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[Wesnoth-cvs-commits] wesnoth/data game.cfg units.cfg


From: Yann Dirson
Subject: [Wesnoth-cvs-commits] wesnoth/data game.cfg units.cfg
Date: Sat, 11 Jun 2005 08:41:29 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Yann Dirson <address@hidden>    05/06/11 12:41:29

Modified files:
        data           : game.cfg 
Added files:
        data           : units.cfg 

Log message:
        moved unit-related definitions from game.cfg to new units.cfg to make 
game.cfg more humanly sized, and provide a base for simpler changes in the 
game-loading area

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.163&tr2=1.164&r1=text&r2=text

Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.163 wesnoth/data/game.cfg:1.164
--- wesnoth/data/game.cfg:1.163 Sat Jun 11 02:41:38 2005
+++ wesnoth/data/game.cfg       Sat Jun 11 12:41:29 2005
@@ -480,1231 +480,7 @@
        [/hotkey]
 #endif
 
-# a special macro to define slightly less nimble elves such
-# as fighters, who don't do quite so well in forest
-#define LESS_NIMBLE_ELF
-               [defense]
-               forest=40
-               [/defense]
-#enddef
-
-[+units]
-       {units}
-       {~units}
-
-       #traits that are common to all races and units
-       {TRAIT_STRONG}
-       {TRAIT_QUICK}
-       {TRAIT_INTELLIGENT}
-       {TRAIT_RESILIENT}
-
-       [race]
-       name=elf
-       num_traits=2
-       markov_chain_size=2
-       {ELVISH_NAMES}
-
-       {TRAIT_DEXTROUS}
-       [/race]
-       [race]
-       name=wose
-       num_traits=0
-       markov_chain_size=3
-       {WOSE_NAMES}
-       [/race]
-       [race]
-       name=human
-       num_traits=2
-       {HUMAN_NAMES}
-       [/race]
-       [race]
-       name=dwarf
-       num_traits=2
-       {DWARVISH_NAMES}
-       [/race]
-       [race]
-       name=orc
-       num_traits=2
-       {ORCISH_NAMES}
-       [/race]
-       [race]
-       name=goblin
-       num_traits=2
-       {ORCISH_NAMES}
-       [/race]
-       [race]
-       name=undead
-       not_living=yes
-       num_traits=1
-       ignore_global_traits=yes
-       {TRAIT_UNDEAD}
-       [/race]
-       [race]
-       name=ogre
-       num_traits=2
-       {OGRE_NAMES}
-       [/race]
-       [race]
-       name=merman
-       num_traits=2
-       {MERMAN_NAMES}
-       [/race]
-       [race]
-       name=naga
-       num_traits=2
-       {NAGA_NAMES}
-       [/race]
-       [race]
-       name=monster
-       num_traits=0
-       [/race]
-       [race]
-       name=troll
-       num_traits=2
-       ignore_global_traits=yes
-       {TRAIT_STRONG}
-       {TRAIT_QUICK}
-       {TRAIT_RESILIENT}
-       {TROLL_NAMES}
-       [/race]
-       [race]
-       name=drake
-       num_traits=2
-       {DRAKE_NAMES}
-       [/race]
-       [race]
-       name=lizard
-       num_traits=2
-       #Tentative list of fricative heavy lizard names
-       {LIZARD_NAMES}
-       [/race]
-
-       [movetype]
-       name=smallfoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=3
-               grassland=1
-               sand=2
-               forest=2
-               hills=2
-               mountains=3
-               village=1
-               castle=1
-               cave=2
-               tundra=3
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=80
-               grassland=60
-               sand=70
-               forest=50
-               hills=50
-               mountains=40
-               village=40
-               castle=40
-               cave=60
-               tundra=80
-               cavewall=10
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=orcishfoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=3
-               grassland=1
-               sand=2
-               forest=2
-               hills=1
-               mountains=2
-               village=1
-               castle=1
-               cave=2
-               tundra=3
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=70
-               grassland=60
-               sand=70
-               forest=50
-               hills=50
-               mountains=40
-               village=40
-               castle=40
-               cave=60
-               tundra=80
-               cavewall=10
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=largefoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=2
-               swamp_water=2
-               grassland=1
-               sand=2
-               forest=2
-               hills=1
-               mountains=2
-               village=1
-               castle=1
-               cave=1
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=80
-               grassland=70
-               sand=70
-               forest=60
-               hills=50
-               mountains=40
-               village=60
-               castle=60
-               cave=60
-               tundra=80
-               [/defense]
-
-               [resistance]
-               blade=80
-               pierce=80
-               impact=100
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=armoredfoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=4
-               swamp_water=4
-               grassland=1
-               sand=2
-               forest=2
-               hills=3
-               mountains=100
-               village=1
-               castle=1
-               cave=2
-               canyon=100
-               cavewall=100
-               tundra=4
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=90
-               swamp_water=90
-               grassland=70
-               sand=80
-               forest=60
-               hills=60
-               mountains=80
-               village=60
-               castle=50
-               cave=60
-               tundra=80
-               [/defense]
-
-               [resistance]
-               blade=50
-               pierce=60
-               impact=70
-               fire=110
-               cold=120
-               holy=80
-               [/resistance]
-       [/movetype]
-       
-       [movetype]
-       name=elusivefoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=2
-               swamp_water=2
-               grassland=1
-               sand=2
-               forest=2
-               hills=2
-               mountains=3
-               village=1
