@
 "settings of 1G per village."
 
 #: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
-#, fuzzy
 msgid "4p - Siege Castles"
-msgstr "Siege Castles"
+msgstr "4p - Siege Castles"
 
 #: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:3
-#, fuzzy
 msgid "4p - The Valley of Death"
-msgstr "The Valley of Death"
+msgstr "4p - The Valley of Death"
 
 #: data/scenarios/multiplayer/4p_The_Wilderlands.cfg:3
 msgid "4p - The Wilderlands"
@@ -1582,23 +1572,20 @@
 "1G per village."
 
 #: data/scenarios/multiplayer/5p_ForestOfFear.cfg:3
-#, fuzzy
 msgid "5p - Forest of Fear"
-msgstr "Forest of Fear"
+msgstr "5p - Forest of Fear"
 
 #: data/scenarios/multiplayer/6p_Hexcake.cfg:3
-#, fuzzy
 msgid "6p - Hexcake"
-msgstr "Hexcake"
+msgstr "6p - Hexcake"
 
 #: data/scenarios/multiplayer/6p_Hexcake.cfg:5
 msgid "2 vs. 2 or 3 vs. 3 team game."
 msgstr "2 vs. 2 or 3 vs. 3 team game."
 
 #: data/scenarios/multiplayer/7p_battleworld.cfg:7
-#, fuzzy
 msgid "7p - Battle World"
-msgstr "Battle World"
+msgstr "7p - Battle World"
 
 #: data/scenarios/multiplayer/Random_Scenario.cfg:3
 #: data/scenarios/multiplayer/Random_Scenario.cfg:16
@@ -1651,9 +1638,8 @@
 "can regenerate them until you get a good one."
 
 #: data/scenarios/multiplayer/scenarios.cfg:3
-#, fuzzy
 msgid "2p - Across The River"
-msgstr "Across The River"
+msgstr "2p - Across The River"
 
 #: data/scenarios/multiplayer/scenarios.cfg:5
 msgid ""
@@ -4753,7 +4739,6 @@
 msgstr "Drake Clasher"
 
 #: data/units/Drake_Clasher.cfg:18
-#, fuzzy
 msgid ""
 "With their stumpy vestigial wings and inability to use their great internal "
 "fire as a weapon some may think that these Drakes are disadvantaged; they "
@@ -4762,17 +4747,18 @@
 "weapons of choice are the sword and spear, which they use to great effect. "
 "The greatest Clashers can become Drake Gladiators or Slashers."
 msgstr ""
-" To compensate they have become great craftsmen that can fabricate weapons "
-"with emerald edges, and wear heavy armour. The Clashers' weapons of choice "
-"are the sword and spear, which they use to great effect. The greatest "
-"Clashers can become Drake Gladiators or Slashers."
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged; they "
+"would be mistaken. To compensate they have become great craftsmen that can "
+"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
+"weapons of choice are the sword and spear, which they use to great effect. "
+"The greatest Clashers can become Drake Gladiators or Slashers."
 
 #: data/units/Drake_Enforcer.cfg:3
 msgid "Drake Enforcer"
 msgstr "Drake Enforcer"
 
 #: data/units/Drake_Enforcer.cfg:18
-#, fuzzy
 msgid ""
 "With their stumpy vestigial wings and inability to use their great internal "
 "fire as a weapon some may think that these Drakes are disadvantaged; they "
@@ -4780,9 +4766,11 @@
 "brass armor and they arm themselves with as many emerald edged weapons as "
 "possible to fend off whatever opponents may await them."
 msgstr ""
-" Drake Gladiators protect their vulnerable hides with thick brass armour and "
-"they arm themselves with as many emerald edged weapons as possible to fend "
-"off whatever opponents may await them."
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged; they "
+"would be mistaken. Drake Enforcers protect their vulnerable hides with thick "
+"brass armour and they arm themselves with as many emerald edged weapons as "
+"possible to fend off whatever opponents may await them."
 
 #: data/units/Drake_Fighter.cfg:3
 msgid "Drake Fighter"
@@ -4859,7 +4847,6 @@
 msgstr "Drake Gladiator"
 
 #: data/units/Drake_Gladiator.cfg:19
-#, fuzzy
 msgid ""
 "With their stumpy vestigial wings and inability to use their great internal "
 "fire as a weapon some may think that these Drakes are disadvantaged; they "
@@ -4867,9 +4854,11 @@
 "thick brass armor and they arm themselves with as many emerald edged weapons "
 "as possible to fend off whatever opponents may await them."
 msgstr ""
-" Drake Gladiators protect their vulnerable hides with thick brass armour and "
-"they arm themselves with as many emerald edged weapons as possible to fend "
-"off whatever opponents may await them."
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged; they "
+"would be mistaken. Drake Gladiators protect their vulnerable hides with "
+"thick brass armour and they arm themselves with as many emerald edged weapons 
"
+"as possible to fend off whatever opponents may await them."
 
