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[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai...


From: Hogne Håskjold
Subject: [Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai...
Date: Wed, 29 Jun 2005 15:43:24 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Hogne HÃ¥skjold <address@hidden> 05/06/29 19:43:24

Modified files:
        data           : terrain-graphics.cfg 
        images/terrain : village-human.png 
Added files:
        images/terrain : village-elven.png village-elven2.png 
                         village-human2.png village-human3.png 

Log message:
        New villages

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.66&tr2=1.67&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-elven.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-elven2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-human2.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-human3.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/village-human.png.diff?tr1=1.4&tr2=1.5&r1=text&r2=text

Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.66 
wesnoth/data/terrain-graphics.cfg:1.67
--- wesnoth/data/terrain-graphics.cfg:1.66      Tue Jun 28 16:51:01 2005
+++ wesnoth/data/terrain-graphics.cfg   Wed Jun 29 19:43:22 2005
@@ -160,8 +160,8 @@
 [/terrain_graphics]
 #enddef
 
-{FORESTADJCASTLE f Cnv 100 forest-castle}
-{FORESTADJCASTLE F Cnv 100 snow-forest-castle}
+{FORESTADJCASTLE f Cn 100 forest-castle}
+{FORESTADJCASTLE F Cn 100 snow-forest-castle}
 
 #-----------------------------------------------------------------
 # Use a Different forest tile  when next to:
@@ -247,6 +247,25 @@
 {SHEX F overlay 25 snow-forest4}
 {SHEX F overlay 100 snow-forest}
 
+#Single hex human village (grassland)
+{SHEX v overlay 33 village-human}
+{SHEX v overlay 33 village-human2}
+{SHEX v overlay 100 village-human3}
+
+#Single hex human village (hills)
+{SHEX a overlay 33 village-human}
+{SHEX a overlay 33 village-human2}
+{SHEX a overlay 100 village-human3}
+
+#Single hex human village (mountains)
+{SHEX b overlay 33 village-human}
+{SHEX b overlay 33 village-human2}
+{SHEX b overlay 100 village-human3}
+
+#Single hex elven village
+{SHEX t overlay 50 village-elven}
+{SHEX t overlay 50 village-elven2}
+
 #Multi-hex: shadow for desert village
 [terrain_graphics]
       map="
@@ -421,13 +440,13 @@
 {BUILDING Y ({VIMG       36,40 village-swampwater })}
 {BUILDING V ({VIMG       36,40 village-snow       })}
 {BUILDING Z ({VIMG       36,40 village-coast      })}
-{BUILDING v ({VIMG       36,40 village-human      })}
+#{BUILDING v ({VIMG       36,40 village-human      })}
 {BUILDING D ({VIMG       36,40 dwarven-village    })}
-{BUILDING t ({VIMG_NIGHT 36,40 village 
village-dusk,village-dusk2,village-dusk3,village-dusk4})} 
+#{BUILDING t ({VIMG_NIGHT 36,40 village 
village-dusk,village-dusk2,village-dusk3,village-dusk4})} 
 #temporary until graphics emerge
-{BUILDING a ({VIMG       36,40 village-human      })}
+#{BUILDING a ({VIMG       36,40 village-human      })}
 {BUILDING A ({VIMG       36,40 village-snow     })}
-{BUILDING b ({VIMG       36,40 village-human      })}
+#{BUILDING b ({VIMG       36,40 village-human      })}
 {BUILDING B ({VIMG       36,40 village-desert     })}
 {BUILDING U ({VIMG       36,40 village-desert2    })}
 {BUILDING L ({VIMG       36,40 village-tropical-forest  })}
Index: wesnoth/images/terrain/village-human.png




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