-               castle=1
-               cave=2
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=70
-               shallow_water=60
-               swamp_water=60
-               grassland=40
-               sand=60
-               forest=30
-               hills=30
-               mountains=30
-               village=30
-               castle=30
-               cave=50
-               tundra=60
-               [/defense]
-
-               [resistance]
-               blade=130
-               pierce=120
-               impact=120
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-
-       [/movetype]
-
-       [movetype]
-       name=mounted
-               [movement_costs]
-               deep_water=100
-               shallow_water=4
-               swamp_water=4
-               grassland=1
-               sand=2
-               forest=3
-               hills=2
-               mountains=100
-               village=1
-               castle=1
-               cave=4
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=80
-               grassland=60
-               sand=70
-               forest=70
-               hills=60
-               mountains=80
-               village=60
-               castle=60
-               cave=80
-               tundra=70
-               [/defense]
-
-               [resistance]
-               blade=80
-               pierce=120
-               impact=70
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=woodland
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=2
-               grassland=1
-               sand=2
-               forest=1
-               hills=2
-               mountains=3
-               village=1
-               castle=1
-               cave=3
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=60
-               grassland=60
-               sand=70
-               forest=30
-               hills=50
-               mountains=40
-               village=40
-               castle=40
-               cave=70
-               tundra=70
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-       
-       [movetype]
-       name=woodlandfloat
-       flies=true
-               [movement_costs]
-               deep_water=2
-               shallow_water=1
-               swamp_water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=2
-               village=1
-               castle=1
-               tundra=2
-               cave=2
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=70
-               shallow_water=60
-               swamp_water=60
-               grassland=50
-               sand=60
-               forest=30
-               hills=50
-               mountains=40
-               village=40
-               castle=40
-               tundra=60
-               cave=70
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=110
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=treefolk
-               [movement_costs]
-               deep_water=100
-               shallow_water=2
-               swamp_water=2
-               grassland=1
-               sand=2
-               forest=1
-               hills=2
-               mountains=3
-               village=1
-               castle=1
-               cave=3
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=90
-               shallow_water=80
-               swamp_water=70
-               grassland=80
-               sand=80
-               forest=60
-               hills=70
-               mountains=70
-               village=80
-               castle=80
-               cave=80
-               tundra=80
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=40
-               impact=60
-               fire=150
-               cold=80
-               holy=80
-               [/resistance]
-       [/movetype] 
-
-       [movetype]
-       name=fly
-       flies=true
-               [movement_costs]
-               deep_water=1
-               shallow_water=1
-               swamp_water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               cave=2
-               canyon=1
-               cavewall=100
-               tundra=1
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=50
-               swamp_water=50
-               grassland=50
-               sand=50
-               forest=50
-               hills=50
-               mountains=50
-               village=50
-               castle=50
-               tundra=50
-               canyon=50
-               cave=80
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=120
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=deepsea
-               [movement_costs]
-               deep_water=1
-               shallow_water=2
-               swamp_water=2
-               grassland=4
-               sand=4
-               forest=5
-               hills=5
-               mountains=100
-               village=2
-               castle=1
-               cave=3
-               tundra=2
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=40
-               shallow_water=50
-               swamp_water=40
-               grassland=70
-               sand=70
-               forest=70
-               hills=70
-               mountains=80
-               village=70
-               castle=70
-               tundra=70
-               cave=80
-               [/defense]
-
-               [resistance]
-               blade=80
-               pierce=100
-               impact=70
-               fire=100
-               cold=40
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=swimmer
-               [movement_costs]
-               deep_water=1
-               shallow_water=1
-               swamp_water=1
-               grassland=2
-               sand=2
-               forest=5
-               hills=5
-               mountains=100
-               village=1
-               castle=1
-               cave=3
-               tundra=2
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=40
-               swamp_water=40
-               grassland=70
-               sand=70
-               forest=70
-               hills=70
-               mountains=80
-               village=60
-               castle=60
-               tundra=70
-               cave=80
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=100
-               cold=40
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=naga
