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[Wesnoth-cvs-commits] wesnoth/data multiplayer.cfg units/Necromancer....


From: Bartek Waresiak
Subject: [Wesnoth-cvs-commits] wesnoth/data multiplayer.cfg units/Necromancer....
Date: Sun, 26 Jun 2005 09:06:41 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Bartek Waresiak <address@hidden>        05/06/26 13:06:41

Modified files:
        data           : multiplayer.cfg 
        data/units     : Necromancer.cfg Dark_Sorcerer.cfg 

Log message:
        Removing Dark Sorcerer

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/multiplayer.cfg.diff?tr1=1.108&tr2=1.109&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text

Patches:
Index: wesnoth/data/multiplayer.cfg
diff -u wesnoth/data/multiplayer.cfg:1.108 wesnoth/data/multiplayer.cfg:1.109
--- wesnoth/data/multiplayer.cfg:1.108  Sun Jun 26 12:34:18 2005
+++ wesnoth/data/multiplayer.cfg        Sun Jun 26 13:06:41 2005
@@ -259,7 +259,7 @@
        id=Undead
        name={MENU_IMG_TXT "undead-lich.png" _"Undead"}
        type=Lich
-       leader=Lich,Dark Sorcerer,Draug,Deathblade,Soul Shooter
+       leader=Lich,Draug,Deathblade,Soul Shooter
        recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone 
Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood 
Bat,Ghoul,Necrophage,Dark Adept,Necromancer
        music="wesnoth-3.ogg"
        terrain_liked=whHc
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.4 
wesnoth/data/units/Dark_Sorcerer.cfg:1.5
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.4    Sun Jun 26 12:34:18 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg        Sun Jun 26 13:06:41 2005
@@ -11,7 +11,7 @@
 level=3
 alignment=chaotic
 advanceto=null
-cost=62
+cost=38
 usage=mixed fighter
 unit_description= _ "Dark Sorcerers did not fully embrace the power of the 
undead by becoming undead themselves. Instead, their advanced studies of the 
dark arts have made them stronger, but not nearly as powerful as they would 
have been as Liches. Because they retain their humanity, they do not fear holy 
magic. "
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.19 
wesnoth/data/units/Necromancer.cfg:1.20
--- wesnoth/data/units/Necromancer.cfg:1.19     Sun Jun 26 12:34:18 2005
+++ wesnoth/data/units/Necromancer.cfg  Sun Jun 26 13:06:41 2005
@@ -10,7 +10,7 @@
 experience=80
 level=2
 alignment=chaotic
-advanceto=Lich,Dark Sorcerer
+advanceto=Lich
 cost=38
 usage=mixed fighter
 unit_description= _ "Necromancer are Mages that have decided to follow the 
paths of the dark arts. By tapping into the power of the undead, Necromancers 
can cast spells that drain the lifeforce from their foes and add it to their 
own."




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