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[Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer 4p_King_of_t...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer 4p_King_of_t...
Date: Thu, 09 Jun 2005 13:09:24 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/06/09 17:09:24

Modified files:
        data/scenarios/multiplayer: 4p_King_of_the_Hill.cfg 
                                    4p_Siege_Castles.cfg 
                                    4p_The_Valley_of_Death.cfg 
                                    5p_ForestOfFear.cfg 6p_Hexcake.cfg 
                                    7p_battleworld.cfg 
                                    Random_Scenario.cfg 

Log message:
        add descriptions to MP maps that don't have them

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p_Siege_Castles.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/5p_ForestOfFear.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/6p_Hexcake.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/7p_battleworld.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg
diff -u wesnoth/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:1.1 
wesnoth/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:1.1      Sat Jun 
 4 21:41:00 2005
+++ wesnoth/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg  Thu Jun  9 
17:09:24 2005
@@ -2,6 +2,7 @@
        id=multiplayer_kingofthehill
        name= _ "4p - King of the Hill"
        map_data="{maps/multiplayer/King_of_the_Hill}"
+       description= _ "Who will remain standing as King of the Hill?"
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/4p_Siege_Castles.cfg
diff -u wesnoth/data/scenarios/multiplayer/4p_Siege_Castles.cfg:1.1 
wesnoth/data/scenarios/multiplayer/4p_Siege_Castles.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/4p_Siege_Castles.cfg:1.1 Sat Jun  4 
21:41:00 2005
+++ wesnoth/data/scenarios/multiplayer/4p_Siege_Castles.cfg     Thu Jun  9 
17:09:24 2005
@@ -6,6 +6,7 @@
        id=multiplayer_castles
        name= _ "4p - Siege Castles"
        map_data="{maps/multiplayer/Castles}"
+       description= _ "Take control of this huge river delta."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg
diff -u wesnoth/data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:1.1 
wesnoth/data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:1.1   Sat Jun 
 4 21:41:00 2005
+++ wesnoth/data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg       Thu Jun 
 9 17:09:24 2005
@@ -2,6 +2,7 @@
        id=multiplayer3
        name= _ "4p - The Valley of Death"      
        map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
+       description= _ "Can you defeat all enemies and declare victory in this 
desolate valley?"
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/5p_ForestOfFear.cfg
diff -u wesnoth/data/scenarios/multiplayer/5p_ForestOfFear.cfg:1.1 
wesnoth/data/scenarios/multiplayer/5p_ForestOfFear.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/5p_ForestOfFear.cfg:1.1  Sat Jun  4 
21:41:00 2005
+++ wesnoth/data/scenarios/multiplayer/5p_ForestOfFear.cfg      Thu Jun  9 
17:09:24 2005
@@ -2,6 +2,7 @@
        id=forest_fear
        name= _ "5p - Forest of Fear"
        map_data="{maps/multiplayer/ForestofFear}"
+       description= _ "In this mixed landscape, five armies battle for 
supremacy."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/6p_Hexcake.cfg
diff -u wesnoth/data/scenarios/multiplayer/6p_Hexcake.cfg:1.1 
wesnoth/data/scenarios/multiplayer/6p_Hexcake.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/6p_Hexcake.cfg:1.1       Sat Jun  4 
21:41:00 2005
+++ wesnoth/data/scenarios/multiplayer/6p_Hexcake.cfg   Thu Jun  9 17:09:24 2005
@@ -2,7 +2,7 @@
    id=Hexcake
    name= _ "6p - Hexcake"
    map_data="{maps/multiplayer/Hexcake}"
-   description=_ "2 vs. 2 or 3 vs. 3 team game."
+   description= _ "2 vs. 2 or 3 vs. 3 team game."
    turns=90
    
    {DAWN}
Index: wesnoth/data/scenarios/multiplayer/7p_battleworld.cfg
diff -u wesnoth/data/scenarios/multiplayer/7p_battleworld.cfg:1.1 
wesnoth/data/scenarios/multiplayer/7p_battleworld.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/7p_battleworld.cfg:1.1   Sat Jun  4 
21:41:00 2005
+++ wesnoth/data/scenarios/multiplayer/7p_battleworld.cfg       Thu Jun  9 
17:09:24 2005
@@ -6,6 +6,7 @@
        id=multiplayer_battleworld
        name= _ "7p - Battle World"
        map_data="{maps/multiplayer/BattleWorld}"
+       description= _ "Up to 7 armies thrash about in this peaceful land. 
Prepare for a long battle."
        turns=90
 
        {DAWN}
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg:1.6 
wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg:1.7
--- wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg:1.6  Thu Nov 18 
13:07:35 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg      Thu Jun  9 
17:09:24 2005
@@ -1,6 +1,7 @@
 [multiplayer]
        id=ranmap
        name= _ "Random map"
+       description= _ "Randomly generated map. Note: random maps are often 
unbalanced, but if you have time, you can regenerate them until you get a good 
one."
        turns=90
 
        {DAWN}




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