-               [movement_costs]
-               deep_water=1
-               shallow_water=1
-               swamp_water=1
-               grassland=2
-               sand=1
-               forest=3
-               hills=3
-               mountains=5
-               village=1
-               castle=2
-               cave=1
-               tundra=2
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=40
-               swamp_water=40
-               grassland=70
-               sand=60
-               forest=70
-               hills=60
-               mountains=70
-               village=60
-               castle=50
-               tundra=70
-               cave=80
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=100
-               cold=120
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=float
-       flies=true
-               [movement_costs]
-               deep_water=1
-               shallow_water=1
-               swamp_water=2
-               grassland=200
-               sand=200
-               forest=200
-               hills=200
-               mountains=200
-               village=200
-               castle=200
-               tundra=200
-               cave=200
-               canyon=200
-               cavewall=200
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=50
-               swamp_water=60
-               grassland=0
-               sand=0
-               forest=0
-               hills=0
-               mountains=0
-               village=0
-               castle=0
-               tundra=0
-               cave=0
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=110
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=mountainfoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=3
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               tundra=2
-               cave=1
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=80
-               grassland=70
-               sand=70
-               forest=70
-               hills=40
-               mountains=30
-               village=50
-               tundra=60
-               castle=40
-               cave=50
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=dwarvishfoot
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=3
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               tundra=2
-               cave=1
-               canyon=100
-               cavewall=100
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=80
-               grassland=70
-               sand=70
-               forest=70
-               hills=40
-               mountains=30
-               village=50
-               tundra=60
-               castle=40
-               cave=50
-               [/defense]
-
-               [resistance]
-               blade=70
-               pierce=80
-               impact=80
-               fire=90
-               cold=80
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=undeadfoot
-               [movement_costs]
-               deep_water=4
-               shallow_water=3
-               swamp_water=2
-               grassland=1
-               sand=2
-               forest=2
-               hills=3
-               mountains=4
-               village=1
-               castle=1
-               cave=2
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=90
-               shallow_water=80
-               swamp_water=70
-               grassland=60
-               sand=70
-               forest=50
-               hills=50
-               mountains=40
-               village=40
-               castle=40
-               cave=60
-               canyon=80
-               tundra=60
-               [/defense]
-
-               [resistance]
-               blade=90
-               pierce=70
-               impact=110
-               fire=120
-               cold=40
-               holy=200
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=undeadfly
-       flies=true
-               [movement_costs]
-               deep_water=1
-               shallow_water=1
-               swamp_water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               cave=1
-               canyon=1
-               cavewall=100
-               tundra=1
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=50
-               swamp_water=50
-               grassland=50
-               sand=50
-               forest=50
-               hills=50
-               mountains=50
-               village=50
-               castle=50
-               cave=60
-               canyon=50
-               tundra=50
-               [/defense]
-
-               [resistance]
-               blade=100
-               pierce=100
-               impact=100
-               fire=120
-               cold=40
-               holy=200
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=undeadspirit
-       flies=true
-               [movement_costs]
-               deep_water=4
-               shallow_water=3
-               swamp_water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               cave=1
-               canyon=1
-               cavewall=100
-               tundra=1
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=50
-               swamp_water=50
-               grassland=50
-               sand=50
-               forest=50
-               hills=50
-               mountains=50
-               village=50
-               castle=50
-               cave=60
-               canyon=50
-               tundra=50
-               [/defense]
-
-               [resistance]
-               blade=40
-               pierce=40
-               impact=40
-               fire=100
-               cold=30
-               holy=150
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=spirit
-       flies=true
-               [movement_costs]
-               deep_water=4
-               shallow_water=3
-               swamp_water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               cave=1
-               canyon=1
-               cavewall=100
-               tundra=1
-               [/movement_costs]
-
-               [defense]
-               deep_water=50
-               shallow_water=50
-               swamp_water=50
-               grassland=50
-               sand=50
-               forest=50
-               hills=50
-               mountains=50