 #: data/units/Drake_Glider.cfg:3
 msgid "Drake Glider"
@@ -4947,7 +4936,6 @@
 msgstr "Drake Slasher"
 
 #: data/units/Drake_Slasher.cfg:19
-#, fuzzy
 msgid ""
 "With their stumpy vestigial wings and inability to use their great internal "
 "fire as a weapon some may think that these Drakes are disadvantaged; they "
@@ -4955,9 +4943,11 @@
 "fabricate weapons with emerald edges, and wear heavy armor. The Slashers' "
 "weapon of choice is the halberd, which they use to great effect."
 msgstr ""
-" To compensate they have become great craftsmen that can fabricate weapons "
-"with emerald edges, and wear heavy armour. The Slashers' weapon of choice is "
-"the halberd, which they use to great effect."
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged; they "
+"would be mistaken. To compensate they have become great craftsmen that can "
+"fabricate weapons with emerald edges, and wear heavy armour. The Slashers' "
+"weapon of choice is the halberd, which they use to great effect."
 
 #: data/units/Drake_Slasher.cfg:46 data/units/Drake_Warden.cfg:46
 #: data/units/Goblin_Impaler.cfg:26 data/units/Halbardier.cfg:28
@@ -4971,7 +4961,6 @@
 msgstr "Drake Warden"
 
 #: data/units/Drake_Warden.cfg:19
-#, fuzzy
 msgid ""
 "With their stumpy vestigial wings and inability to use their great internal "
 "fire as a weapon some may think that these Drakes are disadvantaged; they "
@@ -4979,9 +4968,11 @@
 "fabricate weapons with emerald edges, and wear heavy armor. The Wardens' "
 "weapon of choice is the halberd, which they use to great effect."
 msgstr ""
-" To compensate they have become great craftsmen that can fabricate weapons "
-"with emerald edges, and wear heavy armour. The Wardens' weapon of choice is "
-"the halberd, which they use to great effect."
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged; they "
+"would be mistaken. To compensate they have become great craftsmen that can "
+"fabricate weapons with emerald edges, and wear heavy armour. The Wardens' "
+"weapon of choice is the halberd, which they use to great effect."
 
 #: data/units/Drake_Warrior.cfg:4
 msgid "Drake Warrior"
@@ -9916,66 +9907,3 @@
 #: src/unit_types.cpp:942
 msgid "neutral"
 msgstr "neutral"
-
-#~ msgid "The Broken Bridge"
-#~ msgstr "The Broken Bridge"
-
-#~ msgid ""
-#~ "A small two vs. two map across the ruins of a once great bridge. Perfect "
-#~ "for fast-paced, combat intensive, team-oriented games. Must be players "
-#~ "1,3 vs. 2,4."
-#~ msgstr ""
-#~ "A small two vs. two map across the ruins of a once great bridge. Perfect "
-#~ "for fast-paced, combat intensive, team-oriented games. Must be players "
-#~ "1,3 vs. 2,4."
-
-#~ msgid "Battle for Weslin Bridge"
-#~ msgstr "Battle for Weslin Bridge"
-
-#~ msgid ""
-#~ "Teams of 2 fight for control of the central bridge choke-point. Good for "
-#~ "medium-length games. Players 1 and 3 must be allied, as should 2 and 4."
-#~ msgstr ""
-#~ "Teams of 2 fight for control of the central bridge choke-point. Good for "
-#~ "medium-length games. Players 1 and 3 must be allied, as should 2 and 4."
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken."
-#~ msgstr ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken."
-
-#~ msgid "The Isle of Anduin"
-#~ msgstr "The Isle of Anduin"
-
-#~ msgid "The Three Rivers"
-#~ msgstr "The Three Rivers"
-
-#~ msgid "The Isles of the Damned"
-#~ msgstr "The Isles of the Damned"
-
-#~ msgid "Dwarven Wasteland"
-#~ msgstr "Dwarven Wasteland"
-
-#~ msgid "Princess's Battlefield"
-#~ msgstr "Princess's Battlefield"
-
-#~ msgid ""
-#~ "The noble leaders of many troops, Lords are especially strong in melee "
-#~ "combat, and also possess skill with the bow. Like lords, Lords possess "
-#~ "leadership skills, and improve the fighting ability of all adjacent lower-"
-#~ "level units."
-#~ msgstr ""
-#~ "The noble leaders of many troops, Lords are especially strong in melee "
-#~ "combat, and also possess skill with the bow. Like Commanders, Lords "
-#~ "possess leadership skills, and improve the fighting ability of all "
-#~ "adjacent lower-level units."
-
-#~ msgid "100 gold will be available for the next scenario"
-#~ msgstr "100 gold will be available for the next scenario"




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