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[Wesnoth-dev] terrain review


From: ott
Subject: [Wesnoth-dev] terrain review
Date: Sat, 23 Jul 2005 14:46:14 +0200
User-agent: Mutt/1.5.6i

Sanna pointed out that since most villages are aliased to two terrains
(village as well as their base terrain), it doesn't make sense to call
them all "Village".  They should rather be named more descriptively.

Further, the coastal village is only aliased to shallow water, so eg. a
spearman on a coastal village will only have 20% defence.  Is this
intentional?  The base and elven villages are just villages, but every
other village type has both its terrain and the village type as aliases.

Finally, I committed a tweak to the terrain.cfg file to move the
EI-specific terrain to the end to emphasize that it is a custom terrain
and to remove the misreading of the terrains after this terrain as
being EI-specific.

We are still missing descriptions for some terrains such as Canyon/Lava,
Oasis (provides healing but is not a village) and the multiple aliases
such as villages, river ford, and the bridges.

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