-               village=50
-               castle=50
-               cave=60
-               canyon=50
-               tundra=50
-               [/defense]
-
-               [resistance]
-               blade=40
-               pierce=40
-               impact=40
-               fire=100
-               cold=30
-               holy=100
-               [/resistance]
-       [/movetype]
-
-       [movetype] 
-               name=lizard
-               flies=false
-               [movement_costs] 
-               deep_water=100 
-               shallow_water=3 
-               swamp_water=1 
-               grassland=1 
-               sand=1 
-               forest=2 
-               hills=1 
-               mountains=2 
-               village=1 
-               castle=1 
-               cave=1 
-               canyon=100
-               cavewall=100 
-               tundra=4 
-               [/movement_costs] 
-               
-               [defense] 
-               deep_water=100 
-               shallow_water=60 
-               swamp_water=40 
-               grassland=60 
-               sand=40 
-               forest=40 
-               hills=40 
-               mountains=40 
-               village=50 
-               castle=40 
-               cave=40 
-               tundra=70 
-               [/defense] 
- 
-               [resistance] 
-               blade=100 
-               pierce=90 
-               impact=100 
-               fire=110 
-               cold=120 
-               holy=80 
-               [/resistance] 
-       [/movetype] 
-
-       [movetype]
-               name=none
-               flies=false
-               [movement_costs]
-               deep_water=200
-               shallow_water=200
-               swamp_water=200
-               grassland=200
-               sand=200
-               forest=200
-               hills=200
-               mountains=200
-               village=200
-               castle=200
-               tundra=200
-               cave=200
-               canyon=200
-               cavewall=200
-               [/movement_costs]
-       
-               [defense]
-               deep_water=200
-               shallow_water=200
-               swamp_water=200
-               grassland=50
-               sand=50
-               forest=50
-               hills=50
-               mountains=50
-               village=50
-               castle=50
-               tundra=50
-               cave=50
-               [/defense]
-       
-               [resistance]
-               blade=80
-               pierce=80
-               impact=120
-               fire=120
-               cold=100
-               holy=100
-               [/resistance]
-       
-       [/movetype]
-
-       [movetype]
-               name=scuttlefoot
-               flies=false
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=2
-               grassland=1
-               sand=2
-               forest=2
-               hills=3
-               mountains=4
-               village=1
-               castle=1
-               cave=2
-               canyon=100
-               cavewall=100
-               tundra=2
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=70
-               swamp_water=60
-               grassland=60
-               sand=60
-               forest=50
-               hills=50
-               mountains=40
-               village=40
-               castle=40
-               cave=60
-               tundra=60
-               [/defense]
-
-               [resistance]
-               blade=90
-               pierce=90
-               impact=30
-               fire=200
-               cold=120
-               holy=100
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=drakefly
-       flies=true
-       # Drakes are huge (easy targets) flying beasts, but are different
-       # from the classical flying unit: to fight they have to land
-       # They love caves and mountains, and above all: warmth
-               [movement_costs]
-               deep_water=1
-               shallow_water=1
-               swamp_water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               cave=1
-               canyon=1
-               cavewall=100
-               tundra=1
-               [/movement_costs]
-
-               [defense]
-               deep_water=80
-               shallow_water=80
-               swamp_water=70
-               grassland=70
-               sand=60
-               forest=60
-               hills=60
-               mountains=60
-               village=60
-               castle=60
-               cave=60
-               canyon=60
-               tundra=70
-               [/defense]
-
-               [resistance]
-               blade=90
-               pierce=110
-               impact=80
-               fire=50
-               cold=150
-               holy=80
-               [/resistance]
-       [/movetype]
-
-       [movetype]
-       name=drakefoot
-       # These Drakes wear heavy armor - they don't fly
-       # But the armor makes them a good bit tougher
-       # Do a bit worse in Swamps as they can't hop to dry spots
-               [movement_costs]
-               deep_water=100
-               shallow_water=3
-               swamp_water=3
-               grassland=1
-               sand=1
-               forest=2
-               hills=1
-               mountains=1
-               village=1
-               castle=1
-               cave=1
-               canyon=100
-               cavewall=100
-               tundra=3
-               [/movement_costs]
-
-               [defense]
-               deep_water=90
-               shallow_water=80
-               swamp_water=80
-               grassland=70
-               sand=60
-               forest=60
-               hills=60
-               mountains=60
-               village=60
-               castle=60
-               cave=60
-               tundra=80
-               [/defense]
-
-               [resistance]
-               blade=80
-               pierce=100
-               impact=70
-               fire=50
-               cold=150
-               holy=80
-               [/resistance]
-       [/movetype]
-[/units]
+{units.cfg}
 
 #ifdef TUTORIAL
 {scenarios/tutorial}




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