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Re: [Wesnoth-dev] Changing 'Loyal'
From: |
Asa Swain |
Subject: |
Re: [Wesnoth-dev] Changing 'Loyal' |
Date: |
Fri, 18 Feb 2005 20:57:30 -0800 (PST) |
I like the idea of removing loyal as a random trait.
People will scream and shout, but it is a good thing.
It means you no longer have to have only loyal level 3
units. Of course without loyal, people's armies will
cost a lot more, which means scenarios may need to
increase the amount of gold they give the player.
I like the idea of racial traits, but I think if we
introduce 5 new traits people will get confused which
traits are universal and which are just for certain
races.
-Asa
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