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Re: [Wesnoth-dev] mp-name generator improvements
From: |
Jérémy Rosen |
Subject: |
Re: [Wesnoth-dev] mp-name generator improvements |
Date: |
Sun, 19 Jun 2005 16:47:04 +0200 |
Le Sun, 19 Jun 2005 07:57:09 -0500,
David White <address@hidden> a écrit:
> So, fixing this should be as simple as making the VILLAGE_NAMES macro
> (found in names.cfg) use a translatable string of possible name-endings,
> right?
>
> That way, for instance, the German translation could make villages end
> in things like 'stadt' instead of 'ham'.
>
> David
>
Dave, if I read you correctly, this means that in a MP game, the same village
would have a different name for each player depending on it's local language ?
I see a good side and a bad side to tha tidea
the good side is that it might help if I play with someone using a local I
don't have (what if the game creator is japanese... I don't have the font to
display the village names, neither do I have the input to put them in
discussion)
the bad side is that It might get tricky to agree on what we are taliking about
in a mp game (of course labels and hex positions will help)
A+
Boucman